Is HOI 4 still a Hearts of Iron.

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Hjalfnar

First Lieutenant
81 Badges
Feb 24, 2013
244
246
  • Darkest Hour
  • Hearts of Iron III
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings III
  • Europa Universalis IV
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Golden Century
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Megacorp
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH - Digital Deluxe Edition
The supply system in HoI4 is basically nonexistent. It is either "you have enough infra and provinces" or "you don't have enough", and as in HoI3 the AI is not able to recognise if it's placing to many troops in an area.

While I like quite some aspects of HoI4, especially production and division templates, it is not nearly as interesting on the Wargame aspect. Either you put up a plan and an army to execute it (with a horrible interface, sorry to say that but the planning interface is a mess, at least for newbies) or you try to command your armies manually, which results in a clickfest far worse then HoI3. In HoI3 you had to click a lot...at the beginning. The rest was done with a good organised OOB.

I for my part loved to command my armies in detail and historically correct, at least until Barbarossa. In HoI4 I do not get enough info and OOB structures to do so efficiently, and I am happy if the Soviets don't declare war on me in 1940, with historical mode activated. So, compared to HoI3, HoI4 is en par. Not better, not worse. It is what it is...but it is no HoI for me. It is an WW2 Sandbox.
 

BarrosRodrigues

aka marcoan7onio
47 Badges
Dec 17, 2011
4.556
2.212
  • Crusader Kings II
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Battle for Bosporus
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome - Magna Graecia
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Hearts of Iron III Collection
1, Agreed, it is a better game.
2. Supply system exists it's just different
3. Is VP's producing supply less realistic than the entire production/supply coming from a capital? That is like imagining that only tyhings made in Washington DC were able to supply the US army in WW2.
4. Air supply exists in the form of airport capacity.
5. CAS in Western Europe work great, it is only when you use them in the East that the distance causes CAS problems. Seems plausible to me.
6. Fuel in HOI3 consisted of stockpiling as much as possible so that I could curb stomp the AI and prove I was better than it.
7. Click fest was much more rampent in HOI3, how many clicks did it take to set up a OOB for Germany? A few hundred?
8. Not sure what you mean by this one. Invest in intel maybe?
9. Yep, compared to 3 it is kinda great.
Time to waste some more of my time:

1. I am glad you like it.

2. No, the "supply system" in HOI IV is non-existent since units live off the land just like in EU IV (the HOI IV starting canvas).

3. You don´t know how HOI III supply production works. Supplies (and fuel) are not produced only in the capital; they are produced in all core provinces with IC. After they are produced they´ll either move (one province at a time) to the capital for storage, will be consumed by any units stationed in the core province (s) with IC or will move towards units farther away (....)

4. Rofl you do have a vivid imagination. Do you even know what air supply is?

5. Yeah it seems totally plausible that my airplanes are suffering eff. penalties bombing a province 50 km away from their air base simply because the arbitrary/arcade air regions are several thousand km long.

6. Seriously? Can´t you come up with a better excuse/joke?

7. Again "you know nothing John Snow". I need less than one minute to create an OOB for Germany with only a few clicks. To customize said OOB to my liking I´ll probably need another 4 minutes or so if I am about to do operation Barbarossa.

8. It is funny that you talk about Intel especially because a spy system is absent from HOI IV. Btw did you know that in HOI III TFH planes could be used to spy/scout enemy provinces? That was useful to try to find out how many and what kind of brigades/airplanes/navies were stationed there. Just like in real life but who cares with realism, right? :p I guess this is kind of hard to do in HOI IV given that airplanes are also non-existent.

9. I am glad you like it but I guess that if you knew how HOI III TFH works you would probably like it better… or not.

Btw another thing that I love in HOI IV is the non-existent money which ofc allows for Barter economics, a XX century invention that replaced money to facilitate arcade games… or was it trade? I am confused now.
Yet another thing that I used to love in HOI IV due to its amazing state level constructions was seeing my engineers building stuff (like air bases) for the enemy to use. Totally awesome.
I could go on and on...
 
Last edited:

Axe99

Ships for Victory
127 Badges
Feb 13, 2003
15.951
13.022
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
2. No, the "supply system" in HOI IV is non-existent since units live off the land just like in EU IV (the HOI IV starting canvas).

While HoI4's supply system is a stacking-limit style system a la EU4, it does differ (significantly, in application) by requiring a flow of 'stacking limit' from the capital - in EU4, the stacking limit in a province is what it is. In HoI4, having a port bombed can reduce it, because it reduces the flow from the capital (and, if over water, it relies on convoys as well - something else EU4 doesn't have to worry about). We both want a better supply system :). However, it's not correct to suggest that HoI4's units just 'live off the land' like EU4's.
 

wildbillhdmax01

Lt. General
128 Badges
Jun 11, 2012
1.542
875
  • Europa Universalis IV
  • BATTLETECH: Flashpoint
  • Europa Universalis 4: Emperor
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • BATTLETECH - Digital Deluxe Edition
  • Island Bound
  • BATTLETECH
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
  • Darkest Hour
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
People forget, but EU4 felt very arcadey in the beginning, but tremendous depth has been added since.

