Is it just me, or there won't be efficiency increase in producing ships?

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Axe99

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I'm no Arumba or DDRJake or Peter Ebbesen, but I find it hard to resist a "You can't do that!" challenge.

I look forward to reading about them :).
 

Umbaretz

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Funny thing - USSR had shipyards inland. Capable of producing ships as large as destroyer. Even now they produce small warships.
Also, everyone forgets Murmansk which is rather developped. And Eastern coast of Black Sea.

Still, Germany has more developped coast terrytory.
 
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Axe99

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To get into mood, here's a cool documentary of ship building in the UK from '41: Steel Goes to Sea.

That's really cool (well, to me at least - I don't expect it'll go viral on Facebook), thanks for sharing :).
 

bcoop1701

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In terms of conversions during construction, in practice rather than starting excess cruiser or battlecruisers, and then finishing them as carriers surely the player will just start them as carriers from the start.

To my knowledge this isn't in the game so it won't be an issue. In real life, most if not all of the light carrier conversions were acts of desperation to one level or another. Independence class was basically forced on the navy due to concerns (pre-war) that the Essex's wouldn't come on line until 1944. Also, see the Japanese reaction to losing their four fleet carriers at Midway.

I agree with you that with hindsight, players will value carriers sufficiently (depending on how the buff to BB's work) to just build enough from the get-go so even if the mechanic was in the game, or got modded in, it probably wouldn't get much use.
 
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Amur_Tiger

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The point is, shipyard would build 3 ships more efficiently than 3 wharfs those same ships, cause different people do different jobs while ship in conctruction, and dry dock, for example, is emply when ship is already launched.

But it should work only if several ships or one class are produced at once.
Than you can have it like irl - each ship is, for example, takes one year to build, you order five of them on one yard - they are being laid down 4 months apart and commissioned 4 months apart.
Therefore you would have 5 of them in 2,5 years instead of 5.



To cruisers and battleships - light and fleet carriers, escort carriers were converted from transports and tankers.

Also, of course it's not now in game, but nowadays paradox gamesycle is so long that you can expect much more after release.

That's sorta true but it's not at all clear that the efficiency gains from serial production ( which is how HOI4 models the efficiency bar ) are all that significant compared to efficiency gains that would be shared by all. From what I can tell shipbuilding doesn't have the degree of specific tooling buildup that makes a plane or tank production line efficient but instead ends up adopting techniques to accomplish various tasks. Obviously techniques would be more easily spread between shipyards, a more obvious example of technique would be to compare the construction used on the modern Queen Elizabeth Class carriers and that used in the Titanic, but my guess is that just as often it's more simple things like which parts of the ship to start with in construction to insure structural integrity while putting the thing together, where scaffolding would improve worker efficiency enough to justify the setup time cost.

Little of this really fits all that well with the current implementation of production efficiency, though it might be worth having the ship classes you customize have a production efficiency stat associated with it which might give a flat 5% boost ( per 'point' assigned? ) due to design level optimizations that can ease construction.
 
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