I hear this type of excuse given to excuse when software developers for gaming companies neglect an aspect of their product and I reject it. True, the content team has no control over what game mechanics team does and visa versa. However, the team leader does have a say as to how those resources are allocated. When a game is as broken as HoI4 is, more resources need to be allocated to fixing the game versus adding in new content.
That's exactly what did happen. The team is broadly split into artists, designers, and programmers. There is one staff member dedicated to AI programming and one or two programmers who can be a bit more flexible. New mechanics require designer time, and also programmer time to implement. Death or Dishonor was shrunk below it's original design goals, because programmer time was allocated to bug fixing, AI improvements, and system-side changes to the air war. This is not a theory, they explicitly told us this is why Death or Dishonor was such a small DLC, because they wanted to allocate more resources to improvements and fixes that would be part of the update. It showed results, not in every area, but they did make good strides.
The team leader decides how many people work on certain aspects of product development. Un paid modders have developed more 'extra' content for this game than the people who are actually getting paid to improve the content! Look at Kaiserreich or BICE and you will get an idea of what I'm talking about.
Unless you're expecting the team leader to lay off employees to make room for more programmers that's not a practical solution. Instead, what they did was increase the total team size to bring on a few more technical people. This is part of the reason why 1.5 is looking to be such a massive update.
The KR team's volume of work is impressive. The team is also large. It's larger than the entire HoI4 development team, and nearly all of the KR team are content developers - the Paradox team is about 40% technical staff. The art in KR is also not up to the standard as the original game, which is fine, because they're modders, but it lets them get things done faster.
And your defense completely glosses over the fact that this game has removed features from prior tittles in the series that you will now have to pay EXTRA money for!
As of 1.4.2 there are no features that you paid for in HoI4 that were in HoI3, unless you count superficially similar things that are implemented in different ways in the 4th game, like tech sharing vs practical sharing in 3. Hearts of Iron 4 has a very large number of features included in the base version that were locked behind expansion packs in previous games, that's just how sequels go.
I've been playing wargames either on the computer or on the table top for over thirty years. I have never seen a title from a major software developer with so many basic bugs for so long. Hell, they had to finally break down and implement a community developed solution to the Sahara desert AI debacle and it took them around a YEAR to do it! We aren't talking about something obscure here that can only be replicated in an usual circumstances, these are basic game mechanic failures. STEAM is a blessing and a curse for computer games. Now developers can push half finished products to market with the vague promise that future patches can be automatically downloaded via STEAM.
Did you play Hearts of Iron 3 at launch? Lmao. That game never got fully fixed, you had to buy multiple expansion packs to get it to where it got eventually. Bug fixes and basic features locked behind expansion packs
Your argument defending the content team would have value to a small degree if this game had any significant new content to speak of. Sure WtT, looks to be a significant content increase. And after more than 18 months it SHOULD be! As far as having content team sitting idle what have they been doing???? Where is all this mythical new content? A handful of new NF trees? Significant new content for any country other than Germany? I'm sorry. I wouldn't be defending either the content side OR the game mechanic side of this team. I know that the team is passionate about this project and that they want it to be a fun game. But thus far, it's been a lackluster title at best. And because of how bad it was on it's initial release it needs far more improvements than most of Paradox's other products.
The content and design people are split between focus trees, events, and mechanics. There's approximately 4-5 people, total. The whole team, expanded with new personnel is like 12 people, including the team leader. This is not some kind of AAA production, in fact the development team is a small fraction of the size of a Total War or Civilization game. The focus trees they do produce are larger and better than the vast majority of workshop content and get to integrate with the new mechanics of the DLC/patch they launch alongside, which is quite nice.
Underwhelming? A little, but not dramatically so. I think you're blowing it quite out of proportion. The lack of meaty, fun mechanics is more of an issue than the lack of focus trees is, but that's what's so exciting about 1.5, it's looking absolutely phenomenal and far more impressive than everything that has come before.
What this team should have done is set aside all the fantasy what if stuff into it's one dlc. Add in the NF trees that allow for Hitler to be removed in 1936 or for Hungary to recreate the Austro Hungarian Empire, ect. The content team should have been adding events to spice up the game by working on things that actually happened first or were even remotely possible. The game mechanics team either needs more people assigned, or better people assigned, or a larger percentage of the overall resource pie allocated to them. Johan said that this was the only title that had a single AI guy assigned to it and the others had one guy for multiple projects. Great. But that doesn't mean that the product thus far is acceptable. Maybe 2 guys need to be assigned. I don't know what the answer is. I know this, the AI is bad. Too many game mechanics work poorly or not at all. Releasing shiny new dlc's aren't going to change that. Fixing the core mechanics of the game will make the shiny new content dlc's that much more awesome.
They have increased, as I said above. There are now more programming resources compared to earlier, and the HoI4 team is now on par with the biggest working on all of it's currently released games (there's probably a bigger team working on something unannounced, but the HoI4 team is bigger than EU4 and CK2 for sure, and on par or bigger than Stellaris which is a more financially successful game). You have got your wish, but they don't have a time machine to beef up the staff 2 years ago. They can only do more work going forward, which is, again, exactly what 1.5 represents, the largest change to the game since launch and an extremely meaty free update, adding exciting new features. I'm very keen to see what kind of AI improvements and balance changes they've made, but we won't know the full details until next year unfortunately.
For whatever reason this is the only major Paradox title that has had this issue for this long. I reject the, 'well, this is a complex' game argument. So is CK 2 or EU 4. And yet they haven't had near the problems this title has had. When you factor in that large portions of the AI seem to have been ported from HoI 2 and 3 it makes it even more confusing. How can you have the same consistent AI problems over the course of 15 years?! Many of the AI problems HoI 1, 2, and 3 have still exist in HoI 4. How is that even possible??? I mean if the content was earth shattering that would be something. But the content is meh and the AI is just insanely bad.
Which AI problems were ported over directly?
The CK2 and EU4 AI is extremely ahistorical. Nobody cares if Austria never becomes a notable country in CK2, or if France explodes in EU4, but Germany not always strictly operating according to the defined parameters of what you're expecting based on history in HoI4 is a huge deal. HoI3 forced historical outcomes with tightly scripted AI that could not adapt properly to changes and blanket buffs to countries. German units magically became 20% more powerful so it can crush France. Germany gets magically better for Barbarossa, for 6 months, then the magic wears off, then Russia gets magical buffs to push back. HoI4 has problems but at least it's attempting to resolve this using systems that can in theory adapt to changing conditions and ahistorical versions of World War II, rather than hard coding it all.
Yes it's got big problems. Yes we all want the problems to be fixed. That doesn't mean we have to get mad about the existence of a new German NF tree. You and I may not care for it, but statistically many people do, and the reaction on the forums has been very positive to the overhaul. It's not your business and it's not my business to tell other people what to want. 1.5 will not be a perfect release, 1.6.2 in August 2018 still won't have fixed literally every problem the game has, but it's improving steadily, and they now have more resources than ever to keep improving it. Holistically. With a steady stream of bug fixes, AI improvements, new mechanics, and new content.