Well you can spend 10 years managing the HOI III OOB if you want it because unlike HOI IV, HOI III TFH actually has a detailed OOB. However I sometimes like to focus my attention on other aspects of the game so for example in this video I only needed a few seconds to create a functional OOB. I created a functional OOB (keeping most divisions in range of the HQs), managed production, the air force, navy, trade, tech and conquered France while still playing much better than the AI opponents; all of this in ~5 minutes. I would play much better/faster if I was not so rusty at HOI III TFH (the last time that I played it was last November and I played Black ICE)
IMO the HOI IV supply system is just a "micron" above having nothing at all. It is very good looking with all those cute arrows “and all” but unfortunately they basically mean nothing apart from telling us if the “supply” switch is on or off (...) on top of this it is riddled with nonsense since one can only do so much when units are living off the land (ie when actual supply is not produced/does not exist in-game). As an example of nonsense behavior that would never, ever happen if a true supply system existed is: say a North American level 2 port being enough to supply the entire German army as long as the divisions move fast enough into adjacent states to distribute the "load"; so under these circumstances that level 2 port alone would be able to supply everyone and their mothers, the only cap to supply is the number of states in North and South America. We can even plan around this nonsense which is something ppl usually label as an exploit. There is more nonsense but this one is my "favorite". With all of this said I still think that for a game that does not have supplies as a "thing" in-game the current system was a clever solution albeit lack luster by comparison with what HOI III has (like I said before one can only do so much when actual supply is not produced/does not exist in-game).While HoI4's supply system is a stacking-limit style system a la EU4, it does differ (significantly, in application) by requiring a flow of 'stacking limit' from the capital - in EU4, the stacking limit in a province is what it is. In HoI4, having a port bombed can reduce it, because it reduces the flow from the capital (and, if over water, it relies on convoys as well - something else EU4 doesn't have to worry about). We both want a better supply system. However, it's not correct to suggest that HoI4's units just 'live off the land' like EU4's.
As will HOI4, only it will probably work way better than 3's what with the devs having gained more experience since then and the quality of life/UI of HOI4 mostly being vastly better than that of 3Well you can spend 10 years managing the HOI III OOB if you want it because unlike HOI IV, HOI III TFH actually has a detailed OOB.
Thank you for admitting the spamming is not the only factor for winning.
IMO the HOI IV supply system is just a "micron" above having nothing at all. It is very good looking with all those cute arrows “and all” but unfortunately they basically mean nothing apart from telling us if the “supply” switch is on or off (...) on top of this it is riddled with nonsense since one can only do so much when units are living off the land (ie when actual supply is not produced/does not exist in-game). As an example of nonsense behavior that would never, ever happen if a true supply system existed is: say a North American level 2 port being enough to supply the entire German army as long as the divisions move fast enough into adjacent states to distribute the "load"; so under these circumstances that level 2 port alone would be able to supply everyone and their mothers, the only cap to supply is the number of states in North and South America. We can even plan around this nonsense which is something ppl usually label as an exploit. There is more nonsense but this one is my "favorite". With all of this said I still think that for a game that does not have supplies as a "thing" in-game the current system was a clever solution albeit lack luster by comparison with what HOI III has (like I said before one can only do so much when actual supply is not produced/does not exist in-game).
Never said it was the only factor, but it is a big part of it.
This game is nothing but a numbers game. All you have to do is spam.
Okay fine the game is numbers game. I mean the USA usually Spams between 350-500 Divisions(90-Division Gamble anybody?). That's as much as the Soviet Union. UK spams 200 itself(only had about 40 historically). Then you have counties with 20, 30, 50,000 Aircrafts.Actually, that is exactly what you said.
If you say it is "nothing but a numbers game," you have clearly stated that there is nothing but numbers involved with winning. If you wish to change your position, or indicate that you misspoke, that's fine.
But if you want to say "it is a big part of it," we should keep in mind that production is a big part of WWII. Gaining a production advantage over your opponents should be important to winning, even if it's not the only strategy worth following.
hoi3 is not a real strategy game cau all you need to do is select your units and tell them to conqur paris!!Well you can spend 10 years managing the HOI III OOB if you want it because unlike HOI IV, HOI III TFH actually has a detailed OOB. However I sometimes like to focus my attention on other aspects of the game so for example in this video I only needed a few seconds to create a functional OOB. I created a functional OOB (keeping most divisions in range of the HQs), managed production, the air force, navy, trade, tech and conquered France while still playing much better than the AI opponents; all of this in ~5 minutes. I would play much better/faster if I was not so rusty at HOI III TFH (the last time that I played it was last November and I played Black ICE)
I mean the USA usually Spams between 350-500 Divisions(90-Division Gamble anybody?).
UK spams 200 itself(only had about 40 historically).
Then you have counties with 20, 30, 50,000 Aircrafts.
HOI 3's supply system was far better In my opinion because you actually had to make supplies, supplies also cost supplies to move so having long supply trains would inevitably cost you more supplies.Oh aye - I'm not in any way suggesting I don't want a better supply system (and continue to state the case where it's appropriate, including in another thread that's active at the moment), and the example you give (where a supply port only needs to handle the heaviest load of any one state in the overseas territory, rather than the whole lot) is a good one (a similar but inverse issue is how an overseas force can only be supplied through one state's worth of ports - so if you have three level five ports in three states, it's as third as good as having three level five ports in one state). There are plenty more things but you don't need me to go into them, I'd be preaching to the choir. I was just arguing that it's deeper than EU4 (where there are no convoys, and you don't need to worry about ports at all).
Edit: I do still think it's better than HoI3's though - and also that it's a very hard thing to do right (logistics).
HOI 3's supply system was far better In my opinion because you actually had to make supplies, supplies also cost supplies to move so having long supply trains would inevitably cost you more supplies.
HOI4 has a single HUGE fatal flaw in their supply system and it is that supplies go through states and not individual tiles like in HOI 3, this can lead to scenarios where you could easily repair the infrastructure (or build more) but the enemy has control so your units have to suffer with 0/10 infra because it was damaged and the enemy has it low on their build queue.
I understand that it was made that way for simplicity but it really just takes away from the game and makes some fronts annoying to deal with.
Yeah, the fact that you don't produce supplies in 4 is kinda weird, especially considering how the same game has you build individual guns, tanks, and howitzers for your forces.HOI 3's supply system was far better In my opinion because you actually had to make supplies, supplies also cost supplies to move so having long supply trains would inevitably cost you more supplies.
HOI4 has a single HUGE fatal flaw in their supply system and it is that supplies go through states and not individual tiles like in HOI 3, this can lead to scenarios where you could easily repair the infrastructure (or build more) but the enemy has control so your units have to suffer with 0/10 infra because it was damaged and the enemy has it low on their build queue.
I understand that it was made that way for simplicity but it really just takes away from the game and makes some fronts annoying to deal with.