For me, HOI3 was an exercise in frustration. It was a micromanager's dream. I like being able to delegate things to the AI, as delegation is part of management. The problem is that the AI doesn't even come close to competent. It should be competent enough to present realistic execution of orders, so the human can manage more critical things.

Having to actively control almost everything is not wargaming, it's OCD.

This is from my Last game as Germany. That's right South Africa has 285 Divisions. It's not even arcadey anymore. It's straight up fiction. This is why after 1941 the starts to slow down to the point of being unplayable. This game is nothing but a numbers game. All you have to do is spam.
20170730193852_1.jpg
 

Fourthspartan56

General
32 Badges
Apr 24, 2014
2.033
5.965
26
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Darkest Hour
  • Stellaris: Synthetic Dawn
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Age of Wonders III
  • Stellaris: Necroids
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
This is from my Last game as Germany. That's right South Africa has 285 Divisions. It's not even arcadey anymore. It's straight up fiction. This is why after 1941 the starts to slow down to the point of being unplayable. This game is nothing but a numbers game. All you have to do is spam.
View attachment 288850
The exact same thing happened in Darkest Hour, in the late game the AI would never stop building divisions. At-least HOI 4 did something by actually implementing national manpower that is tied to population. Yes the system needs to be improved but I don't believe anyone here was suggesting otherwise.
 
Last edited:

Secret Master

Covert Mastermind
Moderator
95 Badges
Jul 9, 2001
36.590
19.906
www.youtube.com
  • 200k Club
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • March of the Eagles
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Limited Collectors Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
This game is nothing but a numbers game. All you have to do is spam.

Tell that to the 6 million Soviets I encircled and destroyed in 12 months last time I played Germany. I'd have encircled more, but the Soviets stopped spamming divisions. Something about having insufficient war material to do it...

Then try to just spam with no knowledge of supply or air power or ORG or any of a hundred other mechanics in an MP game. Tell me how far that gets you against a human.
 

wildbillhdmax01

Lt. General
128 Badges
Jun 11, 2012
1.542
875
  • Europa Universalis IV
  • BATTLETECH: Flashpoint
  • Europa Universalis 4: Emperor
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • BATTLETECH - Digital Deluxe Edition
  • Island Bound
  • BATTLETECH
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
  • Darkest Hour
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
Tell that to the 6 million Soviets I encircled and destroyed in 12 months last time I played Germany. I'd have encircled more, but the Soviets stopped spamming divisions. Something about having insufficient war material to do it...

Then try to just spam with no knowledge of supply or air power or ORG or any of a hundred other mechanics in an MP game. Tell me how far that gets you against a human.
But I'm not playing against human now an I? I don't play MP, either way when It's comes to SP it's a mess.
 

Dalwin

Field Marshal
48 Badges
Aug 11, 2003
11.303
6.150
Visit site
  • Hearts of Iron IV: Expansion Pass
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Knights of Pen and Paper 2
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Magicka
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Lost Empire - Immortals
  • Crusader Kings II
  • March of the Eagles
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Supreme Ruler 2020
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Pride of Nations
But I'm not playing against human now an I? I don't play MP, either way when It's comes to SP it's a mess.
You may not be playing against humans, but that means your claim of all you have to do is X, means little. The same is true for all such claims. In your case X is spam units. Others have said it was spam CAS or a dozen other things. Any of these dozen things are all you have to do. So even in the disappointing single player game there are options.

The biggest disappointment I see about the single player game is those who will use cheese to defeat it and then claim that it is broken. When asked the best way to play they will even share their particular form of cheese as advice. In single player you get out of it what you put into it. If you use cheese then a cheesy game is what you get.

On the other hand, if you find the right mods and use the difficulty sliders and avoid exploiting the system's weak points, if you actually try to play straight up, you might be surprised how much better the game becomes.

Though even then, SP at its best, nothing is more challenging than a good MP group.
 

wildbillhdmax01

Lt. General
128 Badges
Jun 11, 2012
1.542
875
  • Europa Universalis IV
  • BATTLETECH: Flashpoint
  • Europa Universalis 4: Emperor
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • BATTLETECH - Digital Deluxe Edition
  • Island Bound
  • BATTLETECH
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
  • Darkest Hour
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
I wasn't when I wiped out those Soviet divisions.
Yes I've done similar stuff too. I had a screen shot, (I think i lost it when my SSD died on me a few times) whereas Germany I inflicted 10 million casualties on The Soviet Union, while not even breaking half a million casualties myself. Encircling is not that hard in this game.
 

