• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

grandad1982

Field Marshal
103 Badges
May 1, 2012
3.562
5.180
  • Sengoku
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Third Rome
  • Knights of Pen and Paper +1 Edition
  • March of the Eagles
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Crusader Kings II
  • Sword of the Stars
  • Europa Universalis IV: Cossacks
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • For the Motherland
  • Cities in Motion 2
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Stellaris
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Victoria 3 Sign Up
  • Europa Universalis IV
I'm my current game (agrarian idyll, inward perfectionist) i just found the ruined ecu and settled it about 40/50 years in. I'm fairly boxed in and my base economy is pretty good but not that strong. In this situation its actually a disadvantage right now I'd say! As pop grows there in going to struggle to keep them in basic resources and my miss phase expansion to low hab planets will suffer. However once I get past that economic shock I think it's going to be super powerful but not really op as such as it's going to take a lot of work to keep it going properly.

This is the first Stellaris game I've been properly excited by for a while.
 

Archael90

Field Marshal
18 Badges
Nov 30, 2017
3.146
3.246
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Majesty 2
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
Competing with a normal world? They are an ascension perk. They should be powerful. But that doesn't make them OP. They have as I said advantages and disadvantages. Placing them is a strategic choice that should take those into account. And to counter your argument. Have those 7 planets and have them all be an ecumenopolis and have another empire with the same 7 planets but all of them normal. See what happens.
Yeah, this is valid argument.
But still, ecumenopolis does not have disadvantage :) They are not super-costly, they need less resources to make cg, and alloys, compared to normal planets, and dont need special housing for workers, bcs worker lives in their place of work. Of course alloys needs minerals, but so in buildings in normal planets, where they needs also volatile motes.
 

Incompetent

Euroweenie in Exile
56 Badges
Sep 22, 2003
8.807
7.324
  • Surviving Mars
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Horse Lords
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Nemesis
  • For The Glory
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
Compared to galactic wonders: I do think ecumenopolis' are better than ringworlds alone, but matter decompressor + dyson sphere + sentry array still makes galactic wonders better imho.

It's a bit of a false comparison because they produce different resources. I'd say rather that there is a nearly perfect synergy between Arcology Project and Galactic Wonders: the megastructures supply the raw materials to the Ecumenopolis, and the Ecumenopolis churns out alloys, some of which will be used to build more megastructures.
 

Alastor

Colonel
87 Badges
Nov 14, 2008
846
454
  • Stellaris: Federations
  • Tyranny: Gold Edition
  • Crusader Kings Complete
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Europa Universalis IV
  • Imperator: Rome
  • Stellaris: Nemesis
  • Rome Gold
  • Teleglitch: Die More Edition
  • Stellaris: Necroids
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
  • Tyranny: Archon Edition
  • 500k Club
  • Crusader Kings III
  • Stellaris
  • Crusader Kings II
  • Cities: Skylines
  • Hearts of Iron IV: Cadet
  • Mount & Blade: With Fire and Sword
  • Age of Wonders III
  • Age of Wonders: Planetfall Deluxe edition
  • Surviving Mars
  • BATTLETECH
  • Pillars of Eternity
  • Tyranny: Archon Edition
  • Prison Architect
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Magicka
  • Magicka 2
  • Ancient Space
  • Cities in Motion
  • Cities in Motion 2
  • Warlock 2: The Exiled
  • Majesty 2 Collection
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Crusader Kings II: The Old Gods
Yeah, this is valid argument.
But still, ecumenopolis does not have disadvantage :) They are not super-costly, they need less resources to make cg, and alloys, compared to normal planets, and dont need special housing for workers, bcs worker lives in their place of work. Of course alloys needs minerals, but so in buildings in normal planets, where they needs also volatile motes.
The upgraded versions do. Initial foundries don't. And the primary disadvantage is that they lose access to their normal resource producing districts.
 

Archael90

Field Marshal
18 Badges
Nov 30, 2017
3.146
3.246
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Majesty 2
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
The upgraded versions do. Initial foundries don't. And the primary disadvantage is that they lose access to their normal resource producing districts.
this could be disadvantage if you would play only one planet... no even that you could handle it. Energy can be produce in outposts, and fortress, minerals and energy can be ollected by mining stations, only problem could be food, but this you can make in building slots, also on ecumenopolis, i know, not huge amounts, but you dont have to creates 200 housings.
 

Surimi

General
89 Badges
May 24, 2014
2.204
4.190
  • Crusader Kings II
  • Crusader Kings II: Jade Dragon
  • Steel Division: Normand 44 - Second Wave
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Horse Lords
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome - Magna Graecia
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Battle for Bosporus
  • Prison Architect
  • BATTLETECH
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Steel Division: Normandy 44 -  Back to Hell
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Common Sense
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Victoria 2
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: El Dorado
I mean, we have to distinguish between regular ecumenopoli and fen habbanis.

Fen habbanis is ludicrously overpowered. It's available fairly early in the game with minimal effort (save some random luck) and is just such an incredible boost to power that puts cybrex alpha to shame.

As for the ecumenopoli more generally, they are probably slightly overpowered, but only relative to other, similar options. They're still probably available a bit too early, but even then moving them back and making them compete with megastructures might be a bit too harsh.

