• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Karlington

Field Marshal
92 Badges
May 1, 2017
7.287
13.697
  • Surviving Mars: Digital Deluxe Edition
  • Age of Wonders: Planetfall - Revelations
  • Age of Wonders: Planetfall Season pass
  • Surviving Mars
  • BATTLETECH
  • Stellaris: Nemesis
  • Crusader Kings Complete
  • Age of Wonders: Planetfall Premium edition
  • Magicka: Wizard Wars Founder Wizard
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Sengoku
  • Stellaris: Necroids
  • Stellaris: Federations
  • Europa Universalis III Complete
  • March of the Eagles
  • Empire of Sin
  • Crusader Kings III
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III
  • Dungeonland
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Stellaris - Path to Destruction bundle
  • Sword of the Stars II
  • Sword of the Stars
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
Wokeg for the win.
@Wokeg is the best developer on the forum in my opinion. :) Active fairly regularly, often responds to questions, and is usually polite and friendly, even toward those who criticize Paradox or CK3.
 
  • 11Like
  • 2
Reactions:

AdjectiveNounNumber

Second Lieutenant
94 Badges
Oct 3, 2014
113
705
  • Crusader Kings II: Jade Dragon
  • Rome: Vae Victis
  • Stellaris
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Lithoids
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: La Resistance
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Europa Universalis IV
  • Stellaris: Apocalypse
  • BATTLETECH
  • Stellaris: Federations
  • Victoria 2: Heart of Darkness
  • Prison Architect
  • Surviving Mars
  • Europa Universalis III Complete
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis III Complete
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Victoria 2
I think, the reason is, that the major DLCs aare bigger in CK3. They need to rework a lot.
The Royal Court update and dlc added two good mechanics. The cultural rework and the inventory system. The headline feature however, the royal court itself was an underdeveloped dud. Compare that to the past few HOI4 dlcs and you see much more content added in less time.
 
  • 14
  • 1Like
  • 1
Reactions:

tilly

Major
52 Badges
Dec 1, 2017
684
2.096
  • Europa Universalis IV: Mandate of Heaven
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Cradle of Civilization
  • Victoria 3 Sign Up
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis III: Collection
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Semper Fi
@Wokeg is the best developer on the forum in my opinion. :) Active fairly regularly, often responds to questions, and is usually polite and friendly, even toward those who criticize Paradox or CK3.
i live in constant fear that the dumbest jerks alive are going to keep throwing abuse at the guy despite all the incredible work hes putting in, completely unpaid and off his own back. hes not a pr guy, hes literally just a dude being chill. hard to control for the fact that most everyone alive it seems comes online and immediately becomes a screeching baby unfortunately, can only hope the positive feedback outweighs all the genuine tantruming
 
  • 9
  • 5Like
  • 1Haha
Reactions:

Karlington

Field Marshal
92 Badges
May 1, 2017
7.287
13.697
  • Surviving Mars: Digital Deluxe Edition
  • Age of Wonders: Planetfall - Revelations
  • Age of Wonders: Planetfall Season pass
  • Surviving Mars
  • BATTLETECH
  • Stellaris: Nemesis
  • Crusader Kings Complete
  • Age of Wonders: Planetfall Premium edition
  • Magicka: Wizard Wars Founder Wizard
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Sengoku
  • Stellaris: Necroids
  • Stellaris: Federations
  • Europa Universalis III Complete
  • March of the Eagles
  • Empire of Sin
  • Crusader Kings III
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III
  • Dungeonland
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Stellaris - Path to Destruction bundle
  • Sword of the Stars II
  • Sword of the Stars
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
i live in constant fear that the dumbest jerks alive are going to keep throwing abuse at the guy despite all the incredible work hes putting in, completely unpaid and off his own back. hes not a pr guy, hes literally just a dude being chill. hard to control for the fact that most everyone alive it seems comes online and immediately becomes a screeching baby unfortunately, can only hope the positive feedback outweighs all the genuine tantruming
I'm not sure if the posts have just been deleted before I saw them, but I haven't seen abuse regularly thrown at him. I'm not saying never, but it doesn't seem to be a regular thing to me.
 
