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Jorlem

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Anyhoo, the Republic gets lionised these days because it was the DLC wot had the playable republics (if you were ok being a naval republic only, and only Venetian in style, and never really expanded past the initial 2013 release date so trading posts and an extremely gameable election mechanic was all you got), whilst Northern Lords gets panned for being (since the hike) overpriced and with not much to it.
For the Republic, all you got was the trading posts and election mechanic, yeah, but those resulted in a very different playstyle. Playing in a republic, you cared about money, not about land (or at least, not as much). Playing in a Republic felt different. Decadence as a mechanic was similar. Was it a good mechanic? Honestly, probably not. But it pushed the player into caring about different things, and to do things differently than the other religions (primarily Christian). And they did it without feeling silly or memey, like CK3's witch covens and nudity religion stuff.

Looking at the two games, I think my favorite moment of CK2 was the time when AI France was unable to pay their mercs, and ended up getting conquered by the Irish Band. That was amazing, and I still remember it years later. (I was playing in Ireland at the time, so I did my best to prop them up as the game went on. Now THAT was role-playing.) The impression I've got of CK3, on the other hand, feels like it has intentionally moved away from that sort of mechanics-driven emergent story generation, and more towards a sort of choose-your-own-adventure storybook event driven storytelling. That's why Royal Court lost a lot of my interest. I'll admit to not having played around much with the struggle mechanic, but I got absorbed into other games after Royal Court. I'm probably going to give the game another go after the next dlc, see how it feels.
 
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For the Republic, all you got was the trading posts and election mechanic, yeah, but those resulted in a very different playstyle. Playing in a republic, you cared about money, not about land (or at least, not as much). Playing in a Republic felt different. Decadence as a mechanic was similar. Was it a good mechanic? Honestly, probably not. But it pushed the player into caring about different things, and to do things differently than the religions (primarily Christian). And they did it without feeling silly or memey, like CK3's witch covens and nudity religion stuff.
I agree.
It offered a different experience. I just started a few new games in CK3 over the last few weeks and no matter, if you played in India, Africa or Iberia. Right now, it just feels the same. The biggest difference is, how many spouses you can have and most of the time, I can't even find concubines, even if I wanted to. To that end, merging or diverging Cultures is meaningless, because you always do the same thing anyway. Conquer, marry, conquer some more and every now and then you worry about succession.

So whether if it is Republics, Nomads or maybe some theocratic DLC, but the game really needs something to offer a different experience.
 
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klopkr

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Looking at the two games, I think my favorite moment of CK2 was the time when AI France was unable to pay their mercs, and ended up getting conquered by the Irish Band. That was amazing, and I still remember it years later. (I was playing in Ireland at the time, so I did my best to prop them up as the game went on. Now THAT was role-playing.) The impression I've got of CK3, on the other hand, feels like it has intentionally moved away from that sort of mechanics-driven emergent story generation, and more towards a sort of choose-your-own-adventure storybook event driven storytelling. That's why Royal Court lost a lot of my interest. I'll admit to not having played around much with the struggle mechanic, but I got absorbed into other games after Royal Court. I'm probably going to give the game another go after the next dlc, see how it feels.
Oh I had something happen like that too and that was also one of my favourite highlights of CK2. Though I think it became less common later on. I think it is still possible in CK3 but I'm not really sure how. I just know I've seen mercenaries control a tiny area of Benin before in CK3.

Rare unique outcomes from mechanics clashing is actually some of the most interesting parts of this game to me but they can't be the norm and are therefore really hard to intentionally design into the game.

A weird thing I saw happen (good or bad) in one of my games that really impressed me was the Byzantine empire title being destroyed (not rare right now, boo) but then the Armanian kingdom somehow vassalizing literally the entire former Byzantine empire, converting them all then also disappearing (boo). I was just so impressed by the speed of it happening and those mechanics working together. On the other hand I did not see the muslim rulers ever conquer into weakened byzantineless anatolia though so it also highlighted a mechanic that's not super working.

I just really like it when the AI is smart enough to use a mechanic fully and achieve something a player would do to achieve something very unique.
 