But where they are in the ascension perk progression, they are level with other special world types (gaia worlds/hive worlds/machine worlds) and here it becomes apparent that they are a little overpowered, because none of these things has anything like the utility or power level of being able to create ecumenopoli.
 

GAGA Extrem

Per Ardua Ad Astra
External QA
121 Badges
Mar 19, 2004
11.469
5.003
  • Semper Fi
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron III
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
I was one of the people who found their initial (pre-release) version quite underwhelming, but I'd say they are pretty good in their current iteration.

Main reason why I don't consider them to be OP is that they are "merely" resource manufacturing amplifiers. They don't offer anything completely unique, but rather allow you to make better use of your resource income by saving more resource upkeep via their districts than you have to give up deposits to convert the planet.
 

mammothhunter

Second Lieutenant
24 Badges
Feb 28, 2018
174
6
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Age of Wonders III
  • Europa Universalis IV
  • Surviving Mars
  • Europa Universalis IV: Third Rome
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Pillars of Eternity
  • Stellaris: Galaxy Edition
It takes lots of time to set up and then you fill it for the next 200 years. Sure, its good, as it should be, as means of more efficient use of space. Its 2 city districts / year with all tech and architectural renaissance ambition edict. Something like 1 district / year by the time you first have an opportunity to build it. 20+ years to build all districts, then 10 years for the project, and then you still need pops to work there before its good.

Then hive minds don't need any and are doing fine without them, if not much better than all the ecumenopolis builders.
 

AlknicTeos

Erzmagier
105 Badges
Jan 30, 2006
1.831
164
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Digital Anniversary Edition
  • PDXCON 2018 "The King"
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Battle for Bosporus
  • PDXCon 2019 "King"
  • Europa Universalis IV
  • Victoria 2 A House Divided Beta
  • Surviving Mars
  • 500k Club
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Victoria 2
  • Victoria: Revolutions
  • Imperator: Rome Deluxe Edition
  • Rome Gold
  • Cities: Skylines
  • Hearts of Iron III
  • Hearts of Iron IV: Colonel
  • March of the Eagles
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings III: Royal Edition
  • Age of Wonders III
  • Majesty 2
  • Magicka
  • Europa Universalis III: Collection
  • A Game of Dwarves
  • Pride of Nations
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
...
Main reason why I don't consider them to be OP is that they are "merely" resource manufacturing amplifiers. They don't offer anything completely unique, but rather allow you to make better use of your resource income by saving more resource upkeep via their districts than you have to give up deposits to convert the planet.
hm, hopefully it means, that they never got nerfed ;)
 

Secret Master

Covert Mastermind
Moderator
95 Badges
Jul 9, 2001
36.603
19.960
www.youtube.com
  • 200k Club
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • March of the Eagles
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Limited Collectors Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
Whether it is too powerful for its cost when constructed manually I remain unconvinced, but the free precursor ecumenopolis of Fen Habbanis (First League) is a game changer, allowing the player to immediately start a transfer of production and population while early in the game: All the power of the ecumenopolis with none of the high costs.

It's worth pointing out that even civilizations that can't normally get the perk can use Fen Habbanis. My hive mind stumbled upon it before I knew about the changes to the precursors. I was like, "A free ecumenopolis that I can't even make on my own to fill with my absurd population growth? Umm, yeah, let's claim that system."

It's powerful enough that I'm not sure Gestalt Consciousness empires should be allowed to keep it as an ecumenopolis if they find Fen Habbanis. Maybe it should turn into a Machine World or Hive World for them. I dunno.
 

PedroLuiz

General
27 Badges
Nov 21, 2014
2.380
3.870
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Victoria 3 Sign Up
  • Imperator: Rome Sign Up
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
Industrial arcologies are also great, but unless you have really extravagant living standards, you'll soon reach a point where you have more CGs than you can use. So I suppose the main point is to make regular CG factories obsolete (freeing up the slots and crystals for other things) and/or as an opportunity to switch trade policy away from consumer benefits.
Unless you are a xenophobe or hated by the whole galaxy you could just trade thr extra CG for more minerals and energy
 

Losttruppen

Major
38 Badges
Oct 20, 2016
765
1.289
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Magicka
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Age of Wonders III
  • BATTLETECH
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Cities: Skylines
  • Stellaris: Synthetic Dawn
Nobody has pointed out the +50% growth which I think is another huge factor in their favour. Makes them very useful seed worlds once "full".

I've been playing a life-seeded empire since 2.2 dropped for masochistic reasons and Fen Habbanis is pretty much the only way to move past the early game on Captain+. It's not OP due to the limited mineral/food I can get on my homeworld and a lucky wild gaia, but it is certainly a boon.

I think the big things that make them ideal(not OP) are just how bad early-mid game Alloy and Consumer Good(CG) production is[without good trade conversion]. You just don't have any better options since you usually only have 1-2 of each strategic resource and a paltry Alloy income that comes entirely from colonized planets.

For good trade, alloy, and CG production you must build more planets, so for a very tall playstyle Ecumenopolis solves all your problems by giving a fast, nearly limitless source of pops and jobs and all the resources you can't get nearly enough of from space.

If we saw a boost to the space economy and less dependence on more colonies for empire growth I think Ecumenopoli would be better balanced. Only change I would be okay with would be fewer Alloy jobs since they are more valuable than CGs everywhere except on Ecumenopoli.