Yes, but the AI is considerably more passive this patch than I can ever recall.
If this is the case, you might wish to poke @Gnivom. It's typically necessary to check that the AI still has a "proper" amount of aggression towards the end of a development cycle, because other changes tend to mess with its tuning for war declarations.
However, let me stress that what actually happens in a single campaign is extremely random. One needs to have a lot of games to discern any real patterns. Especially, war declarations are quintessential RNG, weighted by game factors to make the AI's chance of declaring war higher or lower.
If every country played to max aggression pretty much every OPM start would be impossible.
This also a key point. Basically, the AI can't treat the game as Risk (that many players do) because of how fatiguing that would become for most of the player base. There are numerous gameplay mechanisms to make the AI expand up to a certain point but little further (most apparently country specific missions). Admittedly this is somewhat tangential since France seems under-aggressive compared to their "script" here, but see the RNG point above.
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