It seems to me that where as EU4 and to an extent Stellaris and even CK2 make great leaps forward, HoI4 has faced enormous difficulties which at least to me seem to stem from a lack of sufficient allocation of development resources. There's a very long list of balance issues and bugs, some of which are easy to fix and have been solved by modders, that are still in the game 18 months and two expansions after release. Not to mention the appalling AI that for many people renders the game unplayable in singleplayer.
The upcoming DLC looks very promising content-wise, but so far we've seen nothing addressing things like extreme tech-rushing, teleporting strat bombers, one-division training, skipping doctrine techs, overpowered ART templates, focuses forcing other countries into tech-sharing groups, infinite naval invasion spam, "Do Not Engage" exploiting, etc.
What is the current and past size & composition of HoI4's development team in relation to that of EU4's? I'm interested to know. Because it seems like EU4 is the favourite child and HoI4 the neglected one. Arguably EU4 is probably easier to develop, but wouldn't that call for more resources assigned to HoI4?
However at the end of the day I don't know all that much about video game development, so feel free to point out if I'm in the wrong here. I have heard that the HoI4 team is or was quite small in relation to some of the other PDS teams, but that might just be hearsay.
Btw I made this thread because I came across an old bug report thread of mine from a year ago where I and others listed a lot of bugs and exploits. The overwhelming majority of them are still in the game. Here's the thread, in case you're interested.
The upcoming DLC looks very promising content-wise, but so far we've seen nothing addressing things like extreme tech-rushing, teleporting strat bombers, one-division training, skipping doctrine techs, overpowered ART templates, focuses forcing other countries into tech-sharing groups, infinite naval invasion spam, "Do Not Engage" exploiting, etc.
What is the current and past size & composition of HoI4's development team in relation to that of EU4's? I'm interested to know. Because it seems like EU4 is the favourite child and HoI4 the neglected one. Arguably EU4 is probably easier to develop, but wouldn't that call for more resources assigned to HoI4?
However at the end of the day I don't know all that much about video game development, so feel free to point out if I'm in the wrong here. I have heard that the HoI4 team is or was quite small in relation to some of the other PDS teams, but that might just be hearsay.
Btw I made this thread because I came across an old bug report thread of mine from a year ago where I and others listed a lot of bugs and exploits. The overwhelming majority of them are still in the game. Here's the thread, in case you're interested.