They did change how division vs battalion bonuses/doctrines work, however. Since modifiers are frequently multiplicative, this can have a significant effect on the soft attack values you can achieve with different units for example. It's why there were sweaty tactics to manipulate what "type" a division was in earlier patches. You could make "infantry" divisions with different types of tanks and get all the "infantry" benefits applied, or make something technically an "artillery" division just to stack more bonuses for nations that have that adviser type. Or stack both infantry and cavalry bonuses while using a number of battalions that were neither.
This patch changed how that works, and in so doing altered the balance/bonuses available to artillery (and other battalion types).
Non-binary pen makes AT more viable than previously. In earlier patches, armor-stacked heavy tanks could not be penetrated by any similar-tech inf/line AT division. With partial penetration, that isn't true and these types of divisions/partial countermeasures which previously did minimal damage can cause more problems.
I haven't played around with SPAA/other AA options this patch, but AA getting massively buffed is part of what made the previous tank meta take over. Prior to that, HOI was an air war because CAS ignores armor and let ORG walls severely punish expensive tank divisions.
I agree that the combat mechanics changed and therefore the old meta is no longer the case. Where I disagree is the statments others have said that tanks are basically useless. And while there is partial penetration it's really eaSY to get enough armor to even avoid partial penetration. And the only way to guarantee full penetration (for mediums or heavies) is to use a TD unit. MOT-AT or AT won't reach full penetration if you stack armor. And before SA was still very ciable against ARM divisions because hardness was lower. As hardness for the division increases you need even larger SA values to remain on par.
And of course the values change all the time. The last patch reduced CAS. So the next patch can easily change other areas.
My argument is with anyone that says tanks are useless, can be penetrated by artillery or that you don't build them because you get better results with MOT. These are the false statements I'm calling out.
Last edited:
- 5
- 1