- Dec 14, 1999
- 18.402
- 38.945
There are lots of myths in this thread.
The HoI4 team before release was at its core a really large team, and also augmented with members from other projects for a long time.
Saying, "it had just one AI programmer" is a bit weird in comparison to other projects, as its the only project with a 100% dedicated AI developer.
When Wiz was doing AI on HoI4, he was also at the same time the AI programmer for Eu4, CK2 & Stellaris, rotating between all projects.
HoI4 is not a neglected game at Paradox. It was so important for us, that in early 2015 I left the Management Team of Paradox, to spend 100% of my time to lead the project to an alpha-state a year later.
The HoI4 team before release was at its core a really large team, and also augmented with members from other projects for a long time.
Saying, "it had just one AI programmer" is a bit weird in comparison to other projects, as its the only project with a 100% dedicated AI developer.
When Wiz was doing AI on HoI4, he was also at the same time the AI programmer for Eu4, CK2 & Stellaris, rotating between all projects.
HoI4 is not a neglected game at Paradox. It was so important for us, that in early 2015 I left the Management Team of Paradox, to spend 100% of my time to lead the project to an alpha-state a year later.
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