  • 4Like
  • 1
Reactions:

Wokeg

CK3 Experienced Game Designer
Paradox Staff
May 14, 2018
359
10.352
I've harped on this before - that the core feudal model in CK2/3 works better for India than it does for much of Europe, so I'm glad to see that this is known in-house too! I do think that in addition to inheritance, the other point of divergence for India mechanically should be CBs and claims. Medieval Indian rulers didn't need a claim to morally justify aggressive war, which was seen as the proper business of kings. But, the CBs available to them should focus more on vassalizing other rulers and exacting tribute, and much less on personal land aggrandizement. And it should probably be rather harder to actually fabricate claims and revoke land from vassals.

The ideal cycle should be something like this - an ambitious new king goes on a digvijaya spree, using a CB to subjugate or extract tribute from all the neighboring rulers. But all the lords he beats remain in their places, and his own demesne stays modest. In a moment of vulnerability or on succession, many of those vassalized rulers may faction off into independence. (And even winning a war against a rebellious vassal doesn't give an excuse to revoke land - those vassals after all are also acting in the accepted rules of the political game.)
:D All sounds super interesting, and it's more likely than you'd think! Our resident India-expert (and I do realise that that's rather a large area to claim expertise in, but he's been the go-to Paradox source for all things Indian since Rajas of India AFAIK) is actually the Design Lead, and though he often crowbars in India improvements quietly, I don't think it's any secret that he'd love for us to do an India flavour pack. Or two. Or three.

Ahem, at some point.
Though for those casus bellis to be worthwhile you'd have to make it so that vassals meaningfully contribute to your strength compared to personal demense, something they just really don't do in CK3.
Deffffinitely a problem we're aware of. Sort of a larger structural issue with a few things, though, so that's a bit of a tougher nut to crack than jigging around some CBs and factions.
After a brief skim, I’ll just add my two cents: the pace has been slower than I want, and the content added very underwhelming relative to what I want. Until such time as at least the latter changes, I’m just not playing or buying.

The only CK3 content I’m remotely excited for is the AGOT mod.
:) Understandable and I hope we can lure you in in the future. In the meanwhilst, have fun with the mod! Thiiiiiink I heard someone say something about a milestone recently, though not sure if that means it's playable yet? I forget.
It's hard to disagree with that, but at least major players on the map are supposed to have their own special government types and mechanics, and that should have been in the base game since actual release, in my opinion. The HRE, Byzantium, Caliphate, Seljukes, all of them for sure are major players that are of utmost interest to many players. Yet they are all mostly the same, and the Pope is still just an EU bank that calls sometimes to some wars.

I can wait for Russia that wasn't that important in that times. I can wait for nomads, because Mongolians come in late game. I can wait for republics, that also weren't that important besides Venice in the Fourth Crusade. But the HRE, Byzantium, goddamn...
So in an ideal world, I do agree and would love that, but in practice, and I'll be blunt here - I don't think that was ever really feasible. I'd also be surprised if almost any game managed what you're asking for. Extremely, immensely, pleasantly surprised, please-please-please-prove-me-wrong surprised, but still surprised. The rub here is the idea that release really should have had a lot of unique gameplay modes for cool states that were both prominent and weird, in the best way, but there's not actually a consideration for what that would have done to other parts of the title. Not just because, for instance, a unique government for the Seljuks rushed so that they could have one would potentially miss out on whether, with a bit of extra work, such a thing could've become a general "steppe nomads who conquer urbanised peoples" government, but because we do already have issues with people suggesting that they feel content is spread too thin over too many areas. Given that we didn't feel comfortable adding a stripped-down version of republics or nomads as playable at release, I don't know where the development time for something as large and disparate as Byzantium (or the Caliphate, for that matter) would have come from, or what features or content would thus be cut instead. Especially since we're talking ample code and feature designer time here, so not savings that could be generally recouped by shrinking the map, which neither of those disciplines handle.

:) Our game director actually talked a little bit about this in the floorplan dev diary, but imperial gameplay is something we're interested in doing in an expansion at some point. Though I don't think anyone wants another Royal Court-length development cycle (least of all the team), what I personally would like to see is imperial gameplay given proper time and space to be developed into something fun, interesting, and different, not something rushed in at the expense of general content so that we could tick a box.