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While we're on the subject of our favorite emergent narratives from CK2, one of mine involves a Shia caliphate uprising that happened near my border, early on before I could become an omnipotent emperor like usually happens. I was playing in India, and when the uprising succeeded and the new realm was brimming with event troops I knew that it was only a matter of time before I was in conflict with them. By the time it happened, the boy caliph had grown up into a real piece of work. He was a Crazy Cannibal, and when he declared war on me and beat me in battle he ate all my commanders!! I lost the war and was stripped of a duchy. But, his tyranny and his Crazy Cannibal lifestyle had made him very unpopular with his own subjects. His own court realized the promise of this caliphate had gone sour, and they just needed my initiative to all jump in on a murder plot against him. He met his end quickly, and then within another generation or so the realm was weak enough for my next heir to defeat it.

So far in CK3, I don't think it's all that possible to recreate this. The Mongols are the only big upheaval on the map, and I don't think there's anything dramatic that would happen to your commanders/family if they get captured in battle.
 
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So far in CK3, I don't think it's all that possible to recreate this. The Mongols are the only big upheaval on the map, and I don't think there's anything dramatic that would happen to your commanders/family if they get captured in battle.
In all fairness, event troops were the worst in CK2. I am quite glad that, for the most part, we don't have something like that in CK3. Then again, I feel the game needs something like an actual manpower account or population account. Right now, levies and retinues are just numbers that fill up. That is one of the reasons the game turned into a map painter. There are no longterm downsides to waging war.
 
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TBH it feels as a whole like PDX does not know what to do or what it is trying to do with its latest games.

For both CK3 and VIC3, it is unclear what is the concept except to be a follow up from the previous installment that does nothing like the previous installment but somehow does not offer something different either.

Sur DD have nice "vision" statements but the vision never materializes as it was advertised. Heck I still do not even understand what Vic 3 is supposed to be. Meanwhile I have come to accept CK3 is just a parody of CK2 and a good exemple of a what RPG should never be.

I think the worst part is the devs are removing the sandbox basis of all their franchises to replace it with their narrated Nationtal Focus / Mission Trees / Character & Dynasty trees. Except they do not appear to know what they are trying to narrated nor feel skilled at all.

Truly it is just poor. CK3 feels like someone trying too hard to mimmick George R. R. Martin and failling miserably. Thus we players found ourselves with little content except yet another bundle of 10 events about farting, silly jokes and stupidly impossible plot which throws suspension of disbelief right through the window.

I would not be surprised if the devs are struggling to roll out new content simply because they struggling to conceptualize the possible new gameplay.
 
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Man, you gotta love the downvotes for an objective fact. Lovely crowd.
Well, I mean, it is a fact that they have a considerable amount of vacation time but to mark that as a reason for “slowing them down” isn’t factual or fair.

Vacation time is worked into the development cycle and baked into the schedule. That’s already accounted for, every other PDX game also has the same vacation time and manage their development just fine.

Point being, blaming vacation for a slow development cycle is not an “objective fact.”
 
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Royal Court is bigger than any CK2 DLC, but that is because of all the 3D models. If you don't care about those—and I'm in the camp that finds them pointless and not all that aesthetically pleasing—then yeah, it's pretty underwhelming.
Pretty sure you haven’t played ck2 in it’s early days. Ck2 was a far better game than what ck3 is 3 years into development.
 
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Pretty sure you haven’t played ck2 in it’s early days. Ck2 was a far better game than what ck3 is 3 years into development.
People disagreeing with you are just wrong.

CK2 was at Rajas of India and Charlemagne by now if I remember correctly.

That game slapped by this point.

They had so many major game mechanic changes by then. They're about to lap into the way of life territory, and only a year until conclave territory, IIRC. I know for a fact I had more game time in less actual RL time by this point. I struggle to even want to play CK3 because so little has been updated and the next 2 DLC are not really bringing anything to to the table to drag me back in. I am excited for the next regional immersion pack though, I'm hoping for an interesting spot now that we got the two obvious ones out of the way.
 
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People disagreeing with you are just wrong.

CK2 was at Rajas of India and Charlemagne by now if I remember correctly.

That game slapped by this point.

They had so many major game mechanic changes by then. They're about to lap into the way of life territory, and only a year til territory conclave IIRC. I know for a fact I had more game time in less actual RL time by this point. I struggle to even want to play CK3 because so little has been updated and the next 2 DLC are not really bringing anything to drag me back in to the table. I am excited for the next regional immersion pack though. I'm hoping an interesting spot now that we got the two obvious ones out of the way.
While the tours in the next Xpac seem ok, I am more interested in the new holdings/buildings/MaA changes in the update. It appears they’re adding some much needed flavor and strategy to the way you develop your realm. I may be wrong but I am hopeful.
 
