Is HoI4 moving towards an attrition based game?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

ingwe

Major
7 Badges
Sep 23, 2006
510
111
  • Crusader Kings II
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
As someone said before, WWII was a war of attrition. Sure, the early Axis victories meant that there was a possibility of the weaker side triumphing due to tactical victories, but it really came down to production on a lot of levels. This was particularly true of the air war. That said, HOI4 will at least allow for you to try out different things like variants and such that may allow for less of a war of attrition, but at it's heart, that is what this conflict was about.
 
  • 3
  • 3
Reactions:

HerrWeltkrieg

Second Lieutenant
71 Badges
Jan 18, 2011
111
160
  • Arsenal of Democracy
  • Hearts of Iron IV: Field Marshal
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Darkest Hour
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Victoria 3 Sign Up
  • Crusader Kings II: Reapers Due
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Third Rome
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Art of War
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
Take a Battle of Britain, by switching focus from bombing airfields and factories to cities Germany lost the airwar there but it was not the attrition that they were suffering that made them stop bombing airfields and factories but wrong leadership.
 
  • 1
  • 1
Reactions:

EntropyAvatar

General
73 Badges
Dec 5, 2008
2.422
3.109
  • Darkest Hour
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Leviathan: Warships
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Hearts of Iron III
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Distant Stars
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria 2
Building 1.6 BB every year? it must be some sort of gigantic RC toy or something.

1.6 BB/year doesn't imply that BB's are smaller or weaker or unrealistically easy to produce. It only implies that many shipyards are unrealistically able to focus all of their resources on constructing a single ship. In HoI4, nine women CAN make a baby in a single month.
 
  • 10
  • 1
Reactions:

fellaz007

Second Lieutenant
46 Badges
Nov 17, 2009
121
155
  • Crusader Kings II
  • Hearts of Iron III
  • BATTLETECH: Flashpoint
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Leviathans Story Pack
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Way of Life
  • 500k Club
  • Stellaris: Digital Anniversary Edition
  • Semper Fi
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Naval War: Arctic Circle
  • Supreme Ruler: Cold War
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Field Marshal
  • Stellaris - Path to Destruction bundle
Take a Battle of Britain, by switching focus from bombing airfields and factories to cities Germany lost the airwar there but it was not the attrition that they were suffering that made them stop bombing airfields and factories but wrong leadership.

I do not understand the point here? Yes, it was a leadership error, to switch from the airfields to the cities, but isn't it possible to replicate this with HOI4 as well? Change the target type for your bombers.

And the Battle of Britain was surly also a battle of attrition as well. In the end (and after the change of the Luftwaffe's target focus) the British fighter production kept up with the attrition.
 
  • 2
Reactions:

HerrWeltkrieg

Second Lieutenant
71 Badges
Jan 18, 2011
111
160
  • Arsenal of Democracy
  • Hearts of Iron IV: Field Marshal
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Darkest Hour
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Victoria 3 Sign Up
  • Crusader Kings II: Reapers Due
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Third Rome
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Art of War
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
But that included three pronged attack on GB, from France, Germany and Norway. Not just amassing fleet of aircraft to send them over the islands for a moment. Micro is needed to make a difference. At this point I feel like they are dumbing the game down, not for players but he AI so it can keep up with the player through sheer production capacity of everything....
 
  • 3
  • 2
Reactions:

keynes2.0

Field Marshal
45 Badges
Jun 27, 2010
7.861
4.281
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III: Chronicles
  • Hearts of Iron Anthology
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Darkest Hour
  • East India Company
  • Age of Wonders: Planetfall
  • BATTLETECH: Season pass
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Surviving Mars: First Colony Edition
  • Age of Wonders II
  • Age of Wonders
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Shadow Magic
  • Age of Wonders III
  • Surviving Mars
  • BATTLETECH
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Pride of Nations
  • 500k Club
  • Victoria 2
  • Cities: Skylines
Take a Battle of Britain, by switching focus from bombing airfields and factories to cities Germany lost the airwar there but it was not the attrition that they were suffering that made them stop bombing airfields and factories but wrong leadership.

God, this canard has probably been with us all the way back to 1946.

Germany was not winning the BoB before they switched targets. This false impression comes because the British were overestimating German numbers and production and the Germans were underestimating British numbers and production. So at the time the British thought they were losing and the Germans thought they were winning. However historians after the war could look at the numbers both sides actually had. Unfortunately by the time they did this, the dramatic stories had already been told.
 