Landsturmamrika

Ostfront General
70 Badges
Aug 10, 2009
164
14
  • Victoria 2: A House Divided
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Arsenal of Democracy
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Iron Cross
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Hearts of Iron IV Sign-up
  • Victoria 2
  • Steel Division: Normandy 44
  • Europa Universalis IV
  • Stellaris: Leviathans Story Pack
  • Stellaris: Necroids
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Warlock: Master of the Arcane
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
Tell that to the 6 million Soviets I encircled and destroyed in 12 months last time I played Germany. I'd have encircled more, but the Soviets stopped spamming divisions. Something about having insufficient war material to do it...

Then try to just spam with no knowledge of supply or air power or ORG or any of a hundred other mechanics in an MP game. Tell me how far that gets you against a human.


I agree with SecretMaster.

Nevertheless, even a multiplayer game can not have 122-odd human players for each possible combatant, so having outstandingly intelligent AI is absolutely critical for a grand strategy game.

No one here realistically expects AI to behave identically to a human, but no one likes to fight armies of division/bacteria that spread all over the map. I do think the AI is getting better and better though. The amount of "divisions" doesn't really tell us everything about the enemy's forces, but, If the AI is going to spawn hundreds of under strength "divisions," the AI's division templates should be renamed to Brigades, or Battalions etc. This isn't really the fix either though. That would be a band-aid. The AI just needs to be more involved and engaged in smarter division template design.
 

Lord Dakier

Major
75 Badges
Feb 2, 2012
581
102
  • Stellaris - Path to Destruction bundle
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis III
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Cities in Motion
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Stellaris: Nemesis
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis III Complete
Would reply fully, but still micro-managing my OOB from my save in 2012...

Tried to get into HoI3 as a Paradox noob and couldn't play any nation except the South American ones... also done Romania to some success. HoI4 I enjoy playing all nations, except French and German, but being British I can't help that. Seriously the less micro in HoI4 has been a massive plus, I feel they could actually add some more in though and I'd still be happy.
 

safe-keeper

• ← 2mm hole in reality
54 Badges
Sep 6, 2012
8.585
14.362
livetkanfly.com
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Cities: Skylines - After Dark
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Art of War
  • Cities in Motion
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Cities: Skylines - Parklife
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
See my sig. As I use to say, if the devs had gone in the opposite direction, we would have had angry posts asking why the division template designer was gone, and why we were spending "IC" on "air wings" and "divisions" instead of building factories which in turn built guns, planes, and tanks, why there was suddenly only one type of river, and why every incremental level of forts cost the same.

HOI4 promises to be a really good, deep, and challening strategy game. A HOI3-style chain of command system seems to be the main thing people miss, and the devs have said they'll add that eventually. Then there were people going nuts over the game not having the "mandatory" board game-style counters, but that's a minor cosmetic issue.

What I'm looking forward to the most is when the battle planner is fixed and balanced so that we have to fight operation by operation, like in reality: planning an offensive, waiting for our divisions to prepare, and then execute the operation and advance for as long as possible, until our troops are exhausted and we have to halt, dig in, and start planning where to draw the next set of arrows. Rather than HOI3's ahistorical non-stop fighting along the entire front, we'll have operational warfare, which will be great both for gameplay and for AAR and Let's Play enthusiasts.

Once they work out how to make the XP system and variant designer make logical sense and, you know, have a system beyond "durr, amass infinite XP and max out every stat instantly", that will be great, too ;) . So you unlocked a new fighter. How do you want it to perform? For example, you may have a total of eight points to assign. Do you try to apply these equally, or do you for example make a "Zero" by putting all your points into speed and agility?

Yes.

The real question though...was Hearts of Iron III still Hearts of Iron?
This. The changes it wrought upset people, just like some people are upset with the transition from 3 to 4. The more things chance, the more they stay the same.
 
Last edited:

safe-keeper

• ← 2mm hole in reality
54 Badges
Sep 6, 2012
8.585
14.362
livetkanfly.com
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Cities: Skylines - After Dark
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Art of War
  • Cities in Motion
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Cities: Skylines - Parklife
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
The supply system in HoI4 is basically nonexistent. It is either "you have enough infra and provinces" or "you don't have enough", and as in HoI3 the AI is not able to recognise if it's placing to many troops in an area.
I forgot about that. At the same time, though, even here we do have improvements, like individual cities producing supplies rather than only the capital. Remember how easy it was to cripple an enemy's military simply by focusing all of your strategic bombing on their capital city, or by surrounding it with your troops?