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Torredebelem

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Man, you gotta love the downvotes for an objective fact. Lovely crowd.
They are entitled to their hollidays. That is a prerrogative of those who work and an important achievement in our social evolution. That is also why Sweden scores so much better than other countries that all they have for them is their incredible propaganda machine.
 
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Karlington

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They are entitled to their hollidays. That is a prerrogative of those who work and an important acievement in our social evolution. That is also why Sweden scores so much better than other countries that all they have for them is their incredible propaganda machine.
EU law mandates at least four weeks of vacation throughout the EU. Sweden has five, as does a significant number of other European countries.

The whole "Swedes get so much longer vacations than everyone else in Europe!" is mostly a myth.
 
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Torredebelem

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EU law mandates at least four weeks of vacation throughout the EU. Sweden has five, as does a significant number of other European countries.

The whole "Swedes get so much longer vacations than everyone else in Europe!" is mostly a myth.
I knew it beforehand, I can only agree with that policy... and I think Sweden points the way to go. After all, Sweden ranks as one of the most advanced countries to live in and the ones close to them on top follow the same policies.

I suppose for some reason my previous post was misunderstood.
 
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klopkr

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While the tours in the next Xpac seem ok, I am more interested in the new holdings/buildings/MaA changes in the update. It appears they’re adding some much needed flavor and strategy to the way you develop your realm. I may be wrong but I am hopeful.
It is a rebalancing of buildings and some MaA stuff is new for sure but it doesn't seem like much of a rework other than basically number balancing. I don't feel like it's really changing either of those core systems or their pain points.

Buildings are still just as linear for the most part. MaA get bonuses differently but for the most part are doing the same thing as ever.

Personally I'm more excited for the interaction QoL.

It's not bad DLC perse. Just none of it slaps like Old Gods or Charlemagne or Way of Life or Rajas of India slapped. It won't slap like conclave or Holy Fury did at the end o the CK2 life cycle.

And tbh idk if I actually feel like these DLC are actually meatier than the CK2 ones.
 
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It is a rebalancing of buildings and some MaA stuff is new for sure but it doesn't seem like much of a rework other than basically number balancing. I don't feel like it's really changing either of those core systems or their pain points.

Buildings are still just as linear for the most part. MaA get bonuses differently but for the most part are doing the same thing as ever.

Personally I'm more excited for the interaction QoL.

It's not bad DLC perse. Just none of it slaps like Old Gods or Charlemagne or Way of Life or Rajas of India slapped. It won't slap like conclave or Holy Fury did at the end o the CK2 life cycle.

And tbh idk if I actually feel like these DLC are actually meatier than the CK2 ones.
To be sure, we've only seen two DDs about the next DLC. They have said there is more to come. It still may end up being underwhelming but we simply don't have enough info to know that.
 

Bisonmask

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People disagreeing with you are just wrong.

CK2 was at Rajas of India and Charlemagne by now if I remember correctly.

That game slapped by this point.

They had so many major game mechanic changes by then. They're about to lap into the way of life territory, and only a year until conclave territory, IIRC. I know for a fact I had more game time in less actual RL time by this point. I struggle to even want to play CK3 because so little has been updated and the next 2 DLC are not really bringing anything to to the table to drag me back in. I am excited for the next regional immersion pack though, I'm hoping for an interesting spot now that we got the two obvious ones out of the way.
Pre WoL/Conclave Ck2 was not better than this game unless you're talking mods be serious. There were more events maybe but I remember seeing the same ones about as much as I do with ck3

Yeah I just checked this is also pre Horse Lords and Reaper's due lmao
 
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Pre WoL/Conclave Ck2 was not better than this game unless you're talking mods be serious. There were more events maybe but I remember seeing the same ones about as much as I do with ck3

Yeah I just checked this is also pre Horse Lords and Reaper's due lmao
Horse lords and reapers due are significantly more than anything CK3 has. TBH once we get way of life you can really compare the CK3 and CK2 pretty closely because that's most of the CK2 stuff CK3 brought over.

I'm obviously not saying CK3 doesn't have any improvements on CK2, but damn just look at all the fun stuff and regional flavour CK2 had at this point.
 
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