I'm no Arumba or DDRJake or Peter Ebbesen, but I find it hard to resist a "You can't do that!" challenge.
I look forward to reading about them
I'm no Arumba or DDRJake or Peter Ebbesen, but I find it hard to resist a "You can't do that!" challenge.
To get into mood, here's a cool documentary of ship building in the UK from '41: Steel Goes to Sea.
In terms of conversions during construction, in practice rather than starting excess cruiser or battlecruisers, and then finishing them as carriers surely the player will just start them as carriers from the start.
The point is, shipyard would build 3 ships more efficiently than 3 wharfs those same ships, cause different people do different jobs while ship in conctruction, and dry dock, for example, is emply when ship is already launched.
But it should work only if several ships or one class are produced at once.
Than you can have it like irl - each ship is, for example, takes one year to build, you order five of them on one yard - they are being laid down 4 months apart and commissioned 4 months apart.
Therefore you would have 5 of them in 2,5 years instead of 5.
To cruisers and battleships - light and fleet carriers, escort carriers were converted from transports and tankers.
Also, of course it's not now in game, but nowadays paradox gamesycle is so long that you can expect much more after release.