The biggest mistake is that as a member of your liege's council the game decides how you vote on things. How could anyone think that that was a good idea?
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The dev team took a reasonable design decision and this one is the result. I don't say I like it but I clearly understand it.The biggest mistake is that as a member of your liege's council the game decides how you vote on things. How could anyone think that that was a good idea?
It's really sad seeing the nomads completely shatter or become mono culture every game.The Conclave patch ruined steppe nomads. They were really fun back in the last version, but now they're too weak and the council doesn't work well with them. Pre-Conclave steppe nomads were a bit on the overpowered side, but the smaller khanates were well-balanced. They just needed to adjust the stability of the larger empires so they broke up more often, whilst discouraging the AI from harassing the defenceless Russian tribes. Instead they went all the way over the other way, massively nerfing their military strength and heavily restricting all their CBs. End result, only the blobs can survive being conquered by Romans and the Abbasids.
The dev team took a reasonable design decision and this one is the result. I don't say I like it but I clearly understand it.
See this discussion.I don't understand how that was a reasonable design decision?
This is one of the biggest draw backs of conclave. The AI is not able to use Favors, Laws, the new education system, the threat system, NAP and alliances in a reasonable way. They instituted all this shiny new features without teaching the AI to handle them.Because the AI is so poor
The biggest mistake is that as a member of your liege's council the game decides how you vote on things. How could anyone think that that was a good idea?
Mee too, I hope that in the new rule selection system of the next patch you are able to choose the education system.I miss the old education system though![]()
People wanted more difficulty because "map painting," so Paradox implemented more mechanics to make internal management more difficult. For experienced players this was simply an "annoyance," for those who liked map painting this "broke" the game, for the casuals this dlc made the game too "micro managey." For everyone else it's ok.
The roleplayers and those who are only moderately experienced.Wait who's left?
The roleplayers and those who are only moderately experienced.
I'm a role-player, I couldn't care less for map painting, I did not care for the patch. Why would people think the patch did not affect role-players? I mean sure, you can be a role-player and not care about historicity, but SRs kind of hurt those who cared about both...
SR >> yoyo war...
SR >> yoyo war...
Totally agree. Shattered Retreat is a welcome addition because it has changed wars from;
Find Army -> Fight-> Move 1 province over -> Fight -> Repeat until enemy army is wiped out -> Siege to fill in Warscore;
To a much more strategically engaging experience that you can approach in multiple ways.
I'm a role-player, I couldn't care less for map painting, I did not care for the patch. Why would people think the patch did not affect role-players? I mean sure, you can be a role-player and not care about historicity, but SRs kind of hurt those who cared about both...
Ya, I forgot those who get angry over Paradox changing "historical facts" because they like to believe they're professional historians but really they just call whatever change they don't like "HISTORICALLY INACCURATE," but really their entire knowledge base comes from pop history books they read in high school or whatever first year college course they took on secret medieval industrialization in the Balkans or something similar. There's that demographic as well. Thanks for reminding me.