@Wokeg is the best developer on the forum in my opinion.Wokeg for the win.
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@Wokeg is the best developer on the forum in my opinion.Wokeg for the win.
I have to agree! I hope more forumites see that critiquing in a respectful fashion can lead to a response and discourse.@Wokeg is the best developer on the forum in my opinion.Active fairly regularly, often responds to questions, and is usually polite and friendly, even toward those who criticize Paradox or CK3.
The Royal Court update and dlc added two good mechanics. The cultural rework and the inventory system. The headline feature however, the royal court itself was an underdeveloped dud. Compare that to the past few HOI4 dlcs and you see much more content added in less time.I think, the reason is, that the major DLCs aare bigger in CK3. They need to rework a lot.
i live in constant fear that the dumbest jerks alive are going to keep throwing abuse at the guy despite all the incredible work hes putting in, completely unpaid and off his own back. hes not a pr guy, hes literally just a dude being chill. hard to control for the fact that most everyone alive it seems comes online and immediately becomes a screeching baby unfortunately, can only hope the positive feedback outweighs all the genuine tantruming@Wokeg is the best developer on the forum in my opinion.Active fairly regularly, often responds to questions, and is usually polite and friendly, even toward those who criticize Paradox or CK3.
I'm not sure if the posts have just been deleted before I saw them, but I haven't seen abuse regularly thrown at him. I'm not saying never, but it doesn't seem to be a regular thing to me.i live in constant fear that the dumbest jerks alive are going to keep throwing abuse at the guy despite all the incredible work hes putting in, completely unpaid and off his own back. hes not a pr guy, hes literally just a dude being chill. hard to control for the fact that most everyone alive it seems comes online and immediately becomes a screeching baby unfortunately, can only hope the positive feedback outweighs all the genuine tantruming
I've harped on this before - that the core feudal model in CK2/3 works better for India than it does for much of Europe, so I'm glad to see that this is known in-house too! I do think that in addition to inheritance, the other point of divergence for India mechanically should be CBs and claims. Medieval Indian rulers didn't need a claim to morally justify aggressive war, which was seen as the proper business of kings. But, the CBs available to them should focus more on vassalizing other rulers and exacting tribute, and much less on personal land aggrandizement. And it should probably be rather harder to actually fabricate claims and revoke land from vassals.
The ideal cycle should be something like this - an ambitious new king goes on a digvijaya spree, using a CB to subjugate or extract tribute from all the neighboring rulers. But all the lords he beats remain in their places, and his own demesne stays modest. In a moment of vulnerability or on succession, many of those vassalized rulers may faction off into independence. (And even winning a war against a rebellious vassal doesn't give an excuse to revoke land - those vassals after all are also acting in the accepted rules of the political game.)
Deffffinitely a problem we're aware of. Sort of a larger structural issue with a few things, though, so that's a bit of a tougher nut to crack than jigging around some CBs and factions.Though for those casus bellis to be worthwhile you'd have to make it so that vassals meaningfully contribute to your strength compared to personal demense, something they just really don't do in CK3.
After a brief skim, I’ll just add my two cents: the pace has been slower than I want, and the content added very underwhelming relative to what I want. Until such time as at least the latter changes, I’m just not playing or buying.
The only CK3 content I’m remotely excited for is the AGOT mod.
So in an ideal world, I do agree and would love that, but in practice, and I'll be blunt here - I don't think that was ever really feasible. I'd also be surprised if almost any game managed what you're asking for. Extremely, immensely, pleasantly surprised, please-please-please-prove-me-wrong surprised, but still surprised. The rub here is the idea that release really should have had a lot of unique gameplay modes for cool states that were both prominent and weird, in the best way, but there's not actually a consideration for what that would have done to other parts of the title. Not just because, for instance, a unique government for the Seljuks rushed so that they could have one would potentially miss out on whether, with a bit of extra work, such a thing could've become a general "steppe nomads who conquer urbanised peoples" government, but because we do already have issues with people suggesting that they feel content is spread too thin over too many areas. Given that we didn't feel comfortable adding a stripped-down version of republics or nomads as playable at release, I don't know where the development time for something as large and disparate as Byzantium (or the Caliphate, for that matter) would have come from, or what features or content would thus be cut instead. Especially since we're talking ample code and feature designer time here, so not savings that could be generally recouped by shrinking the map, which neither of those disciplines handle.It's hard to disagree with that, but at least major players on the map are supposed to have their own special government types and mechanics, and that should have been in the base game since actual release, in my opinion. The HRE, Byzantium, Caliphate, Seljukes, all of them for sure are major players that are of utmost interest to many players. Yet they are all mostly the same, and the Pope is still just an EU bank that calls sometimes to some wars.
