In terms of conversions during construction, in practice rather than starting excess cruiser or battlecruisers, and then finishing them as carriers surely the player will just start them as carriers from the start.
This is basically what was happening with those Soviet battleships that were under construction in 1940.
The stories of their construction were horrible. Armor plates messed up at the manufacturing plant, improper riveting on ship components, boilers, turbines, and propellers that simply did not work. The Soviets simply had no real experience building these things (not just lack of engineering expertise, but problems with guys on the job). In HOI3, that is represented by really low practicals (40% increase to build times, I think). I'm sure you would agree that if the people working on the ships can't even rivet stuff properly, the ship isn't going to be finished on time, regardless of engineering specs.
The flip side is that once you get those problems solved, there is not much more improvement to be had. HOI3 took it too far in the direction of "You continue to get efficient at building ships" while it looks like HOI4 is just "Nope, no efficiency for you."
Assuming the US has decent industrial technology and enough shipyards, it should all be fine. But I could see a call for better implementation of the whole "We really suck at shipbuilding, yet there is no efficiency to shipyards, so let's spam Soviet battleships" problem.
I'd personally be okay with a production penalty to the first ship of any class built, and then be done with it.
Just wait. You are gonna see massive Soviet Navies in MP games. I promise you, haha. HOI3 does a great job by limiting that. 40 months or so as Germany to build a Aircraft Carrier. Versus the US and Japan of about 18 Months or so.But I still will be able to churn out ships without the historical problems in my shipyards.
It's not a huge problem, but it does illustrate issues with this particular way the mechanics work. Keep in mind that if I could build a Soviet navy of considerable size in HOI3 (even with the really poor starting practicals), there may be nothing to stop me from doing it in HOI4. Especially if industrial efficiency (from tech) applies to shipyards the same way it applies to other factories.
We'll see. It may not matter except in MP scenarios where the Soviets and Germans ally.
Just wait. You are gonna see massive Soviet Navies in MP games. I promise you, haha. HOI3 does a great job by limiting that. 40 months or so as Germany to build a Aircraft Carrier. Versus the US and Japan of about 18 Months or so.
I'm hopping that. Something like that. Otherwise why not build dockyards? You have some much room as the soviets you'll never be limited by province limit. I can see someone given a fair amount of time simply being able to build a healthy amount of dockyards by 1940 and unleashing a large navy along with massive fleets of tanks. I dunno. I honestly have to play. Just on the outset it looks like that'd totally be possible.I'm hoping that the Soviets will be forced to devote more resources to the army and air force this time around.
Ideally, the limitation the Soviets face should be "Holy crap, we need to manufacture another 12,000 tanks, so we don't have time or steel to build a navy."
I mean, I know I will make the Soviets a naval power one day. But I'm hoping that it will be much more difficult to come up with the spare resources (both inputs and factories in general).
Err..uh..you mean not all states the soviets have will be considered coastal? As in even if its touching the ocean it won't count unless its a considered a coastal region? Because the Soviet Union has plenty of coastline...plenty plenty plenty.Im pretty you can only have dockyards in costal states so Soviet will have a hard time getting many dockyards.
Im pretty you can only have dockyards in costal states so Soviet will have a hard time getting many dockyards.
Err..uh..you mean not all states the soviets have will be considered coastal? As in even if its touching the ocean it won't count unless its a considered a coastal region? Because the Soviet Union has plenty of coastline...plenty plenty plenty.
Im pretty you can only have dockyards in costal states so Soviet will have a hard time getting many dockyards.
You can't really write code for the Soviet AI to do things as stupidly as Stalin. But an inexperienced player could make those mistakes, and replace a BB1 build with BB2 and extend the time it takes to so long that it can't effect the outcome of the war.
Sure sure. Problem is Crimea, the entire non-European coast, Karelia. All of this coast line is large then the British and Japanese. It's massive swaths of land. So if I can build dockyards on that. I can have naval ports rivaling that of US.No, it just takes some imagination, I mean what else will Finland, Sweden and Norway will be used for?
But ALOT is along the arctic circle, not really prime shipbuilding ports, + everything else is pretty much under threat of imminent attack by Germany and Japan.
Sure sure. Problem is Crimea, the entire non-European coast, Karelia. All of this coast line is large then the British and Japanese. It's massive swaths of land. So if I can build dockyards on that. I can have naval ports rivaling that of US.
Edit: Said Germany meant US
I take issue with this. In any MP games I've played the Soviets are a extremely tough nut to crack. They are hard to beat. I doubt it'd be easy taking them against a player. Anyways its a fair point..but all that means is the Axis inherits the massive naval dockyards built up.Right, which is why I didn't say they couldn't build the dockyards (or enough) rather that these area could be taken relatively quickly (like most were during WW2)
Megalopolis Region 12 Metropolis Region 10 Dense Urban Region 8 Urban Region 6 Sparse Urban Region 5 Developed Rural Region 4 Rural Region 2 Pastoral Region 1 Enclave 0 Tiny Island 0 Wasteland 0
No restrictions on deep water harbours, but you can only build naval dockyards where there are free factory slots.Unless there are restrictions on deep water harbors, I'm pretty sure the Soviet Union has plenty of coastline (even in HOI terms) to build a significant number of dockyards. (There aren't restrictions on deep water harbors, unless I missed it in a WWW.)
No restrictions on deep water harbours, but you can only build naval dockyards where there are free factory slots.
Compare the amount of wasteland along the Soviet Pacific coast, other than Vladivostok, compared to the US Pacific coast. And it's all pretty much wasteland along the Arctic Ocean/White Sea. Your best opportunities are likely to be Leningrad, Odessa and Sevastopol, but they are in reach of your enemies.
podcat has been working hard for two years to stop you![]()