Arranging the Soviet OOB to an acceptable level of efficiency does not have to take a shitton of time if we don´t want it. The positions that matter the most are the army groups, theater and armies arguably in that order which means only a few clicks to customize even the biggest order of battle (...); this combined with AI reorganization amongst other stuff (...) lets us create the OOB in less than 5 minutes instead of hours.
Yes, I watched your five minute video on Germany and the OOB. No surprises there. The German OOB is not the mess that the Soviet OOB is in 1936.
I loaded up HOI3 and spent an instructive 21 minutes and 54 seconds swapping out divisions in the OOB to make it something close to acceptable. It is exactly how I remember it. The salient points:
1) Even after 21 minutes, I still hadn't put leaders in all positions yet. I had only reached the point where I had deleted all useless HQs, consolidated the OOB down to something manageable, and made sure I didn't have stray divisions in weird positions, like the pointless GAR division under STAVKA itself, or the 1 division CAV corps that start under Kiev theater. (Those aren't even the stupidest things in the OOB.) I suppose I could let the AI put them in positions, but I haven't seen the AI promote generals so they can be assigned to useful positions when I have it manage leader assignments. (Or it just doesn't know who to promote to fill the coveted Army Group position.) And the AI sure as Hell isn't going to stack leader traits for specialized formations like Panzer armies.
2) It still took 21 minutes, even though I put everything in the Far East under the theater HQ and eliminated the lower HQs and created a mega theater from Afghanistan to Manchuria. Going into more detail would have taken more clicks and more time, but it's the Far East theater.
3) I kept both Archangel and Leningrad theaters, saving clicks. I could have taken time to optimize the Finnish border further, but I didn't feel like spending more time painting theaters.
4) My optimizations yielded an increase in officer ratio, rising from 98% to 111%. It also yielded 100 extra manpower. You might not care about officer ratio, but I sure as Hell do, especially if I intend some kind of early war shenanigans.
5) Had I run the game, I'd later on have to play "Did I purge the general?" with the OOB after the purge fires.
6) None of these OOB optimizations take into the time one might invest in creating armored armies. That involves more time rummaging around the Soviet OOB, hunting for all the motorized and armored divisions, and putting them under the correct HQs.
7) Letting the AI set the OOB does not solve all of the Soviet OOB's problems. The AI won't spend time deleting all those useless HQs, and you and I both know the AI is not very adept at keeping divisions and HQs in range of each other in large areas like the Soviet Union, unless you create phantom theaters to squeeze units to the front in the active theater.
It is funny you talk about pros when apparently you don´t know what I am talking about when I say updating the division composition of ALL Soviet divisions to something more effective with only a few clicks in HOI III TFH or do you?
Okay, so I just went back into TFH, and I tried to update a couple of triangle infantry divisions to a better template. My choices were to either disband them completely and build new divisions, or swap brigades around. Swapping brigades around takes some clicking, especially when you don't have the ART you want built yet, but you want your divisions to be ready to receive it.
In HOI4, I selected
the entire Red Army in 7 clicks and turned every single division into a new template. And it took 7 clicks because none of the divisions are assigned to a group of any kind. Had this been a real game, it would take less to convert the templates over,
because the infantry divisions would automatically be updating their templates as I modified them progressively with experience.
I can't convert 153 triangle divisions in HOI3 into a new template that has a 2xINF, 1xART, 1xAT configuration in 7 clicks. (or a 2xART configuration, if that's how you want to roll)
I can add brigades via production, but swapping out existing brigades to change the configuration takes more time and effort.