I can wait for Russia that wasn't that important in that times. I can wait for nomads, because Mongolians come in late game. I can wait for republics, that also weren't that important besides Venice in the Fourth Crusade. But the HRE, Byzantium, goddamn...
Wokeg for the win.
@Wokeg is the best developer on the forum in my opinion.Active fairly regularly, often responds to questions, and is usually polite and friendly, even toward those who criticize Paradox or CK3.
I have to agree! I hope more forumites see that critiquing in a respectful fashion can lead to a response and discourse.
i live in constant fear that the dumbest jerks alive are going to keep throwing abuse at the guy despite all the incredible work hes putting in, completely unpaid and off his own back. hes not a pr guy, hes literally just a dude being chill. hard to control for the fact that most everyone alive it seems comes online and immediately becomes a screeching baby unfortunately, can only hope the positive feedback outweighs all the genuine tantruming
Hurray, glad to hear it. While this particular item is India-adjacent, was adding the extra Burma content regarding the Ari-Theravada conversion one of those quiet crowbars?All sounds super interesting, and it's more likely than you'd think! Our resident India-expert (and I do realise that that's rather a large area to claim expertise in, but he's been the go-to Paradox source for all things Indian since Rajas of India AFAIK) is actually the Design Lead, and though he often crowbars in India improvements quietly, I don't think it's any secret that he'd love for us to do an India flavour pack. Or two. Or three.
My take on this issue is that:Side-note: I also appreciate that this is what-aboutism, but because the ERE getting its own unique gameplay mechanics at launch is a common critique I see, I've got ask: why is that such a stumbling block for us? Because I've played a lot of janky medieval strategy games in my time, and I actually can't name any off the top of my head that gave an actual variant gameplay mode for Byzantium, let alone the HRE or the Caliphate. A little extra flavour, maybe some slight mechanical twists, but nothing that made them play fundamentally different to every other entity in the title, certainly at launch. Hell, the only ones that come close to my mind (caveat that I've not played Knights of Honour 2 yet), are:
... and the only similar scale-ish strategy game I can name that actually made a whole big thing of this is the highly-underappreciated Sovereignty: Crown of Kings. Which is admittedly a fantasy game rather than a historical one, but it does do the whole "high-level strategy but every nation is completely asymetric in its goals and playstyles" thing. I'm sure there's some somewhere (though I did look before writing this and still came up with zilch) but I am a bit confused why it's such a common notion that it's a mark against CK3 that we didn't release with it when, slightly tragically, that's actually just the general standard for medieval games.
- CK2: Holy Fury (which... has its own problems in how it portrays the ERE, and never touched the other two).
- EUIV.
- Not for any of these, but the hordes from Atilla: Total War and some later entries in the series, which are basically playing a completely separate game from the settled peoples.
- Romance of the Three Kingdoms XIII (I've not played but it was suggested to me by friends as something that fulfils the criteria).
No body expected everything to be finished on release and no reasonable player expected the content of every character and culture everywhere to be completely done with unique mechanics and art by time of game release. But the game could have at least be build up more on the content, that CK2 did OK like Artifacts or bloodlines. Instead we got Artifacts in Royal court after a long wait with no significant change from CK2 except 3D models (the icons of Artifacts in CK2 were good enough).The Artifacts offered nothing more of value than that which CK2 already provided, so this content was delayed and not released at start for no defendable game improvement reasons.So in an ideal world, I do agree and would love that, but in practice, and I'll be blunt here - I don't think that was ever really feasible. I'd also be surprised if almost any game managed what you're asking for. Extremely, immensely, pleasantly surprised, please-please-please-prove-me-wrong surprised, but still surprised. The rub here is the idea that release really should have had a lot of unique gameplay modes for cool states that were both prominent and weird, in the best way, but there's not actually a consideration for what that would have done to other parts of the title.
All sounds super interesting, and it's more likely than you'd think! Our resident India-expert (and I do realise that that's rather a large area to claim expertise in, but he's been the go-to Paradox source for all things Indian since Rajas of India AFAIK) is actually the Design Lead, and though he often crowbars in India improvements quietly, I don't think it's any secret that he'd love for us to do an India flavour pack. Or two. Or three.
Ahem, at some point.
Deffffinitely a problem we're aware of. Sort of a larger structural issue with a few things, though, so that's a bit of a tougher knut to crack than jigging around some CBs and factions.
Understandable and I hope we can lure you in in the future. In the meanwhilst, have fun with the mod! Thiiiiiink I heard someone say something about a milestone recently, though not sure if that means it's playable yet? I forget.
