Yeah. You asked for a situation, I gave one. This is a thread about cav being viable, I didn't think it was a question of whether it was viable in 1615 or 1780 or 1820 only.Are you using a example in 1444 when cannons arent even avaliable?
Yeah. You asked for a situation, I gave one. This is a thread about cav being viable, I didn't think it was a question of whether it was viable in 1615 or 1780 or 1820 only.Are you using a example in 1444 when cannons arent even avaliable?
cavs don't replace cannons, no idea why you are comparing between the twoAre you using a example in 1444 when cannons arent even avaliable?
Mercs have generally made everything that affects manpower become more important. It's also made damage dealt/received modifiers more important.In my opinion cavalry became more relevant with the introduction of mercenary companies, especially manpowerwise. Before the companies got into the game all of my mid-late game infantry was made of mercenary regiments making manpower irrelevant.
Let's say you're an OPM and you're going to war with 3 other OPMs. You have 7k force limit but build up to 13k going way over force limit. They have 18k units between them. In my mind you would want to rush one of the OPMs and try to wipe it before the other 2 guys join in. Then you leave 1 unit on the fort, not trying to siege it but block them from building new units while you try to wipe the other 2 guys 12k vs 12k. You want a stronger 12k than them unless you plan to save scum until you win the dice game.
In the attached file, for each tech group's Infantry VS Cavalry, dice 9, comparison chart, if the A-B value for morale is lower than -0.5, I think it's safe to say that cavalry is significantly stronger than infantry based on comparisons with simulation results. Whether it would be worth the cost and hassle would depend on your in-game situation.But OP only examined Western units, for now. It would indeed be very interesting to see numbers about other Tech Groups.
Thank you, I will have a look at it.In the attached file, for each tech group's Infantry VS Cavalry, dice 9, comparison chart, if the A-B value for morale is lower than -0.5, I think it's safe to say that cavalry is significantly stronger than infantry based on comparisons with simulation results. Whether it would be worth the cost and hassle would depend on your in-game situation.
Thank you, I will have a look at it.
One more little trick I recently discovered. Well, probably re-inventing the wheel once more.
Rebels of my nation get my values and unit types. If I choose for Cav the worst possible from Tech 1, Rebel Cav will be as weak as possible.
But as I don't have any Cav, I am not weakening myself.
View attachment 661649
as an opm why are you not calling allies to war, or joing a war via enforce peace? you'd also wanna just whitepeace the non co beligernetsLet's say you're an OPM and you're going to war with 3 other OPMs. You have 7k force limit but build up to 13k going way over force limit. They have 18k units between them. In my mind you would want to rush one of the OPMs and try to wipe it before the other 2 guys join in. Then you leave 1 unit on the fort, not trying to siege it but block them from building new units while you try to wipe the other 2 guys 12k vs 12k. You want a stronger 12k than them unless you plan to save scum until you win the dice game.
I know mughals get 50% off artillery with age bonus, but is it really worth it to have 10k that early on?Thank you, I will have a look at it.
One more little trick I recently discovered. Well, probably re-inventing the wheel once more.
Rebels of my nation get my values and unit types. If I choose for Cav the worst possible from Tech 1, Rebel Cav will be as weak as possible.
But as I don't have any Cav, I am not weakening myself.
View attachment 661649
I know mughals get 50% off artillery with age bonus, but is it really worth it to have 10k that early on?
Yeah if you want to micro it you can change all your units to trash and then change them back before you engage. It makes less of a difference than you'd think, though.Thank you, I will have a look at it.
One more little trick I recently discovered. Well, probably re-inventing the wheel once more.
Rebels of my nation get my values and unit types. If I choose for Cav the worst possible from Tech 1, Rebel Cav will be as weak as possible.
But as I don't have any Cav, I am not weakening myself.
View attachment 661649
shrugas an opm why are you not calling allies to war, or joing a war via enforce peace? you'd also wanna just whitepeace the non co beligernets
If you haven't tried Poland, they are like hordes in some ways when discussing cavalry. They are one of EU4's many, many edge-cases. But they are actually more formidable in some ways when it comes to horses.I have (almost) no experience with Hordes, so what would be the break even point,
Rebels of my nation get my values and unit types. If I choose for Cav the worst possible from Tech 1, Rebel Cav will be as weak as possible.
But as I don't have any Cav, I am not weakening myself.
My game is still on 1.29.6, so I don't know about 1.30.I was under the impression that they made rebels use best troop type available rather than what player has selected due to this quite a number of patches ago?
My game is still on 1.29.6, so I don't know about 1.30.