  • 5
  • 4
Reactions:

HerrWeltkrieg

Second Lieutenant
71 Badges
Jan 18, 2011
111
160
  • Arsenal of Democracy
  • Hearts of Iron IV: Field Marshal
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Darkest Hour
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Victoria 3 Sign Up
  • Crusader Kings II: Reapers Due
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Third Rome
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Art of War
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
God, this canard has probably been with us all the way back to 1946.

Germany was not winning the BoB before they switched targets. This false impression comes because the British were overestimating German numbers and production and the Germans were underestimating British numbers and production. So at the time the British thought they were losing and the Germans thought they were winning. However historians after the war could look at the numbers both sides actually had. Unfortunately by the time they did this, the dramatic stories had already been told.

Well according to every historians I know and read, be it american, englishman, german or russian source, all come to same conclusion so since I have not been there myself I tend to agree with them and goverment archives. If you have any sources that say otherwise please provide I would like to examine them.
 
Last edited:
  • 3
Reactions:

seattle

Field Marshal
49 Badges
Apr 2, 2004
5.037
4.225
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Knights of Honor
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Majesty 2 Collection
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Majesty 2
  • Cities in Motion
  • Semper Fi
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Cities: Skylines - Snowfall
agree on air and land but for naval:

When it is possible to lose your entiore navy in 1939 and have it rebuild in 1942, the battles can not be THAT decisive. Seems to me more like EU4 where you occasionally sacrifice your entire fleet to cross that one street and then just build it again. But as stated, I guess this is also to be balanced?

Hmm, I wasn't aware that ship building times had been decreased. Do you have any examples? Are the numbers final?
When the US sank the Japanese carriers at Midway, it was clear that the RJN would never be able to recover because it took them 3 years to build a carrier. I think the US managed to do it in 1 year!
I would obviously love to see that reflected in HoI4. Ship building times need to be realistic to distinguish that warfare from land and air. It's what makes naval battles so intriguing and the long-term nature of planning so interesting.

Not sure though what you mean by "losing navy in 1939 and rebuild by 1942". It should be possible to rebuild your navy in 3 years, since that's the construction time of a carrier. Unlike previous HoIs you can't even go all-out naval production (due to the distinction between naval and land IC). Theoretically HoI4 should guarantee decisive naval battles because of it. Germany will have very limited naval IC compared to Japan for instance. Out of Germany's total IC I guess only ~20% will be available for naval production.
What about that argument?
 

seattle

Field Marshal
49 Badges
Apr 2, 2004
5.037
4.225
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Knights of Honor
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Majesty 2 Collection
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Majesty 2
  • Cities in Motion
  • Semper Fi
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Cities: Skylines - Snowfall
God, this canard has probably been with us all the way back to 1946.

Germany was not winning the BoB before they switched targets. This false impression comes because the British were overestimating German numbers and production and the Germans were underestimating British numbers and production. So at the time the British thought they were losing and the Germans thought they were winning. However historians after the war could look at the numbers both sides actually had. Unfortunately by the time they did this, the dramatic stories had already been told.

Well, he took that argument straight from the BBC series "World at War". I'm not sure if that account is correct (after all it was made in the 60s). No expert on that.
 

keynes2.0

Field Marshal
45 Badges
Jun 27, 2010
7.861
4.281
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III: Chronicles
  • Hearts of Iron Anthology
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Darkest Hour
  • East India Company
  • Age of Wonders: Planetfall
  • BATTLETECH: Season pass
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Surviving Mars: First Colony Edition
  • Age of Wonders II
  • Age of Wonders
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Shadow Magic
  • Age of Wonders III
  • Surviving Mars
  • BATTLETECH
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Pride of Nations
  • 500k Club
  • Victoria 2
  • Cities: Skylines
I'm not an expert, I just know that Britain was building more aircraft then Germany every month of the Battle of Britain and Germany was losing more aircraft then Britain every month. Silly, non-expert me, this leads me to conclude that Britain was winning before and after the shift in targets.

But I'm sure that an unnamed historian wrote a really great book explaining why I'm so naive for concluding this. A book that really tackles the numbers and doesn't just use a grand sweeping narrative and anecdotes.
 
