Nor should we try to get away from this topic. It is an enduring game dialectic and one I am quite comfortable with.
The only way this topic dies is if the game dies... and I don’t want to see that for many, many, many years to come. :bow:
This is not an “All or Nothing” topic.
HBS has spoken in the past about how they sometimes “Go In Strongly” and then allow player feedback to help them fine tune, if indeed any fine tuning proves to be needed.
It is this fine tuning, a “ratcheting back” that I hope to see with 1.9
A "ratcheting back" isn't going to stop this topic, and it's not going to "solve" any of the issues being brought up in here. It's just going to move the goalposts further down the field - and someone will still figure out how to routinely make it work. Which will necessitate moving things again. I've been down this road, it's not conductive to fun, it punishes everyone while people who abuse the system to get these results get bored and go somewhere else - leaving the damage done.
I'm being serious here, not just hyperbolic - this is not the same as older Bulwark issue (which the AI used to as much benefit as the players), because this is something only the player can truly exploit through Precision Shot. Taking that away "solves" the headcap issue but moves it into a "why am I able to core a 'Mech so easily" issue. (Again, something which already exists, it's just headcapping is flashier and gets more attention in a mystifying way. Mystifying, because it was an issue before Heavy Metal with people boating a bunch of weapons to go for decapitations - usually some flavor of MLs if I'm remembering right.)
On tabletop this gets "solved" because two players can do the same thing to each other, or a third party can step in and tell them to knock it off. But here, the OpFors controlled by the computer do not get to do the same thing, and there is no third party to step in and tell people to knock it off. (And honestly, I don't think there should be. I think if players want to cheat code or "I WIN button" their way through a game - let them. I just don't want their experiences to be what the game gets balanced for. Which is where this discussion is starting to circle around.)
People want to trivialize their encounters? More power to them. But if the complaint is how a voluntary action, taken to an extreme for the sake of turning the game into skeet shooting? Then we're playing whack-a-mole with trying to stop it from happening, and there's no end to that task. I don't have an interest in a game where a proportionately-small group of players trivializing encounters becomes the point the devs balance against. It's one reason why I chucked MMOs out of my life.