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YuriiH

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Well, it's been a rather long time since I have touched CK2.
Some DLCs and patches already came out, so with a hope I ask, whether the developers changed anything to remove lagging in later game?

As I recall, the issue arose from the geometrically increasing courts, and introducing Black Deaths did not solve the problem much.

UPD. What version do you recommend to avoid lagging as much as possible?
 
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Robert II

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Yes it's worse than ever. It's what happens when you keep adding stuff that was never intended it starts to buckle.
 
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kmh42

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On my primary PC I notice a little more lag in late-game but it didn't bugged me. I played a 867-1453 and a 1066-1453 game with the recent patch.
 

Alfy

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... And for me performance becomes horrendous in the late game.

So yeah, you're mileage will vary. Obviously, anything pre-RoI works much better, but you're missing on a lot content. There are also a few performance mods out there that will remove India or flatten the terrain, but honestly they'll mostly help if you have issues from the get go and will not do as much for end of game lag. I'll let someone else tell you if there's any patch that works any better than another post-RoI, I certainly haven't noticed.
 
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Dragatus

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It also depends how much you blob. More blobbing leads to more lag. That said, I still found the game playable in the 15th century with near complete world conquest.
 
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Bernard95

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Your mileage is always going to vary based on your exact hardware setup and some other factors such as blobbing, patch level, and mods. At least with my 4GHz Core i7, I can definitely handle a 1066-1454 run with barely any lag until the last 50-75 years or so. For most people though, you're probably going to get something like 150-200yrs before things start to lag. If need be, you can always roll back to one of the pre-India patches such as 1.11 or 2.04 using Steam Betas. 1.11 especially is said to be blazing fast in comparison to today's 2.5.2, though you are going all the way back to the Old Gods (it's either that or Sons of Abraham) timeframe. Your other option is to remove India via mods- currently there's one updated for the current version on the CK2 Nexus.
 
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Zhetone

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I can run the latest games on my processor but CK2 stresses it.

If I use a mod to get rid of India though, the game runs smooth and perfectly.

That's where the problem is - too many characters for the engine to handle properly.
 
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Kaelic

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I'd like to see them make some serious optimisation efforts for the game in the next major patch. Seriously, just devote a good experienced engineer on it and get it done!
 
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Dragatus

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Next DLC should improve optimization in a roundabout way. It'll suppsoedly make the black death more deadly so it'll kill off more characters and that in turn will improve performance.
 

Sernista

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At some level this is unavoidable. More characters acting will always mean a slower game, no matter how sharp the coding is, because there's just more work to be done. That means the late game will always be slower than the early, unless you have massive population funnels of some sort. As to whether the late game (or even early game) is playable, that's all down to your hardware. I'm of the understanding that single core processor power is the biggest determinant, but I haven't looked to far into it.
 

Alfy

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Yes, single core processor, and memory above 4GB isn't much of a factor, as Clausewitz is 32bits. This is a big issue, as a lot of modern machines are just built differently, which means one can have what would be considered a very reasonable rig by today's standard and still encounter major lag when playing CK2. And it's probably not going to get any better with some of the content of the next DLC (details of scarring and maiming? If that comes up a lot, expect a bunch more data to be tracked...).
 
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Alfy

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Interesting: in another thread, Moah (a dev) says CK2 is already multicored and threaded. I've always been under the impression that single core performance was the most important factor in running CK2 properly. Sure, it might still be the case if the game makes only limited usage of multicores, but I inferred the game was running on a single core.

He also indicates that memory usage is below 4GB: I'll have to recheck the data I get when I run the game on my rig, but seing as he's a dev, I see no reason to doubt him. In that case, I don't see how having an engine limited to 32 bits addressing affects performance in any way.

So I got quite a few things wrong in my posts here, and I apologise for that, although the conclusion is still the same: the game is creaking under it's weight.
 
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