I'd probably call myself a Social Liberal or Social Democrat, to me there's worse ideologies than Communism. But from a practical point of view, I just don't get how to play as a nation with Full Central Planning and Full Drafted Army. Just hate keeping outdated units, whether you continue to pay their upkeep and reinforcements or scrap them and build fresh, it all just seems so wasteful.
So, I've only had a few games as the USSR and usually end up trying to change them.
My most recent game was surprisingly successful.
To start with, I put on the "frustrated expansionist outlook" national idea. This gives you a full set of dissent reduction modifiers, you can now reduce by 0.19 per day! In addition, because you are full closed society (and start off fully authoritarian) civil expenses are quite low. Even when maxed, consumer goods production is still less than a third of your total. Being fully Hawk would help even further. You start halfway but a few independence guarantees and scripted events can max out the Interventionism and Defence Lobby. Also, you make a lot of money from trade. When dissent reduces your IC - you have more unused resources to sell. Finally, your huge unused manpower pool earns money that isn't affected by dissent.
So , you can make a LOT of slider moves as USSR, and not have it affect you too badly. I rushed towards Democracy until I became a Social Democrat government. The officer purge event never fired, it must be linked to autocratic governance. Once "Uncle Joe" was gone, a policy event helped us further along the way.
I also, on day one, got rid of all of the armed forces, with the exception of interceptors, mountain and motorised infantry. I wanted to see if it was possible to stop Germany without ordinary INF. By December 1940 we had full Standing army, full hawk, full interventionism and 2 notches away from full Free Market.
I never got to find out if I could turn back the Germans because they opted to do Sealion instead. But we had 10 modern moto/mech inf per province on our border by the start of the war, 15 interceptor wings, and a second line near Moscow consisting of our mountain inf.
So, I've only had a few games as the USSR and usually end up trying to change them.
My most recent game was surprisingly successful.
To start with, I put on the "frustrated expansionist outlook" national idea. This gives you a full set of dissent reduction modifiers, you can now reduce by 0.19 per day! In addition, because you are full closed society (and start off fully authoritarian) civil expenses are quite low. Even when maxed, consumer goods production is still less than a third of your total. Being fully Hawk would help even further. You start halfway but a few independence guarantees and scripted events can max out the Interventionism and Defence Lobby. Also, you make a lot of money from trade. When dissent reduces your IC - you have more unused resources to sell. Finally, your huge unused manpower pool earns money that isn't affected by dissent.
So , you can make a LOT of slider moves as USSR, and not have it affect you too badly. I rushed towards Democracy until I became a Social Democrat government. The officer purge event never fired, it must be linked to autocratic governance. Once "Uncle Joe" was gone, a policy event helped us further along the way.
I also, on day one, got rid of all of the armed forces, with the exception of interceptors, mountain and motorised infantry. I wanted to see if it was possible to stop Germany without ordinary INF. By December 1940 we had full Standing army, full hawk, full interventionism and 2 notches away from full Free Market.
I never got to find out if I could turn back the Germans because they opted to do Sealion instead. But we had 10 modern moto/mech inf per province on our border by the start of the war, 15 interceptor wings, and a second line near Moscow consisting of our mountain inf.