Well, I'm sorry that the joke didn't quite land, but if you'd prefer a more serious dev response, then I can give you one.
PDS develops games with an incredibly long lifespan. CK2 lasted about ~9.5 years, and per the post in question's opening, I wouldn't expect any sequel to CK3 any time soon. The games industry also has pretty heavy turnover rates, especially at larger companies, and thus given the length of time before it'd even be worth thinking about starting the planning, there's a decent chance a lot of people involved now just wouldn't be around for so much as the earliest stages, let alone implementation of anything.
The team working on CK3 are, generally, pretty focused on trying to make a good CK3. Opinions on how we're doing with that sadly vary, as some of the comments in this thread evidence, but that's where our attention is. We don't give much consideration to a theoretical sequel that many of us are never likely to work on, because we're thinking about and working on the stuff we've got in the pipeline now or in the immediate future (i.e., the next year or two). There's thus not really anyone who can give you a good definitive answer as to how likely your dream is, because who's to say who'll be around and calling the shots by the time anyone's thinking about those decisions? Being a CK3 dev, I prefer the broader map, but I have absolutely no idea whether that'll matter a jot for any future projects, or whether I'll be around to see them.
If you were after a broader discussion of depth vs. breadth, then I'd echo the comments that brought up the sort of... I guess you'd call it map edge weird ripple behaviour. No kingdoms on the other side of the Sahara makes North Africa weird, North Africa weird makes Iberia weird. No India makes Afghanistan and eastern Persia weird, them being weird makes the Middle East weird, the Middle East being weird makes the Crusades weird. Frankly I didn't really like how release/early CK2 felt like the edge of the map was the
literal edge of the world, and though CK3's got a lot of potential still to live up to, I think a broader map lets us do a lot more with modelling the various realm neighbourhoods more faithfully. We struggle to accommodate local idiosyncrasies in a lot of places, but that's something we
can (and intend to) solve with time and fresh content, and a larger map addresses other problems whilst giving us a broader gamut of medieval history to explore and make into actual gameplay.
Whilst we're here, imho, mechanical depth isn't really something that moving the map in closer addresses. There's micro-cultures, different ways of organising wealth or polities, and general strangeness at every level of most societies, and a map doing only North Africa, Europe, the Levant, and Persia is still governing at least a dozen major types of feudalism alone (insofar as you can even lump things under the category of "feudal"), various non-feudals that can't be easily mechanically represented through unified systems, different conceptualisations of what a religion even
is, vastly different technologies and environments, and so on. Not to mention inherited mechanics and gameplay expectations from prior titles. It's still glossing over an absolute ton of stuff, it's now just doing so on a map with a different focus. You might well still prefer that, and that's fine, that's just personal preference, but for my money, I quite like playing in East Africa and Afghanistan in addition to England and Iberia, and I prefer some kind of option for non-European play even if the key differences are currently arena, culture, and faith. Not least because having them on the map means that those may not always
be the key differences.

You're of course welcome to your opinions, and I realise that we're probably going to disagree on a lot of what I've just said, but I hope this more matches what you were wanting from a reply.
For the record, you could also have just asked in that thread if you were after a less jokey discussion, because honestly I just thought folks were sharing their dreams for stuff they didn't think they were likely to get and I, for my sins, have a weakness for Mesoamerican history. Sadly though, the Mesoamerican historical GSG market isn't
quite at the point where you can make a decent living off of it, so I'm forced to restrict myself to the Old World instead. C'est la vie.