So in an ideal world, I do agree and would love that, but in practice, and I'll be blunt here - I don't think that was ever really feasible. I'd also be surprised if almost any game managed what you're asking for. Extremely, immensely, pleasantly surprised, please-please-please-prove-me-wrong surprised, but still surprised. The rub here is the idea that release really should have had a lot of unique gameplay modes for cool states that were both prominent and weird, in the best way, but there's not actually a consideration for what that would have done to other parts of the title. Not just because, for instance, a unique government for the Seljuks rushed so that they could have one would potentially miss out on whether, with a bit of extra work, such a thing could've become a general "steppe nomads who conquer urbanised peoples" government, but because we do already have issues with people suggesting that they feel content is spread too thin over too many areas. Given that we didn't feel comfortable adding a stripped-down version of republics or nomads as playable at release, I don't know where the development time for something as large and disparate as Byzantium (or the Caliphate, for that matter) would have come from, or what features or content would thus be cut instead. Especially since we're talking ample code and feature designer time here, so not savings that could be generally recouped by shrinking the map, which neither of those disciplines handle.
Our game director actually talked a little bit about this in the floorplan dev diary, but imperial gameplay is something we're interested in doing in an expansion at some point. Though I don't think anyone wants another Royal Court-length development cycle (least of all the team), what I personally would like to see is imperial gameplay given proper time and space to be developed into something fun, interesting, and different, not something rushed in at the expense of general content so that we could tick a box.
Side-note: I also appreciate that this is what-aboutism, but because the ERE getting its own unique gameplay mechanics at launch is a common critique I see, I've got ask: why is that such a stumbling block for us? Because I've played a lot of janky medieval strategy games in my time, and I actually can't name any off the top of my head that gave an actual variant gameplay mode for Byzantium, let alone the HRE or the Caliphate. A little extra flavour, maybe some slight mechanical twists, but nothing that made them play fundamentally different to every other entity in the title, certainly at launch. Hell, the only ones that come close to my mind (caveat that I've not played Knights of Honour 2 yet), are:
... and the only similar scale-ish strategy game I can name that actually made a whole big thing of this is the highly-underappreciated Sovereignty: Crown of Kings. Which is admittedly a fantasy game rather than a historical one, but it does do the whole "high-level strategy but every nation is completely asymetric in its goals and playstyles" thing. I'm sure there's some somewhere (though I did look before writing this and still came up with zilch) but I am a bit confused why it's such a common notion that it's a mark against CK3 that we didn't release with it when, slightly tragically, that's actually just the general standard for medieval games.
- CK2: Holy Fury (which... has its own problems in how it portrays the ERE, and never touched the other two).
- EUIV.
- Not for any of these, but the hordes from Atilla: Total War and some later entries in the series, which are basically playing a completely separate game from the settled peoples.
- Romance of the Three Kingdoms XIII (I've not played but it was suggested to me by friends as something that fulfils the criteria).
I. Well. Uh. Thank you. I'm afraid I'm British and therefore deeply emotionally stunted and will now proceed to shut down for the next three weeks whilst I process living human compliments. Some people also PM'd me, with very kind words.
I think I need to lie down.
thats okay we forgive youI'm afraid I'm British
the Caliph got an empty royal court which looks like a bathroom.
They were talking about their India expert's ideal world, not their actual plan for the next few flavorpacksThree packs for India?! and their royal court in the game already much better than Arabs rulers royal courts! which is not historical accuracy in the time period of the game!
It's the golden age of the Arabs world yet the Caliph got an empty royal court which looks like a bathroom.
If it's me, I will give all nations attentions and give them some love, I am not against the three packs but I mean the Arabs really deserve attention and more historical accuracy at least.
I hope this will change for better in the near future.
3 packs for the 3 ways to divide india, north, south and eastThree packs for India?! and their royal court in the game already much better than Arabs rulers royal courts! which is not historical accuracy in the time period of the game!
It's the golden age of the Arabs world yet the Caliph got an empty royal court which looks like a bathroom.
If it's me, I will give all nations attentions and give them some love, I am not against the three packs but I mean the Arabs really deserve attention and more historical accuracy at least.
I hope this will change for better in the near future.
Still 3 is a huge for one area!3 packs for the 3 ways to divide india, north, south and east
The courts are generally lacking, steppe people get no yurts
India is six times the size of Spain and has 50-100 times as many languagesStill 3 is a huge for one area!
Its a sub continent. Basic big history nation is hre not byzStill 3 is a huge for one area!
and the basic big history nation got nothing, or less cool stuff compare to other minor nations! WOW. Amazing.
We can always find excuses when we want to do somethingIndia is six times the size of Spain and has 50-100 times as many languages![]()