Side-note: I also appreciate that this is what-aboutism, but because the ERE getting its own unique gameplay mechanics at launch is a common critique I see, I've got ask: why is that such a stumbling block for us? Because I've played a lot of janky medieval strategy games in my time, and I actually can't name any off the top of my head that gave an actual variant gameplay mode for Byzantium, let alone the HRE or the Caliphate. A little extra flavour, maybe some slight mechanical twists, but nothing that made them play fundamentally different to every other entity in the title, certainly at launch. Hell, the only ones that come close to my mind (caveat that I've not played Knights of Honour 2 yet), are:
  1. CK2: Holy Fury (which... has its own problems in how it portrays the ERE, and never touched the other two).
  2. EUIV.
  3. Not for any of these, but the hordes from Atilla: Total War and some later entries in the series, which are basically playing a completely separate game from the settled peoples.
  4. Romance of the Three Kingdoms XIII (I've not played but it was suggested to me by friends as something that fulfils the criteria).
... and the only similar scale-ish strategy game I can name that actually made a whole big thing of this is the highly-underappreciated Sovereignty: Crown of Kings. Which is admittedly a fantasy game rather than a historical one, but it does do the whole "high-level strategy but every nation is completely asymetric in its goals and playstyles" thing. I'm sure there's some somewhere (though I did look before writing this and still came up with zilch) but I am a bit confused why it's such a common notion that it's a mark against CK3 that we didn't release with it when, slightly tragically, that's actually just the general standard for medieval games.
Wokeg for the win.
@Wokeg is the best developer on the forum in my opinion. :) Active fairly regularly, often responds to questions, and is usually polite and friendly, even toward those who criticize Paradox or CK3.
I have to agree! I hope more forumites see that critiquing in a respectful fashion can lead to a response and discourse.
i live in constant fear that the dumbest jerks alive are going to keep throwing abuse at the guy despite all the incredible work hes putting in, completely unpaid and off his own back. hes not a pr guy, hes literally just a dude being chill. hard to control for the fact that most everyone alive it seems comes online and immediately becomes a screeching baby unfortunately, can only hope the positive feedback outweighs all the genuine tantruming
:oops: I. Well. Uh. Thank you. I'm afraid I'm British and therefore deeply emotionally stunted and will now proceed to shut down for the next three weeks whilst I process living human compliments. Some people also PM'd me, with very kind words.

I think I need to lie down.
 
  • 15Like
  • 15Love
  • 4
  • 3
  • 1Haha
  • 1
Reactions:

Videogames

Captain
48 Badges
Feb 12, 2011
364
1.671
  • Heir to the Throne
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Magicka
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis III Complete
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Shadowrun: Dragonfall
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings III: Royal Edition
  • Shadowrun: Hong Kong
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Conquest of Paradise
:D All sounds super interesting, and it's more likely than you'd think! Our resident India-expert (and I do realise that that's rather a large area to claim expertise in, but he's been the go-to Paradox source for all things Indian since Rajas of India AFAIK) is actually the Design Lead, and though he often crowbars in India improvements quietly, I don't think it's any secret that he'd love for us to do an India flavour pack. Or two. Or three.
Hurray, glad to hear it. While this particular item is India-adjacent, was adding the extra Burma content regarding the Ari-Theravada conversion one of those quiet crowbars?

