So, with new DD we see ANOTHER feautre (that looks like line) with cap of 100. Now with even more absurd bonuses and flawed mechanics.
First, this bonus benefits states with some bonuses to rulers much more than others. Prussia, Ottomans and Mamluks are going nuts, while other pray for good enough roll. Thou i like that it helps republics and tall gameplay.
Second, it is tied to luck. You got good ruler - YAY, you can try to outtech others. Bad rulers - gg.
Third, the whole implementation and concept is lazy. Like, what it REALLY adds to gameplay? Additional power cost discount? No real need. Cool interesting interactions between advanced and less advanced countries? Not at all. You NEED TO PRESS TECHNOLOGY RIGHT NOW SO NO ONE WOULD BE FASTER THAN YOU. Wow. Innovative. I would be honest - i liked professionalism. It adds something to aim for in long run and forces you to think how to distribute your resources.
Fourth, i don't know how is this tied to anglican church and i doubt that it has any foundation behind it. Thou people who know English history can correct me.
Fifth, the absurdity of the bonus. All power cost discount of 10%. So, it is somewhat snowballing bonus. Yes, it will take long time to reach, but then, again, why would you need it? Late game is boring and you can play it either if you have long time goal, or you are...egh...well...trying WC i guess?
Maybe you should add something that makes late game more interesting? Not something that will help you in late game.
Your thoughts?
Some ideas:
Innovativeness should be floating bonus based on different factors (from most important to least important):
1) what percent of your income goes to advisors?
2) do you have innovative idea group?
3) do you have and the number of universities?
4) do your ruler has corresponding trait?
5) do you have innovativenes and/or plutocratic ideas?
6) any modifiers tied to culture, advisors or reforms?
7) what religion do you have? how stong is patriarch authority (thou PA need rework BADLY) and piety?
8) do you have inquisitor advisor?
9) do you have philosopher advisor or natural scientist?
So, game checks those conditions and gives you bonus toward idea, tech, institution embrace cost and speed, chance of good events tied to science, also - better heirs (you teach them better lol).
There is also can be bonus to "conservatism", which gives ToTF, missionary strength and something else.
Depending on how far behind you are in institution, game will set maximum cap for innovativeness. If you are one insitution behind - you set in "conservatism".
PS: if there is still no Pereslavl-Zalessky in Russia...
PPS: inb4TraitsForAdvisors
First, this bonus benefits states with some bonuses to rulers much more than others. Prussia, Ottomans and Mamluks are going nuts, while other pray for good enough roll. Thou i like that it helps republics and tall gameplay.
Second, it is tied to luck. You got good ruler - YAY, you can try to outtech others. Bad rulers - gg.
Third, the whole implementation and concept is lazy. Like, what it REALLY adds to gameplay? Additional power cost discount? No real need. Cool interesting interactions between advanced and less advanced countries? Not at all. You NEED TO PRESS TECHNOLOGY RIGHT NOW SO NO ONE WOULD BE FASTER THAN YOU. Wow. Innovative. I would be honest - i liked professionalism. It adds something to aim for in long run and forces you to think how to distribute your resources.
Fourth, i don't know how is this tied to anglican church and i doubt that it has any foundation behind it. Thou people who know English history can correct me.
Fifth, the absurdity of the bonus. All power cost discount of 10%. So, it is somewhat snowballing bonus. Yes, it will take long time to reach, but then, again, why would you need it? Late game is boring and you can play it either if you have long time goal, or you are...egh...well...trying WC i guess?
Maybe you should add something that makes late game more interesting? Not something that will help you in late game.
Your thoughts?
Some ideas:
Innovativeness should be floating bonus based on different factors (from most important to least important):
1) what percent of your income goes to advisors?
2) do you have innovative idea group?
3) do you have and the number of universities?
4) do your ruler has corresponding trait?
5) do you have innovativenes and/or plutocratic ideas?
6) any modifiers tied to culture, advisors or reforms?
7) what religion do you have? how stong is patriarch authority (thou PA need rework BADLY) and piety?
8) do you have inquisitor advisor?
9) do you have philosopher advisor or natural scientist?
So, game checks those conditions and gives you bonus toward idea, tech, institution embrace cost and speed, chance of good events tied to science, also - better heirs (you teach them better lol).
There is also can be bonus to "conservatism", which gives ToTF, missionary strength and something else.
Depending on how far behind you are in institution, game will set maximum cap for innovativeness. If you are one insitution behind - you set in "conservatism".
PS: if there is still no Pereslavl-Zalessky in Russia...
PPS: inb4TraitsForAdvisors
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