And maybe if other countries were improved people would play them. Maybe if naval combat wasn't broken people would play Japan, or the UK or the US more. It becomes a self fulfilling prophecy. Make Germany fun to play, add new content for Germany and people will play Germany. Make the US largely boring to play and people won't play it. Ignore improvements for the US and people once again won't play as the US. Any country largely dependent on naval combat won't be fun to play because naval combat is broken. The first play through from Paradox on the new, theoretically Chinese themed dlc? Germany. That shows exactly their mindset. Complaints about the AI endlessly shifting units making Germany unplayable, that gets fixed. The fact that the US can't base air units in the UK because the UK spams units in the UK, making the US unplayable? That's not a problem. Subs don't work? You can still play Germany. Again, it seriously hampers the US and Japan. That gets ignored. You know who really needs a NF tree upgrade? It sure as heck wasn't Germany. Yet that makes it into a dlc, that again, supposedly focuses on China, Germany. In what world does that make any sense? People play Germany primarily for two reasons first, can the player change history and win the war where Germany historically lost. Of the three dlc's released or about to be released 2 have improved German game play. And that is the second reason people play Germany so much. They want to test out the new game mechanics.
Why play as the Soviet Union when the AI is so abysmal stupid that all you have to do is spam infantry divisions and zerg swamp the Germans? Why play Japan, when you can steam roll China game after game after game. Why play the US when naval combat is broken, the Japanese AI is too inept to offer any challenge in the Pacific and half your game is a waste of time? A year and a half after release and this game is still unplayable with any sense of enjoyment in its vanilla form. No other major Paradox title has ever focused on one country and improving it as HoI 4 has on Germany. CK 2 and EU 4 bring new content into those titles to improve a variety of playable countries with every new patch.
HoI 4 dlc's started with Tofv and content wise it was a joke. Aside from Commonwealth tech sharing and new NF trees for those countries it did very little. It didn't fundamentally make Canada any more enjoyable to play. DoD? Same thing but for some Axis minor countries. Hell, DoD didn't even include Finland. How was that decision reached? Instead, we got NF trees that allowed for the recreation of the Austro-Hungarian Empire. smh. The only real game changing element with DoD was licence production, which does help Germany push along it's minor Axis partners. A nice feature but hardly worth the cost of a dlc. The problem for me is three fold, the HoI 4 team focuses too much on improving extras for Germany, has allowed basic game play elements that don't work to continue in a broken state for far too long, and improving or adding features in the dlc's that should be in the base game. Things like air resupply. Features that existed in prior HoI games. It's like this dev team is going back and reinventing the wheel and then saying, 'taa daa' look at how we have improved the game! Umm... no. You left out features from a prior title added it into this one and if that's not enough are going to charge people MORE money for it. I'm sorry I like Paradox products on the whole. I have just about every dlc for CK 2 and EU 4, aside from a few music ones and the only dlc I haven't enjoyed was Conclave. Granted, this new dlc for HoI 4 does seem to be an improvement over the other 2 but the base game is still in bad shape.
To give Paradox credit where credit is due, even they realized that the first two dlc's were so lack luster that they are compensating people like me who paid for the first 2 dlc's when the game was first released. But that nicely illustrates that even they realize that thus far, this title and the way it has been handled is like trying to eat a soup sandwich.