Side-note: I also appreciate that this is what-aboutism, but because the ERE getting its own unique gameplay mechanics at launch is a common critique I see, I've got ask: why is that such a stumbling block for us? Because I've played a lot of janky medieval strategy games in my time, and I actually can't name any off the top of my head that gave an actual variant gameplay mode for Byzantium, let alone the HRE or the Caliphate. A little extra flavour, maybe some slight mechanical twists, but nothing that made them play fundamentally different to every other entity in the title, certainly at launch. Hell, the only ones that come close to my mind (caveat that I've not played Knights of Honour 2 yet), are:
  1. CK2: Holy Fury (which... has its own problems in how it portrays the ERE, and never touched the other two).
  2. EUIV.
  3. Not for any of these, but the hordes from Atilla: Total War and some later entries in the series, which are basically playing a completely separate game from the settled peoples.
  4. Romance of the Three Kingdoms XIII (I've not played but it was suggested to me by friends as something that fulfils the criteria).
... and the only similar scale-ish strategy game I can name that actually made a whole big thing of this is the highly-underappreciated Sovereignty: Crown of Kings. Which is admittedly a fantasy game rather than a historical one, but it does do the whole "high-level strategy but every nation is completely asymetric in its goals and playstyles" thing. I'm sure there's some somewhere (though I did look before writing this and still came up with zilch) but I am a bit confused why it's such a common notion that it's a mark against CK3 that we didn't release with it when, slightly tragically, that's actually just the general standard for medieval games.
My take on this issue is that:
1) a lot of other medieval games are a lot lower-fidelity in the simulation. If the primary difference cognizable in a game is that the ERE gets cataphracts and skoutatoi with slightly different stats than Latin knights and spearmen, and there's modeling of government at all in the game, then there's not much to be hoped for anyway.

And then, 2) it was often bandied about during the CK2 era that the engine wasn't quite up to implementing an ERE-style imperial government, and we'd have to wait for the sequel where that capacity would be baked into the engine from the very beginning. The way the engine strained to acccommodate republics was cited as evidence to support that CK2 couldn't do it. I think a lot of us did get excited for what that eventual implementation would be in the sequel. But then CK3 comes out with neither republics nor imperial government, and after the first big expansion they're still a ways off. So it's like "you made us wait for the sequel to take a shot at doing the imperial government justice, but now the sequel's been out for a couple years and you're still not taking that shot!"

Anyway, thanks so much for engaging with us and putting out some pretty big posts. We're happy to have you around in the community.
 
  • 7
  • 3
  • 1Like
  • 1
Reactions:

Antimonum

Captain
83 Badges
Feb 18, 2014
432
828
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Rajas of India
  • Europa Universalis III Complete
  • Crusader Kings II: Conclave
  • Europa Universalis 4: Emperor
  • Victoria 2
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Necroids
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Europa Universalis III
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Cossacks
  • Darkest Hour
  • Crusader Kings III
So in an ideal world, I do agree and would love that, but in practice, and I'll be blunt here - I don't think that was ever really feasible. I'd also be surprised if almost any game managed what you're asking for. Extremely, immensely, pleasantly surprised, please-please-please-prove-me-wrong surprised, but still surprised. The rub here is the idea that release really should have had a lot of unique gameplay modes for cool states that were both prominent and weird, in the best way, but there's not actually a consideration for what that would have done to other parts of the title.
No body expected everything to be finished on release and no reasonable player expected the content of every character and culture everywhere to be completely done with unique mechanics and art by time of game release. But the game could have at least be build up more on the content, that CK2 did OK like Artifacts or bloodlines. Instead we got Artifacts in Royal court after a long wait with no significant change from CK2 except 3D models (the icons of Artifacts in CK2 were good enough).The Artifacts offered nothing more of value than that which CK2 already provided, so this content was delayed and not released at start for no defendable game improvement reasons.
People do not expect a brand new random game of a random company to have answers for all core gameplay and the Paradox devs do not have the luxury to compare themselves with every other game company, since Paradox develops grand Strategy historical games for so long and should be expected to be the best and the fastest on account of their experience with CK. So paradox should know better and should be regarded by players with higher scrutiny and have much higher standards. This is the reason for the high expectations for faster development, and the reasons why a lot of people do not accept excuses for slow development and lacking content years after release.
 
Last edited:
  • 5
  • 1
Reactions:

TheEagle1

Second Lieutenant
59 Badges
Dec 4, 2021
171
251
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Common Sense
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
:D All sounds super interesting, and it's more likely than you'd think! Our resident India-expert (and I do realise that that's rather a large area to claim expertise in, but he's been the go-to Paradox source for all things Indian since Rajas of India AFAIK) is actually the Design Lead, and though he often crowbars in India improvements quietly, I don't think it's any secret that he'd love for us to do an India flavour pack. Or two. Or three.

Ahem, at some point.

Deffffinitely a problem we're aware of. Sort of a larger structural issue with a few things, though, so that's a bit of a tougher knut to crack than jigging around some CBs and factions.

