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unmerged(18355)

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Jul 20, 2003
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As a red-blooded RTS and history buff, I absolutely love the concept of HOI2. I have gotten many hours of enjoyment from it and it is one of my favorite games ever.

But it is marred by a horrible interface. While many other strategy games may have needless micromanagement, it wouldn't be unfair to say that HOI2 has needless nanomanagement. Some examples:

When planning an aerial assault, you can't just snap your fingers and order the Luftwaffe to bomb the crap out of South England. You have to manually select each and every single wing (of which there are dozens in any self-respecting air force) and manually set them to attack and set their attack parameters. I count at least five mouseclicks. Per wing. And that's if you manage 100% effectiveness in unit selection, which is far from certain.

Why can't I just tell the interceptors to maintain air superiority in the area, and the bombers to ground attack all units in the area, with a couple of mouseclicks? Is that really too much to ask?

More tedium comes from the diplomacy and intelligence screens. With 50+ nations it takes a long time to scroll through the whole list and look up which countries are willing to sell you oil, not to speak of remembering to do the same thing every week. Why isn't there a menu where you can automatically find the best deal for oil in the world market, and take it? Same thing goes for sending spies to your enemies.

The production screen is another area that screams for streamlining. Having to pause the game to move a slider infinitesimally back and forth every couple of days makes you feel like a bean-counter, not a world-conqueror. No, I don't want the retarded AI to make unqualified decisions that screw up my production strategy. What I want is simple: a check box next to every slider called "auto-align with demand". This would let you make exactly as much IC go to production as is required, while respecting your locked sliders.

And I'm sure there are other aspects of the interface that demand overhaul that I can't think of right now. It's so sad that the great fun that is to be had with this game is regularly broken up by soul-eatingly tedious and pointless rituals. I've often said 'screw it' and quit the game, not to return to it for many weeks, even while in the middle of a very exciting situation game-wise, because the interface is just that mind-numbing. Please tell me that there are some tricks I've overlooked that remove all my worries. Failing that, please tell me Paradox is planning to fix the interface flaws in the next patch.
 
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unmerged(57263)

Second Lieutenant
May 22, 2006
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I hate air management too. couldn´t be a easier way too do this. How about an automisation of air defence. let´s say you give 5 wings to the auto-defence and they protect your provinces as good as possible.
 

unmerged(63988)

Sergeant
Dec 30, 2006
58
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ow592ar said:
I hate air management too. couldn´t be a easier way too do this. How about an automisation of air defence. let´s say you give 5 wings to the auto-defence and they protect your provinces as good as possible.

Yeah, or give them a region, and they stay grounded until enemy planes are in an adjacent region, when they fly out to meet them (e.g. fly off when they are over channel and intercept in South east england)
 

unmerged(18355)

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Jul 20, 2003
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I can think of another way to easily improve the interface: When transferring provinces, either as part of peace agreements or just donating them to your allies. I got nightmares from trying to divide all the similarly-named Chinese provinces among my Chinese puppets as Japan. I had to write down 5 province names on a piece of paper, enter the "negotiations" screen, painstakingly scroll through my 100+ list of provinces selecting those 5, give them away, rinse and repeat... Needless to say I quickly grew tired of that game. It would be nice if you could click on the country that is to receive the provinces (in case of a peace agreement, this could be yourself or the enemy, or any of your allies), then click on all the provinces you want it to receive and automatically have this listed up in the peace settlement window.
 
Jan 25, 2005
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des-esseintes said:
I can think of another way to easily improve the interface: When transferring provinces, either as part of peace agreements or just donating them to your allies. I got nightmares from trying to divide all the similarly-named Chinese provinces among my Chinese puppets as Japan. I had to write down 5 province names on a piece of paper, enter the "negotiations" screen, painstakingly scroll through my 100+ list of provinces selecting those 5, give them away, rinse and repeat... Needless to say I quickly grew tired of that game. It would be nice if you could click on the country that is to receive the provinces (in case of a peace agreement, this could be yourself or the enemy, or any of your allies), then click on all the provinces you want it to receive and automatically have this listed up in the peace settlement window.

