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unmerged(38527)

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So DAIM makes the AI better but is that just Allied AI or does it make the Axis AI better as well? I want to play a game and be America or Great Britian and have a really good challenge. So will DAIM make the Axis AI stomp me or does it only work if your playing as Germany?

Sorry for the noob question I looked around and couldn't find a answer to it.

Also a couple more questions.
Will DAIM make the German AI launch sealion at any point in the game if they are capable?

I just feel that the game is too easy and if you are playing Great Britian how can you possibly ever lose if Germany doesn't invade?
 

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From the F.A.Q. ;)
It is a mod for Hearts of Iron 2 that changes the behaviour of the AIs of the major powers and some minors in the scenarios starting in 1936, 1938 and 1939.
To be more precise, the AIs of Germany, Italy, Japan, UK, USA, SU, China, Australia, Canada, New Zeeland, South Africa, Austria, Hungary, Manchukuo, Mengukuo, Siam, Mongolia and Tannu Tuva have been changed. The AI sets for the seven majors (counting China) can be considered reworked completely, while the changes to the mentioned minors vary in their extent.
Oh, and DAIM features a world premiere, own AIs for Scandinavia and Flanders. :p

Germany will try to make Sealion at some point, but I have to admit that they usually have a hard time with it. It's a very difficult task for the AI though.
 

Redeemer31

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Sorry for reviving an old thread but my questions are related to the allies.

I was wondering, how was the AI for the allies changed? I haven't played Heart of Iron a lot and I've only played one game so far with DAIM but I've noticed that the US is playing quite differently.

They have built quite a bit of infantry but I think the majority of them are still back home in the US, even though it is now mid to late '45. For the longest time, nobody attacked mainland Europe even though there were coastal areas that were completely undefended by the Germans as they were all pushing into Russia. And even the ones that were defended only had 1-3 divisions there.

D-Day was initiated by the British I believe but even then that may have been with exp. forces. I never actually saw D-Day happen (I was busy with my Canadians taking over Japan and then going into China) but when I did look over there, they didn't even have that many forces. My guess is that they landed on some undefended shore with whatever they could scrape together. I think it may be because the British are still busy trying to take back Africa from the Italians.

Even though the British have some mainland European territories now, the US still has the majority of its troops back home. Some are located on some of the various islands in the Pacific or on some of the islands in the Mediterranian (sp?) but that's about it I think.
 

Redeemer31

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Whoops, I made a mistake. It's only February '45 so D-Day may not have ever officially occurred. But even so, I still find it odd that the US has done next to nothing in this game. Or has it always been that way in HoI2?
 

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Well, I think that I speak for both the standard AI and DAIM when I say that D-Days can happen, but they're unreliable. Sometimes no landings worth noting occur at all, sometimes landings of limited size occur and are crushed (sometimes the player doesn't even notice because he's busy elsewhere) and sometimes Germany loses and landings play an important role in it.

I'd say that naval invasions are one of the most difficult things in HoI's AI scripting, we cut the Gordian knot for Japan, but are still lacking somewhat for the Western Allies. One big problem is that the AI tends to squander its transport ships (often enough with divisions on them), e.g. USA loses 100 of them in a few years AI versus AI, and that's something that we can't change on our soft-coded end of the stick.

The bottom line is: Invasions in Europe happen, but not as frequent and as powerful as we'd like to see them too.
 

rich-love

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G'Kar said:
...
I'd say that naval invasions are one of the most difficult things in HoI's AI scripting, we cut the Gordian knot for Japan, but are still lacking somewhat for the Western Allies. ...

What do you mean by 'cut the Gordian knot', out of curiousity? Did you figure out how to get the Japanese AI to invade the Pacific islands reliably?
 

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I think it is because they have the Japanese do an amphibious assault on the Guangxi Clique.

Actually, that was another thing; did you change any of the AIs for Nationalist China and the warlords? Was wondering if it makes sense that they would have their coastal shores so lightly defended.
 

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Redeemer31 said:
I think it is because they have the Japanese do an amphibious assault on the Guangxi Clique.
....
.