  • 2
  • 2
Reactions:

FOARP

Field Marshal
49 Badges
Sep 10, 2008
6.137
4.022
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Naval War: Arctic Circle
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Gettysburg
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Arsenal of Democracy
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44 -  Back to Hell
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
There really isn't any point basing your view of the game on the construction speeds in the WWW videos - those are only Beta stats and subject to change.

And yes, HOI3 was basically attritive in warfare-style. The AI only ever pushed along the entire line which made every fight an attrition battle. Strategic air warfare is also always attritive - you deploy your fighters, you launch your bombers, and one side loses more than the other side and thus 'wins'. Convoy warfare is also your classic war of attrition - but at least in HOI4 you'll be able to see the battles happening and not just endless "3 convoys sunk in X" message-spam.

No, can't see that this game's going to be more attritive than HOI3.
 
  • 1
Reactions:

Leo2

Corporal
Nov 19, 2014
48
84
For me persomally HOI IV looks more like a mouseclick simulator, at least what i have seen in the www streams. It's too "casualized" for me. And the worst thing is the OOB, because it's totally missing in this game. So i will wait until the first DLC comes out and then maybe i will buy it in a steam sale.

Happily Stellaris comes out. This is my new hope and one game is enough for me with my generous free time. ;)
 
Last edited:
  • 6
  • 3
Reactions:

Beagá

Banned
74 Badges
May 27, 2007
13.783
4.044
  • Hearts of Iron IV: Colonel
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • For The Glory
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
Take a Battle of Britain, by switching focus from bombing airfields and factories to cities Germany lost the airwar there but it was not the attrition that they were suffering that made them stop bombing airfields and factories but wrong leadership.

It was a waste of aircraft and pilots and the very example of war of attrition where one side lost.

Going for the mediterranean was the smart choice for the "historical" german build up, that probably includes the AI. I don´t think anyone wants to see HOI 2 AI sending bombers at infantry divisions in England being mauled again and again. Or british bombers going to Rhineland in 1940 and being mauled.
 
  • 1
Reactions:

Slyvena

Energetic Cactus
77 Badges
Apr 8, 2013
61
144
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Reapers Due
  • Knights of Pen and Paper 2
  • Cities: Skylines - After Dark
  • Magicka 2
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Impire
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • BATTLETECH
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
For me persomally HOI IV looks more like a mouseclick simulator, at least what i have seen in the www streams. It's too "casualized" for me. And the worst thing is the OOB, because it's totally missing in this game.

How can you possibly criticize something for being a mouseclick simulator AND removing the OOB when that dam OOB accounted for 50% of the clicks in HOI3? :) Like, I don't even think I'm joking, it was probably about half the clicking when you were playing a major. (USSR... never again)

The first thing I did in HOI3 was mod the OOB bonuses you would gain from having average to good leaders directly into player only modifiers and just play without assigning any, so much faster, so fewer clicks.

EDIT: Oh, and modding HQ ranges to longer than the width of the earth so they could all just sit nicely in the capital out of the way... I think the AI found it easier to deal with things because of that too
 
  • 4
  • 3
  • 2
Reactions:

Invader_Canuck

General
10 Badges
Apr 20, 2006
2.240
2.439
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis: Rome
  • Semper Fi
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
What I am getting at is that if they take away for example interception of aircraft on the way to its destination from the game then you do not need long range fighters for early interception. Gradual interception was what was used all the time.

Also I get that WW2 was most about mass production capacity but I would not like the HoI4 to become C&C Generals of grand strategy games.... just order stuff then select it and send it vaguelly in the direction of the enemy with attack move order....

I believe you can set air superiority missions anywhere.

If you're germany this means you can start your air defense strategy in any province your fighters can reach. Start it in southern england if you want or can.
 
  • 1
Reactions:

Invader_Canuck

General
10 Badges
Apr 20, 2006
2.240
2.439
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis: Rome
  • Semper Fi
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
How can you possibly criticize something for being a mouseclick simulator AND removing the OOB when that dam OOB accounted for 50% of the clicks in HOI3? :) Like, I don't even think I'm joking, it was probably about half the clicking when you were playing a major. (USSR... never again)

The first thing I did in HOI3 was mod the OOB bonuses you would gain from having average to good leaders directly into player only modifiers and just play without assigning any, so much faster, so fewer clicks.