YES! YES! YES! Please...
 

unmerged(71883)

Corporal
Mar 16, 2007
30
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des-esseintes said:
The production screen is another area that screams for streamlining. Having to pause the game to move a slider infinitesimally back and forth every couple of days makes you feel like a bean-counter, not a world-conqueror. No, I don't want the retarded AI to make unqualified decisions that screw up my production strategy. What I want is simple: a check box next to every slider called "auto-align with demand". This would let you make exactly as much IC go to production as is required, while respecting your locked sliders.

Amen!

And while we're at it...

-ability to watch details of more than one battle at a time (a "Battles" tab maybe?)
-maybe even ability to record important battles
-an arrow indicator showing whether you are making positive or negative progress in a battle
-ability to view 2 or 4 parts of the World at the same time (2 or 4 tiled map windows)
-notification when your aircraft sink an enemy ship
-some of the ports and airbases are underneath the icons - very annoying
-I can't see my units! Allied counters stay on top when I click on them
-Some of the statistics screens would be more useful if they were tuned up a little. The ships sunk screen should show date and location of sinking.
-Animated map showing province ownership history, like Civilization I
-Graphs showing IC growth progress, manpower, etc.

OK I'll stop now. I wouldn't bother to complain so much if this wasn't such a great game!
 

unmerged(63988)

Sergeant
Dec 30, 2006
58
0
des-esseintes said:
I can think of another way to easily improve the interface: When transferring provinces, either as part of peace agreements or just donating them to your allies. I got nightmares from trying to divide all the similarly-named Chinese provinces among my Chinese puppets as Japan. I had to write down 5 province names on a piece of paper, enter the "negotiations" screen, painstakingly scroll through my 100+ list of provinces selecting those 5, give them away, rinse and repeat... Needless to say I quickly grew tired of that game. It would be nice if you could click on the country that is to receive the provinces (in case of a peace agreement, this could be yourself or the enemy, or any of your allies), then click on all the provinces you want it to receive and automatically have this listed up in the peace settlement window.

Yeah, this has come up several times, I've even started athread about it somewhere :rofl:. An overhaul of the diplomacy screen will certainly be useful, maybe similar to the one in EU3, but scrollable, and you could choose which provences goto which country (allied, neutral, or in a peace deal with a country you were at war with, such as giving GB to France if you they have surrendered from a war with you). There should also be times when tthe losing country has no arguement on the peace demands such as when their borders are being moved (same amount of territory, just moved like poland after WW2)

Also, when you release a puppet country, it could only relewase the capital, and you coose which territories you want it to take. For example if you want to release say France as UK (after annex by germany, and you've 'liberated' or 'conquered' France), you can choose to liberate all but say several provinces along the top from calais to cherbourg or some where, or you can choose to have the territories close to Spain, if they are hostile, or potentially hostile, and you feel AI France can't stand up to them. Other things would be like releasing Japan, but holding the southernend of the main island, which you cannot do at the moment.
 
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unmerged(64794)

Recruit
Jan 21, 2007
6
0
An other annoying ui glitch: Double clicking on the production slider in order to lock it, most of the the time changes the value.
A way to easily select the fastest research team together with an indication on the research duration would be very helpfull.
 
Last edited:
Feb 19, 2007
605
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To lock sliders without changing the value, right click on them. I also know if you have regular HoI2 there is a downloadable 3rd party program that gives you a calculation on which tech team does the best job in the least amount of time for the tech you pick.
 

unmerged(64794)

Recruit
Jan 21, 2007
6
0
Tribulation said:
To lock sliders without changing the value, right click on them. I also know if you have regular HoI2 there is a downloadable 3rd party program that gives you a calculation on which tech team does the best job in the least amount of time for the tech you pick.
Thanks, I overlooked the right click thing in the manual. I know about the research assistant, but it doesn't work with DD, isn't supported by its creator anymore and this functionality would realy improve the game if built in.