I am quite new to the forums and generally just play the game happily without any real world interaction. After reading through a lot of the threads here and on Reddit plus youtube videos, it seems to me that I play in a manner the majority don't play.
It appears that most people play on high speeds with the goal of conquering as much of the world as they can in the shortest amount of time possible. I always felt the game itself worked better when played at speed 1 only focusing on a stable happy court. The AI and the game in general seemed to work better with a less aggressive human player.
What I am wondering is if the game should have been so open in it's concepts. Normally, I would applaud an open game with many different options, but I do wonder if CK2 development has suffered because of this. Some have stated that EU and CK should be very very different games, but then they play them in the same way...aggressive conquest.
Should CK3 therefore state very clearly at the beginning what it wants to be and stick to that value rather than trying to appease everybody? Should it decide if it wants to be more focused on the characters rather than conquest? Should its focus be on kingdom building? All design decisions would then be made with that goal in mind. I raise these questions because I think it is very difficult for the game too balance both objectives equally.
I would like to add that I am not criticizing anybody's game playing style as the game is open about how you play and of course people can play however they want. I am just interested in how people approach the game and what they want from the CK series. I also understand it is a game, and many people restart or reload after losing one battle simply too enhance the enjoyment of the game for themselves.
I am also not criticizing the vision of the CK2 Dev team as I love this game. I am more asking what the next step should be.
It would be no surprise to anybody that I am on the side of fleshed out characters, a lot of interaction, court and vassal management, with it being very difficult to take land. The end goal for me is that the dynasty survives and only prospers when everything lines up perfectly for it to do so.
It appears that most people play on high speeds with the goal of conquering as much of the world as they can in the shortest amount of time possible. I always felt the game itself worked better when played at speed 1 only focusing on a stable happy court. The AI and the game in general seemed to work better with a less aggressive human player.
What I am wondering is if the game should have been so open in it's concepts. Normally, I would applaud an open game with many different options, but I do wonder if CK2 development has suffered because of this. Some have stated that EU and CK should be very very different games, but then they play them in the same way...aggressive conquest.
Should CK3 therefore state very clearly at the beginning what it wants to be and stick to that value rather than trying to appease everybody? Should it decide if it wants to be more focused on the characters rather than conquest? Should its focus be on kingdom building? All design decisions would then be made with that goal in mind. I raise these questions because I think it is very difficult for the game too balance both objectives equally.
I would like to add that I am not criticizing anybody's game playing style as the game is open about how you play and of course people can play however they want. I am just interested in how people approach the game and what they want from the CK series. I also understand it is a game, and many people restart or reload after losing one battle simply too enhance the enjoyment of the game for themselves.
I am also not criticizing the vision of the CK2 Dev team as I love this game. I am more asking what the next step should be.
It would be no surprise to anybody that I am on the side of fleshed out characters, a lot of interaction, court and vassal management, with it being very difficult to take land. The end goal for me is that the dynasty survives and only prospers when everything lines up perfectly for it to do so.
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