Even on playing with 5x crisis strenght it wasnt very satisfying. Only thing that was changed, was crisis fleet power, but nothing more. I know that Stellaris AI is a mess, but after defeating first wave of crisis fleets, even if it took lot of time, that was not challanging anymore. Main reason why is (i believe) time when new crisis fleets spawns.
My suggestions:
1. Scale crisis initial fleets with endgame year (Not a victory year)
Bcs. You have more time to prepare so crisis should. If someone dont want to play with strong crisis, he can still lower crisis pure strenght, and lowering End game year could decrease crisis initial fleets.
2. Scale crisis ship spawn timer with technology cost.
Cheaper technology, means bigger advantage between normal empires and crisis, they have to have some balance. Also tech cost should not be an easy mod against crisis, but rather a speed of the game.
Some thoughts? Discussions?
My suggestions:
1. Scale crisis initial fleets with endgame year (Not a victory year)
Bcs. You have more time to prepare so crisis should. If someone dont want to play with strong crisis, he can still lower crisis pure strenght, and lowering End game year could decrease crisis initial fleets.
2. Scale crisis ship spawn timer with technology cost.
Cheaper technology, means bigger advantage between normal empires and crisis, they have to have some balance. Also tech cost should not be an easy mod against crisis, but rather a speed of the game.
Some thoughts? Discussions?