:) Understandable and I hope we can lure you in in the future. In the meanwhilst, have fun with the mod! Thiiiiiink I heard someone say something about a milestone recently, though not sure if that means it's playable yet? I forget.

So in an ideal world, I do agree and would love that, but in practice, and I'll be blunt here - I don't think that was ever really feasible. I'd also be surprised if almost any game managed what you're asking for. Extremely, immensely, pleasantly surprised, please-please-please-prove-me-wrong surprised, but still surprised. The rub here is the idea that release really should have had a lot of unique gameplay modes for cool states that were both prominent and weird, in the best way, but there's not actually a consideration for what that would have done to other parts of the title. Not just because, for instance, a unique government for the Seljuks rushed so that they could have one would potentially miss out on whether, with a bit of extra work, such a thing could've become a general "steppe nomads who conquer urbanised peoples" government, but because we do already have issues with people suggesting that they feel content is spread too thin over too many areas. Given that we didn't feel comfortable adding a stripped-down version of republics or nomads as playable at release, I don't know where the development time for something as large and disparate as Byzantium (or the Caliphate, for that matter) would have come from, or what features or content would thus be cut instead. Especially since we're talking ample code and feature designer time here, so not savings that could be generally recouped by shrinking the map, which neither of those disciplines handle.

:) Our game director actually talked a little bit about this in the floorplan dev diary, but imperial gameplay is something we're interested in doing in an expansion at some point. Though I don't think anyone wants another Royal Court-length development cycle (least of all the team), what I personally would like to see is imperial gameplay given proper time and space to be developed into something fun, interesting, and different, not something rushed in at the expense of general content so that we could tick a box.

Side-note: I also appreciate that this is what-aboutism, but because the ERE getting its own unique gameplay mechanics at launch is a common critique I see, I've got ask: why is that such a stumbling block for us? Because I've played a lot of janky medieval strategy games in my time, and I actually can't name any off the top of my head that gave an actual variant gameplay mode for Byzantium, let alone the HRE or the Caliphate. A little extra flavour, maybe some slight mechanical twists, but nothing that made them play fundamentally different to every other entity in the title, certainly at launch. Hell, the only ones that come close to my mind (caveat that I've not played Knights of Honour 2 yet), are:
  1. CK2: Holy Fury (which... has its own problems in how it portrays the ERE, and never touched the other two).
  2. EUIV.
  3. Not for any of these, but the hordes from Atilla: Total War and some later entries in the series, which are basically playing a completely separate game from the settled peoples.
  4. Romance of the Three Kingdoms XIII (I've not played but it was suggested to me by friends as something that fulfils the criteria).
... and the only similar scale-ish strategy game I can name that actually made a whole big thing of this is the highly-underappreciated Sovereignty: Crown of Kings. Which is admittedly a fantasy game rather than a historical one, but it does do the whole "high-level strategy but every nation is completely asymetric in its goals and playstyles" thing. I'm sure there's some somewhere (though I did look before writing this and still came up with zilch) but I am a bit confused why it's such a common notion that it's a mark against CK3 that we didn't release with it when, slightly tragically, that's actually just the general standard for medieval games.




:oops: I. Well. Uh. Thank you. I'm afraid I'm British and therefore deeply emotionally stunted and will now proceed to shut down for the next three weeks whilst I process living human compliments. Some people also PM'd me, with very kind words.

I think I need to lie down.

Three packs for India?! and their royal court in the game already much better than Arabs rulers royal courts! which is not historical accuracy in the time period of the game!
It's the golden age of the Arabs world yet the Caliph got an empty royal court which looks like a bathroom.

If it's me, I will give all nations attentions and give them some love, I am not against the three packs but I mean the Arabs really deserve attention and more historical accuracy at least.

I hope this will change for better in the near future.
 
  • 5
Reactions:

Jobbb555

Sergeant
88 Badges
Dec 18, 2012
59
102
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Leviathan: Warships
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Reapers Due
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • For the Motherland
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis III
  • Europa Universalis IV
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: No Step Back
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • War of the Roses
My guy we are no longer talking about “on release features” it has been years since launch and the fan base is being told “yeah we will probably get around to them at some point.” about features that are near unanimously requested, some which are even in the predecessor. The floor plan/roadmap dev diary sounded like i was being told “we know what you all want, mechanics, but we are not giving it to you, “yet”.