I for my part loved to command my armies in detail and historically correct, at least until Barbarossa. In HoI4 I do not get enough info and OOB structures to do so efficiently, and I am happy if the Soviets don't declare war on me in 1940, with historical mode activated. So, compared to HoI3, HoI4 is en par. Not better, not worse. It is what it is...but it is no HoI for me. It is an WW2 Sandbox.
Yeah, right now it's incredibly frustrating to play in both modes. When your forces are automated, the stupid AI ruins everything. When you manually control things, the lack of information ruins everything. Now I know how the Führer must have felt when no one dared wake him when the Normandy invasion began.
 
Last edited:

Secret Master

Covert Mastermind
Moderator
95 Badges
Jul 9, 2001
36.590
19.906
www.youtube.com
  • 200k Club
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • March of the Eagles
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Limited Collectors Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
Would reply fully, but still micro-managing my OOB from my save in 2012...

Billy-D_Approves.gif


Well played, sir. :)

I forgot about that. At the same time, though, even here we do have improvements, like individual cities producing supplies rather than only the capital. Remember how easy it was to cripple an enemy's military simply by focusing all of your strategic bombing on their capital city, or by surrounding it with your troops?

I actually did an experiment in HOI3. I decided to see how long it would take to eliminate the fuel and supply stockpile of the UK by logistically bombing London.

It took about 24 months. Not really cost effective, but consider the implications. I could destroy the entire stockpile of supply and fuel for the entire British Empire by bombing London. If that's not silly, I don't know what is.
 

Sarmatian

Horse Archer
Feb 24, 2007
1.857
2.821
I very often bash newer Paradox games. They can be too ambitious, they lack direction, clear design vision (Stellaris) and later in development cycle they suffer from feature creep, where new feature are thrown in with more care taken whether they're marketable than how will they work within the game's existing features (CK2, EU4).

HOI IV, on the other hand, feels like it was developed with a very clear vision of what it was supposed to be. The mechanics of the game are spot on. It needs a lot of tweaking (AI first and foremost) but I don't think it will require an extensive overhaul of basic game mechanics at any point in the future. Since the basis of the game is healthy, they can easily correct what doesn't work and/or add new features.

Compare that to Stellaris. Sectors still feel like a third wheel, and we're at a point where maybe, hopefully some time in the future they will add features to manage internal affairs of your space empire at which point sectors might become an interesting feature.

So, in conclusion, I think that HOI 4 will be the most successful HOI game and will be considered a true classic 5-10 years in the future, unless they go overboard with feature creep.
 

Axe99

Ships for Victory
127 Badges
Feb 13, 2003
15.951
13.022
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
I share Sarmatian's view above - while HoI4 has some 'gaps', it feels like it's been designed very well with the potential to fill the necessary gaps as time and resources permit. I ramble on about it every now and again, but it's important to keep in mind that developing a complex WW2 GSG is not the same amount of work as developing EU4 (no disrespect to the EU4 team, it's a great game).

The biggest disappointment I see about the single player game is those who will use cheese to defeat it and then claim that it is broken. When asked the best way to play they will even share their particular form of cheese as advice. In single player you get out of it what you put into it. If you use cheese then a cheesy game is what you get.

On the other hand, if you find the right mods and use the difficulty sliders and avoid exploiting the system's weak points, if you actually try to play straight up, you might be surprised how much better the game becomes.

I'd second this strongly. SP, as long as one is willing to exercise some discipline and not take advantage of the AI's weaknesses, can be a lot of fun. Yes, the AI can have some brain explosions and mess things up royally (but it could in HoI3 as well - so this doesn't mean it's not a HoI game, if anything it means it's more definitely a HoI game o_O) but most of my single-player experiences (which are the only HoI experiences I have) are enjoyable and challenging initially (the AI grinding its manpower and equipment down is the biggy, and there are defines that can help if not fix that - but it is the case that over a long land campaign the challenge factor can drop as the AI loses control of its manpower and equipment). The AI on an operational level can often provide a very good challenge if you're playing with historically plausible division templates and aren't min-maxxing your production in a gamey fashion.
 

BarrosRodrigues

aka marcoan7onio
47 Badges
Dec 17, 2011
4.556
2.212
  • Crusader Kings II
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Battle for Bosporus
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome - Magna Graecia
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Hearts of Iron III Collection
Would reply fully, but still micro-managing my OOB from my save in 2012...
Well you can spend 10 years managing the HOI III OOB if you want it because unlike HOI IV, HOI III TFH actually has a detailed OOB. However I sometimes like to focus my attention on other aspects of the game so for example in this video I only needed a few seconds to create a functional OOB. I created a functional OOB (keeping most divisions in range of the HQs), managed production, the air force, navy, trade, tech and conquered France while still playing much better than the AI opponents; all of this in ~5 minutes. I would play much better/faster if I was not so rusty at HOI III TFH (the last time that I played it was last November and I played Black ICE)

 
Last edited: