Derek Pullem said:
Completely disagree - if you are daft enough to put yourself into the situation by declaring colonial war on UK or Russia then tough. If they do it to you then wait it out and they will either stomp you or white peace. I will suggest to Johan that we try and reduce the small country declares colonial war on big country issues that others have noted from the AI.
Just becaue you completely disagree, does not make you right, and it definately does not give you the right to call someone daft because they want to attempt the seemingly impossible.
Once upon a time people thought it impossible that some upstart colonists could defeat the UK, yet here we are and the US of A is living proof that determination can pay off.
There is nothing wrong with the option of a colonial war to take a few provinces form a nation, what is wrong is that the AI refuses to do nothing and let you hang for decades. They should either give in as not important or they should fight back. Neither of which they do right now.
It's one thing to say that programming an AI to analyse the cost/benefit ratio's for such scenario's is very hard in a game as complex as vic, and it's another to say the square wheel works as intended.
The first I can accept. The second is slackness or a sign of poor programmers.
And I know that the second is not the case, Paradox has time and again provided us with good games of a complexity coming close to Chris Crawfords BOP, this is very admirable and very much appreciated in this world of shite games.
No-one complains about Sid's games putting playability over realism however...
It's about plausability. That colonial wars supposedly didn't happen in real life, does not mean they are not plausible. This fact should be seriously considered!