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LKA

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The biggest mistake is that as a member of your liege's council the game decides how you vote on things. How could anyone think that that was a good idea?
 
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Fishman786

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The Conclave patch ruined steppe nomads. They were really fun back in the last version, but now they're too weak and the council doesn't work well with them. Pre-Conclave steppe nomads were a bit on the overpowered side, but the smaller khanates were well-balanced. They just needed to adjust the stability of the larger empires so they broke up more often, whilst discouraging the AI from harassing the defenceless Russian tribes. Instead they went all the way over the other way, massively nerfing their military strength and heavily restricting all their CBs. End result, only the blobs can survive being conquered by Romans and the Abbasids.
 
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kmh42

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The biggest mistake is that as a member of your liege's council the game decides how you vote on things. How could anyone think that that was a good idea?
The dev team took a reasonable design decision and this one is the result. I don't say I like it but I clearly understand it.
The Conclave patch ruined steppe nomads. They were really fun back in the last version, but now they're too weak and the council doesn't work well with them. Pre-Conclave steppe nomads were a bit on the overpowered side, but the smaller khanates were well-balanced. They just needed to adjust the stability of the larger empires so they broke up more often, whilst discouraging the AI from harassing the defenceless Russian tribes. Instead they went all the way over the other way, massively nerfing their military strength and heavily restricting all their CBs. End result, only the blobs can survive being conquered by Romans and the Abbasids.
It's really sad seeing the nomads completely shatter or become mono culture every game.
 
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Alfy

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The dev team took a reasonable design decision and this one is the result. I don't say I like it but I clearly understand it.

I don't understand how that was a reasonable design decision?

As for Conclave, I too feel it's a very average DLC. Not bad, just not very good. I just feel it should have been fleshed out a lot more. For one thing, the whole mechanic is mostly there to bug you: shouldn't I, at least once in while, get something that helps me at least some of the time rather than something that systematically hinders me? My whole realm can be on the verge of being taken over by a bunch of barbarians, the country is awash with the plague, dogs are sleeping with cats, and still my imbecile vassals with no useful skills to speak of are revolting because "we're not on the council, blargh!!!". Because the AI is so poor and the game is so easy, everything these days seems to be about making the players life miserable.

I'm all for making the game more difficult, but if it's gonna be done this way, I'm just gonna find a way to bypass it.
 
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kmh42

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I don't understand how that was a reasonable design decision?
See this discussion.
tl;tr: AI and the player have the same rules and the game stays somewhat fluent.
Please reply in the above mentioned thread and not here.

Because the AI is so poor
This is one of the biggest draw backs of conclave. The AI is not able to use Favors, Laws, the new education system, the threat system, NAP and alliances in a reasonable way. They instituted all this shiny new features without teaching the AI to handle them.
 
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Rognvaldr19

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The biggest mistake is that as a member of your liege's council the game decides how you vote on things. How could anyone think that that was a good idea?

What? I always choose on what I vote for. It's only automatic (to stop the player flip-flopping) if you don't choose or owe someone a favour.
 
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kvk

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I miss the old education system though :(
 
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DàbiànLājīdàrén

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People wanted more difficulty because "map painting," so Paradox implemented more mechanics to make internal management more difficult. For experienced players this was simply an "annoyance," for those who liked map painting this "broke" the game, for the casuals this dlc made the game too "micro managey." For everyone else it's ok.
 
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Robert II

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People wanted more difficulty because "map painting," so Paradox implemented more mechanics to make internal management more difficult. For experienced players this was simply an "annoyance," for those who liked map painting this "broke" the game, for the casuals this dlc made the game too "micro managey." For everyone else it's ok.

Wait who's left?
 
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Legionary Guard

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Alfy

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I'm a role-player, I couldn't care less for map painting, I did not care for the patch. Why would people think the patch did not affect role-players? I mean sure, you can be a role-player and not care about historicity, but SRs kind of hurt those who cared about both...
 
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I'm a role-player, I couldn't care less for map painting, I did not care for the patch. Why would people think the patch did not affect role-players? I mean sure, you can be a role-player and not care about historicity, but SRs kind of hurt those who cared about both...

SR >> yoyo war...
 
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Humanoid Typhoon

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SR >> yoyo war...

Totally agree. Shattered Retreat is a welcome addition because it has changed wars from;

Find Army -> Fight-> Move 1 province over -> Fight -> Repeat until enemy army is wiped out -> Siege to fill in Warscore;

To a much more strategically engaging experience that you can approach in multiple ways.
 

Robert II

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Totally agree. Shattered Retreat is a welcome addition because it has changed wars from;

Find Army -> Fight-> Move 1 province over -> Fight -> Repeat until enemy army is wiped out -> Siege to fill in Warscore;

To a much more strategically engaging experience that you can approach in multiple ways.

Ha.
 
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DàbiànLājīdàrén

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I'm a role-player, I couldn't care less for map painting, I did not care for the patch. Why would people think the patch did not affect role-players? I mean sure, you can be a role-player and not care about historicity, but SRs kind of hurt those who cared about both...

Ya, I forgot those who get angry over Paradox changing "historical facts" because they like to believe they're professional historians but really they just call whatever change they don't like "HISTORICALLY INACCURATE," but really their entire knowledge base comes from pop history books they read in high school or whatever first year college course they took on secret medieval industrialization in the Balkans or something similar. There's that demographic as well. Thanks for reminding me.
 
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Alfy

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Ya, I forgot those who get angry over Paradox changing "historical facts" because they like to believe they're professional historians but really they just call whatever change they don't like "HISTORICALLY INACCURATE," but really their entire knowledge base comes from pop history books they read in high school or whatever first year college course they took on secret medieval industrialization in the Balkans or something similar. There's that demographic as well. Thanks for reminding me.

Sure, you know everything about people through a couple of posts you believe you understood on these forums, and you're not being dismissive nor overly passive/aggressive at all. No wonder you're on probation.
 
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