Not only the guanxi clique :cool:
 

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rich-love said:
What do you mean by 'cut the Gordian knot', out of curiousity? Did you figure out how to get the Japanese AI to invade the Pacific islands reliably?
Sort of, yes. DAIM Japan usually has a pretty good performance in the Pacific. When not stopped by the US early, they often annex the Philippines and the Dutch Indies, and sometimes even Australia.
 

unmerged(56051)

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G'Kar said:
Well, I think that I speak for both the standard AI and DAIM when I say that D-Days can happen, but they're unreliable. Sometimes no landings worth noting occur at all, sometimes landings of limited size occur and are crushed (sometimes the player doesn't even notice because he's busy elsewhere) and sometimes Germany loses and landings play an important role in it.

I'd say that naval invasions are one of the most difficult things in HoI's AI scripting, we cut the Gordian knot for Japan, but are still lacking somewhat for the Western Allies. One big problem is that the AI tends to squander its transport ships (often enough with divisions on them), e.g. USA loses 100 of them in a few years AI versus AI, and that's something that we can't change on our soft-coded end of the stick.

The bottom line is: Invasions in Europe happen, but not as frequent and as powerful as we'd like to see them too.

Wait, are you saying that if, for example, I will add an event for UK and USA that will give them Transports(and Im talking about big amounts), they have a good chance to use it for D-DAY ? (My idea was that this event will fire at 1943, when the German and Italian fleets are more or less, dead...)

If such thing will help ( the AI only , of course) ... Ill certinely create it. Is this right for all the "invading" nations ( I mean, the axis nations, Japan, Italy and Germany )?
 

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eRadicate said:
Wait, are you saying that if, for example, I will add an event for UK and USA that will give them Transports(and Im talking about big amounts), they have a good chance to use it for D-DAY ? (My idea was that this event will fire at 1943, when the German and Italian fleets are more or less, dead...)

If such thing will help ( the AI only , of course) ... Ill certinely create it. Is this right for all the "invading" nations ( I mean, the axis nations, Japan, Italy and Germany )?
Impossible to say in advance, but certainly worth trying.
 

unmerged(56051)

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G'Kar said:
Impossible to say in advance, but certainly worth trying.

I already did it. :)

Ill check it during "handsoff" and tell you the results ( if you even want to hear them :p )
 

unmerged(56051)

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G'Kar said:
Sure, keep it coming.

Well, I know one thing, it certinaly worked on Italy. Ive just seen Italy loading more than 10 divisions to the middle east :) . I still didnt get to the point when D-Day is possible, so Ill report about the actions of the allies later
.
 

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I have noticed that japan never conquers hawaii. Even when they are clearly stronger and hawaii are more or less unguarded. I took a look at the files, and i couldn't find pearl harbour in any of the files. How come?
I guess this is because it disturbs the ai somehow?
In that case, wouldn't it be possible to create a persistent ai-switch event that switches the ai to focus on hawaii? If it disturbs the ai to have pearl harbour as a target, why not make an event to switch back to the previous focus when one of the islands are taken by the US?

The japanese ai is great to the point where it takes all islands, and it very often takes australia :) However it never takes New Zealand, and never hawaii :(
Anyway, thanks for a great mod! :) It really makes the game richer and more replayable!
 

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No, no , you are right . When the Japanese AI thaht much stronger , it should be allowed to attack Pearl . I write it into the Pacifik_3 ai for the next release

Spocky
 

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Why wait for D-Day, look what DAIM AI France pulled off:

france.png



..seems the war didn't go as planed for Hitler.
 

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hmm I dunno but france is acting a lot more competent with DAIM installed on my system.

In this case they broke out of the maginot line while german forces advanced into the netherlands and then actually pulled off a brilliant encirclement catching the bulk of the german army in the netherlands encirceled. I think they destroyed about 30 german divisions that way, after that germany had nothing to oppose the french.

I have seen this behaiviour also in a game where I played Germany, they broke out of the maginot line with a very large force, actually causing a lot of havoc, advancing until Leipzig. Unfortunatly for them I was faster than them and in the meantime occupied most of France, so Vichy fired.