CK3 is a great game. Very few people had any negatives about the launch. I know it was my belief that after ~2 years the excellent foundation would have been built on with additional content, revamped weak spot features from ck2, and some polish. But now we stand even longer past that with scant additions.

I know CK3 will still get there and surpass CK2 but i’m definitely annoyed with how off my estimate was and the reluctance to prioritize what the fans are asking for just stumps me.
 
  • 16Like
  • 4
  • 4
Reactions:

tilly

Major
52 Badges
Dec 1, 2017
684
2.096
  • Europa Universalis IV: Mandate of Heaven
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Cradle of Civilization
  • Victoria 3 Sign Up
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis III: Collection
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Semper Fi
I'm afraid I'm British
thats okay we forgive you

nah though jokes aside youre a genuine champion dude. i had a tweet go viral once so i can say with some certainty i can imagine no fresher hell than being in the public eye, as far as im concerned your efforts to be communicative here on the forums are nothing less than herculean
 
  • 2
  • 1Love
Reactions:

fodazd

Lt. General
37 Badges
Feb 21, 2018
1.462
5.858
  • Crusader Kings II
  • Age of Wonders: Planetfall
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Synthetic Dawn
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Island Bound
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Surviving Mars
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Age of Wonders III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
About the comparison with other games: It's true that I don't *usually* expect unique mechanics for the byzantine empire in other historical strategy games, or at least not more than CK3 has currently. All of these other games are a lot more abstract though. If another game portrays *all* of the playable countries as centralized states, then of course it will not bother me if the byzantine empire is also portrayed that way, since it is more accurate there than anywhere else.

I think CK3 suffers a bit from its own success here: Since it is generally a lot more detailed than other historical strategy games, the problems and ahistorical mechanics become a lot more noticeable and jarring.

I have a similar problem with AI personality: There is no other game than CK3 where I have ever thought to myself "You know, the AI is acting really out of character, and it is bothering me". This isn't because other games are so good at making the AI behave in character, but because other games are generally abstract enough that I don't develop the *expectation* that the AI is supposed to act in character.

I think of this kind of like an uncanny valley effect when it comes to historicity and mechanics.
 
  • 11
  • 3
  • 1Like
Reactions:

end37275

Recruit
18 Badges
Sep 28, 2021
8
98
  • Europa Universalis IV
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Three packs for India?! and their royal court in the game already much better than Arabs rulers royal courts! which is not historical accuracy in the time period of the game!
It's the golden age of the Arabs world yet the Caliph got an empty royal court which looks like a bathroom.

If it's me, I will give all nations attentions and give them some love, I am not against the three packs but I mean the Arabs really deserve attention and more historical accuracy at least.

I hope this will change for better in the near future.
They were talking about their India expert's ideal world, not their actual plan for the next few flavorpacks
 
  • 6
Reactions:

rugger7

Recruit
97 Badges
Jun 2, 2010
8
117
  • Hearts of Iron III
  • Cities: Skylines
  • Surviving Mars
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Victoria 2
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings Complete
  • BATTLETECH
  • Pillars of Eternity
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • 500k Club
  • Mount & Blade: Warband
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Heir to the Throne
  • Victoria 3 Sign Up
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Imperator: Rome
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • BATTLETECH - Digital Deluxe Edition
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Cities: Skylines Industries
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
I want to say thanks for the outreach in this thread. I'm one of those who've been disappointed so far with the post-release communication, and this is the type of dialogue I've been looking for. We don't have to agree about the game direction, but it's nice to have some insight from the devs as to why certain directions were taken or where they see gaps in the game that need improvement. I just wish some of this had started sooner.

