Is game supereasy after 2.2? (i play on grand admiral diff.)

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soylukan

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Hi guys.In my first game i tried on nomal, than admiral and now in my last 2 games i played grand admiral.Game is super easy than 2.1.
I always do like that on mid galaxy, 2-3 fallen, no aggressive ai, 0,25 hyperlane( love to choke them:p) 0,25 habit. planets(cuz of lag) and not guaranteed planets.
I always go for tech so semi tall. I produce what i need, i dont go over build, i just build what i need in tme.
-Colonize after i find good spot or need minerals for alloy or consumer goods.
-My main planet always 3-4 resarch stations in the begging after cityplanet i love make more but it's usually unnecessary cuz in 2400ish i already be repatable techs.
-When i contact ai i bribe them alloys, mineral etc. and make them my friend, send res agreement
-if i play megacorp i open offices to their homeworld, my branch offices usually energy(underground) or wildcats(mineral) and 1-2 slot of branch value.
-i dont play aggressive until torp vets and lance or kinetic bs.(it depends of you enemy if your enemy inferior go get them.)
-i always make my enemies tributaries and take their energy, change it to alloy.(so dont waste my admin cap and earn more)
-if i got resources, i love spend them to subspace, megastructre %boost, armor, energy armour etc.Especially 3x meta 2 afterburner, %50 subspace speed and with your regular speed boosts, i saw my titans can go 320ish.It's super cool in mid game when you invade and catch your enemies.
-if my enemy rush for me i stay on my choke point and make them come in 100 years.if i got tech and stable economy i build armies and go to invade.always calculate possibilites before invade.after i'm overpowerd, i'm done with game.
-in 2.2 game near 2400-2450 i conquer all galaxy with only 3 planets.so in 2.1 it' wasnt like that.
-i never seen any crisis cuz game finishes aftter i'm overpowered.My enemies are inferior, fe, ae equ.also game doesn't give me more after that.
-i cant play iron man anymore cuz of fps drops crazy and regular saves.
-I know i can make hyperlanes 1 etc. but i like choke points like i said.(also i was playing same diff and settings in 2.1)
So what do you do?My games finish until 2450 to 2500.Do you guys exp that too?
 

ImbaXenoSnipar

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The AI is just completely pathetic in 2.2, so there's no challenge.

-i never seen any crisis cuz game finishes aftter i'm overpowered.My enemies are inferior, fe, ae equ.also game doesn't give me more after that.

You haven't missed much. The crisis is also broken, so even if you manage to power through all the lag, the crisis doesn't function properly either.
 

Alastor

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I believe the AI simply can't handle the new planet development system and properly expand. Every time I conquer a planet from the AI I have to demolish everything and redevelop it from scratch. So early on when your planets are also undeveloped there is a challenge later on... meh.
 

soylukan

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also
I believe the AI simply can't handle the new planet development system and properly expand. Every time I conquer a planet from the AI I have to demolish everything and redevelop it from scratch. So early on when your planets are also undeveloped there is a challenge later on... meh.
also not guaranteed worlds killing them too.they cant find good planet to expand.one of yhem only 1 planet near 2300ish:)
 

Juboboman

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https://steamcommunity.com/sharedfiles/filedetails/?id=1590362799&tscn=1546124836

Let's you customize base difficulty bonus AND set a customizable scaling bonus for the AI. You can make it so the AI can keep up with you the entire game if you want.

Sure it's "cheating" but does it really matter if the AI is smart enough to build a perfect forge world, or if instead you just give it a big enough alloy buff so it can build as many ships as if it had built a perfect forge world?

So start out at base GA difficulty then add a 1% per year scaling buff to AI job production and station production if you want. So by 2400 the AI will be rolling around with 300% job/station buffs (100% from GA default difficulty, 200% from 200 years of scaling buffs). If you are super elite and still stomping the AI, increase it even more, if the AI is too overpowered for you, maybe change it in the next game so they get 1% every 2 years instead of 1 year etc.
 

rubert

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Glavius AI has helped a lot in my experience and usually stays competitive. Devouring Swarms are especially dangerous if they manage to expand enough before other AIs form defensive alliances or federations.
 

Rillian1980

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I believe the AI simply can't handle the new planet development system and properly expand. Every time I conquer a planet from the AI I have to demolish everything and redevelop it from scratch. So early on when your planets are also undeveloped there is a challenge later on... meh.

Yep. The ai is technically capable to do this but cannot keep up. The basic resources it can manage but there is clear bottle neck in alloy and consumer goods production that wrecks it's growth and fleet capacity.

There also seems an issue with fleets just idleing when they are being attacked

It's a bit of a mess really
 

dostillevi

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In my opinion, a great deal of the fun of a game is out -strategizing the opponent. I don't want to simply build a bigger fleet and beat them with it. I want to have strategic play where I can target, say, a specific world for capture because it's a forge world, and the AI recognizes it's value and tries to defend it properly. The more the AI understands and plays the game, the more nuanced and interesting my play can be. All the enjoyment of games such as this exist in the details.
 

Juboboman

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In my opinion, a great deal of the fun of a game is out -strategizing the opponent. I don't want to simply build a bigger fleet and beat them with it. I want to have strategic play where I can target, say, a specific world for capture because it's a forge world, and the AI recognizes it's value and tries to defend it properly. The more the AI understands and plays the game, the more nuanced and interesting my play can be. All the enjoyment of games such as this exist in the details.

I agree in a perfect world it would work that way, but the way I look at it you still more or less get that even with "cheating" buffs. Say an AI has 3 planets perfectly developed and as a result have equivalent fleet to you. Now take that AI that has 3 planets but because of shortcomings they are poorly developed. However, because of cheating buffs to the resource production of each planet they are still able to produce an equivalent fleet to you. When you go to war in either scenario taking one of those planets is still denying them the same chunk of resources. If they lose a planet they also lose the ability to have the resources they produce on that planet receive some sort of pity bonus. So the strategy is the same, take the same worlds to reduce their economy and win the war.

It's not ideal, but for me it works better than tearing your hair out pining for a great AI that has never existed in Stellaris and most likely never will.
 

Cry_Havok

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2.2.x seems to have three/four phases:
Early game, where the AI can keep up somewhat and even be threatening on higher difficulties
Mid game, where the AI starts to fall apart, but you can have a crisis or two happen to keep things interesting (khan, L gates)
Post-Midgame, which is largely playing solitaire and picking off any old enemies who now have completely lost the economy
Late Game, which you hope you built up enough fleet in the dead post-midgame to solo the crisis or hostile awakened empires.
 

soylukan

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I agree in a perfect world it would work that way, but the way I look at it you still more or less get that even with "cheating" buffs. Say an AI has 3 planets perfectly developed and as a result have equivalent fleet to you. Now take that AI that has 3 planets but because of shortcomings they are poorly developed. However, because of cheating buffs to the resource production of each planet they are still able to produce an equivalent fleet to you. When you go to war in either scenario taking one of those planets is still denying them the same chunk of resources. If they lose a planet they also lose the ability to have the resources they produce on that planet receive some sort of pity bonus. So the strategy is the same, take the same worlds to reduce their economy and win the war.

It's not ideal, but for me it works better than tearing your hair out pining for a great AI that has never existed in Stellaris and most likely never will.
in 2.1 ai was smarter and powerful. they made you sweat on grand admiral cuz of overwhelming ai. also they were looking for your vulnerabilities. if you attacked by 2 empire they kicked you form your ars too... but in 2.2 ai is lost. in early game they can handle cuz human player not build up anything and in grandadmiral ai has overwhelming bonuses but they dont use it. i just techout them near 2300... lol