EDIT: Oh, and modding HQ ranges to longer than the width of the earth so they could all just sit nicely in the capital out of the way... I think the AI found it easier to deal with things because of that too

Young padawan, the secret to playing as the USSR was to create your entire OOB on day 1, save, and never start a USSR game ever again. If you wanted to play the USSR, you loaded the OOB save ;p
 
  • 3
Reactions:

DawnofAzazel

Private
66 Badges
Feb 1, 2016
15
28
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Magicka 2
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • The Kings Crusade
  • Leviathan: Warships
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • For the Motherland
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Battle for Bosporus
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
I'm not an expert, I just know that Britain was building more aircraft then Germany every month of the Battle of Britain and Germany was losing more aircraft then Britain every month. Silly, non-expert me, this leads me to conclude that Britain was winning before and after the shift in targets.

But I'm sure that an unnamed historian wrote a really great book explaining why I'm so naive for concluding this. A book that really tackles the numbers and doesn't just use a grand sweeping narrative and anecdotes.

As I understand it the worst of the losses for Germany was in trained Airmen not actual planes because the Allies managed to recover a great many downed pilots and where the Allies were using fighters the Germans were using fighters and bombers with each loss of a bomber costing several more trained airmen.
 
  • 1
Reactions:

kalauer

Lt. General
89 Badges
Jan 28, 2007
1.207
986
  • Europa Universalis IV: Common Sense
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
Hmm, I wasn't aware that ship building times had been decreased. Do you have any examples? Are the numbers final?
When the US sank the Japanese carriers at Midway, it was clear that the RJN would never be able to recover because it took them 3 years to build a carrier. I think the US managed to do it in 1 year!
I would obviously love to see that reflected in HoI4. Ship building times need to be realistic to distinguish that warfare from land and air. It's what makes naval battles so intriguing and the long-term nature of planning so interesting.

Not sure though what you mean by "losing navy in 1939 and rebuild by 1942". It should be possible to rebuild your navy in 3 years, since that's the construction time of a carrier. Unlike previous HoIs you can't even go all-out naval production (due to the distinction between naval and land IC). Theoretically HoI4 should guarantee decisive naval battles because of it. Germany will have very limited naval IC compared to Japan for instance. Out of Germany's total IC I guess only ~20% will be available for naval production.
What about that argument?

We saw 1.6 BB per year in WWW on low efficiency, so of course it depends on your amount of shipyards but it seems to be very fast, doesn't it? I think that what you mentioned "clear that the RJN would never be able to recover" does not happen to this extent with these production numbers. This may be a design decision or still open for balancing but I agreee with OP that it is worrisome.
 

kalauer

Lt. General
89 Badges
Jan 28, 2007
1.207
986
  • Europa Universalis IV: Common Sense
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
1.6 BB/year doesn't imply that BB's are smaller or weaker or unrealistically easy to produce. It only implies that many shipyards are unrealistically able to focus all of their resources on constructing a single ship. In HoI4, nine women CAN make a baby in a single month.
For simulation reasons, the latter may be acceptable since there are ten-thousands of groups of nine women. When it comes to shipyards, which you mave have four or five of, the time needed to build a ship seems odd. Yet.
 

seattle

Field Marshal
49 Badges
Apr 2, 2004
5.037
4.225
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Knights of Honor
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Majesty 2 Collection
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Majesty 2
  • Cities in Motion
  • Semper Fi
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Cities: Skylines - Snowfall
We saw 1.6 BB per year in WWW on low efficiency, so of course it depends on your amount of shipyards but it seems to be very fast, doesn't it? I think that what you mentioned "clear that the RJN would never be able to recover" does not happen to this extent with these production numbers. This may be a design decision or still open for balancing but I agreee with OP that it is worrisome.

I get it now. It might be a matter of interpretation though. A starts three production lines of BBs. Each BB takes 2 years to complete. After 1 year A would have 0 BBs, after 2 years 3 BBs, after 3 years 3 BBs, after 4 years 6 BBs and so forth...
The production rate of all three lines combined would be 1.5 BB per year. Maybe that's what the screenshots actually tell us. I might be just a stat of your average production per year.

It would be pretty bad if the US goes full assembly line, expands her naval facilities even further and pumps out 10 carriers/year meaning that it can replace a lost carrier in 5 weeks. I hope that's not the way it works.