That being said, I am still a bit disappointed in the current direction. I will admit, as someone pointed out above, this may be my own fault for misguided expectations of what CK3 would be. I put in 1-2k hours in CK2 and loved it. I was excited for CK3 and assumed it would improve the underlying mechanics of CK2 from the start or within the first couple years of DLC. I read the DD's and knew what was coming at release, but still did what I never do: bought a season pass (royal edition) without knowing what it would contain. I knew republics, nomads, papal mechanics, etc. would be missing at release, but assumed that with two flavor packs and an expansion that these would come in the first cycle or so of DLC. When NL came out, it felt pretty lackluster and not really what I was looking for, but I still had two more DLC to go. With RC, I was very upset. 3D graphics were not what I cared about (my own opinion, not indicative of the community). I'm a board gamer, so mechanics matter more for strategy than visuals and RC felt very light on the strategy mechanics. FoI brought some of that with the struggle mechanic. So my initial purchase of the royal edition now felt like a giant mistake since I would never have purchased NL or RC otherwise (not sure if those purchases are included in the "RC sold well" statement from wokeg). I can't say I feel betrayed or cheated since PDX never said I'd be getting the mechanics I was hoping for with the royal edition DLC, but looking back, having some idea of what I'd be getting would have been nice rather than buying sight unseen. Going forward, I'm not making that mistake again and will wait to see how this game develops before putting money into any more DLC. It's not a loss of trust, since we've never been lied to or misled, but it feels similar. Maybe it's more what we aren't being told that is disappointing; the lack of communication. Again, I applaud Wokeg for the discussion in this thread as it's giving come clarity where it was lacking before.

Now here we are with another expansion that seems to still hold off the addition of mechanics I'd been hoping for since launch, with no indication on the horizon they may ever happen. Improving role playing and immersion is great, but I find it harder to RP if I feel too abstracted from the realities, politics, civil and social structures of the timeframe. As Wokeg said, these aren't always easy to do, but it'd be great to see some movement in that direction. Even showing some experiments the team is doing would help. Stellaris did that one summer if I recall, and many of those experiments either went no where or weren't implemented for some time. It was still great to see what the team was trying, even if it didn't work. It increased my faith in the team. I haven't opened CK3 in about 2 years, and likely won't for the foreseeable future. The game just isn't what I was hoping for prior to release, and I'm less optimistic it will get there in the next couple years. This is just my opinion, and I'm certain many in the community feel differently. Obviously the comments of once customer are not going to change the direction of game development, but I think the devs need to know where some of this disappointment is coming from.

To add some constructive criticism: I think the modular cultures and religions was a great addition and possibly the best improvement over CK2. Some have stated that took the flavor away since everything is now a shade of grey rather than distinct, but I think that's able to be worked around. If governments were modular as well, they could to be based on laws. What laws were available could be based on culture traditions and pillars. If different laws and therefore governments unlock different mechanics, all of the sudden cultures feel very different from each other. Normans invading Anglo-Saxon England are going to have different laws so William has to juggle these two systems should he prevail. English as a melting pot culture feels like the merging of two legal systems as well as cultures.

Anyway, sorry for the long post. I hope the game continues, and I still hold a small bit of hope it will one day be what I was hoping would come from the successor to CK2.
 
  • 5
  • 2Like
Reactions:

FishieFan

Banned
Oct 9, 2022
1.336
2.304
Three packs for India?! and their royal court in the game already much better than Arabs rulers royal courts! which is not historical accuracy in the time period of the game!
It's the golden age of the Arabs world yet the Caliph got an empty royal court which looks like a bathroom.

If it's me, I will give all nations attentions and give them some love, I am not against the three packs but I mean the Arabs really deserve attention and more historical accuracy at least.

I hope this will change for better in the near future.
3 packs for the 3 ways to divide india, north, south and east
The courts are generally lacking, steppe people get no yurts
 
  • 2
Reactions:

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.416
38.606
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
  • 4
  • 2Like
Reactions:

TheEagle1

Second Lieutenant
59 Badges
Dec 4, 2021
171
251
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Common Sense
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
India is six times the size of Spain and has 50-100 times as many languages :)
We can always find excuses when we want to do something :)

All we ask for is historical accuracy + balancing + working on the game contents without religious, race or culture emotions.
(Specially when it comes to Islam, Arabic and Arabs).

If someone has let's say even 0.0.01% islamophobia, it will sadly negatively effect the contents.
 
  • 7
Reactions: