Is Carrier Airwing Experience Working?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

STABBY5

Lt. General
58 Badges
Feb 13, 2016
1.257
1.145
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: La Resistance
  • Prison Architect
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV
  • Stellaris: Necroids
  • Victoria 2
  • Battle for Bosporus
  • Stellaris: Nemesis
  • War of the Roses
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
Do carrier planes gain expectance in carrier missions? I have never seen them gain any experience even in large battles where they take no losses. I'd really like to be able to level up my naval bombers or at least keep them at trained.
 

shachazhul

Corporal
14 Badges
Sep 12, 2020
44
70
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
From my experience - no. I always send carrier air wings to training after big battles because they lose so much XP without gaining it. But at the same time their home carriers earn a lot of it, even the kills made by planes are recorded as the ones made by carrier.
 

STABBY5

Lt. General
58 Badges
Feb 13, 2016
1.257
1.145
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: La Resistance
  • Prison Architect
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV
  • Stellaris: Necroids
  • Victoria 2
  • Battle for Bosporus
  • Stellaris: Nemesis
  • War of the Roses
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
From my experience - no. I always send carrier air wings to training after big battles because they lose so much XP without gaining it. But at the same time their home carriers earn a lot of it, even the kills made by planes are recorded as the ones made by carrier.
Yeah, I have to keep other air wings of carrier planes and cycle them out due to losses. It's bothersome to manage.
 

Harin

General
53 Badges
Jun 8, 2012
1.800
4.035
  • Crusader Kings II
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Victoria 2
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Pride of Nations
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler 2020
  • Sword of the Stars
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
It would be nice if the player could set up a pool of planes to train new pilots. In this pool the accident rate would be very high, just like they were during the war, but once a pilot is trained to a level the player chooses, the pilot is automatically sent to airwings that need pilots, including carrier air wings.

This would reduce a lot of micromanaging, but still keep the player in control of how much training he is willing to pay for.
 
  • 1Like
Reactions:

Hoi Neuling

General
38 Badges
Aug 30, 2012
2.059
639
  • Hearts of Iron III
  • Hearts of Iron IV: La Resistance
  • BATTLETECH - Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Apocalypse
  • Stellaris: Federations
  • Battle for Bosporus
  • Empire of Sin
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • 500k Club
  • Stellaris
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Galaxy Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Darkest Hour
  • King Arthur II
  • BATTLETECH: Season pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Arsenal of Democracy
Harin I aggree with you that if there is a better solution for the Training I would see it in the Game. But not with a to complex micromanagement.

Before a better Solution comes, the existing Training for the Airsquads, Army and Navy is the best for the moment. It´s easy, not complex and stop gaining XP if the maximum Training is reached. The only Problem is that the Pilots still flying after they reached the maximum Training level (exactly the same with the Navy) and not stopping training like in the Army after the full Training is reached.
 
Last edited:
  • 1
Reactions:

Anaraxes

Lt. General
51 Badges
Jun 22, 2012
1.407
1.429
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Age of Wonders III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
It would be nice if the player could set up a pool of planes to train new pilots.
The current interface lets you do something similar.

- You have a bunch of carriers with (let's say) wings of 20-50 planes of various types

Make your replacement pool:
- Make a big wing of carrier planes on your favorite land base (200 planes, 1000 planes, whatever you think you'll need).
- Train them by flying Pilot Exercises (which of course costs accidents and fuel)

Some carrier wing takes a lot of losses and so loses experience with its untrained replacements, so:
Method 1:
- Use the "Reorganize Air Wing" button on your trained reserve wing; move out the 20-50 replacements you need for a new wing. The new wing keeps the training level of the big training wing.
- send that wing to the carrier
- return the damaged and now undertrained wing to your land base; select both it and the training wing, and click the Merge Air Wings button. This saves the remaining trained pilots of the damaged wing, though it gets averaged into the training wing's experience level.

Method 2:
- Use the "Reorganize Air Wing" button on your reserve wing to pick out the number of replacements you need for the damaged wing (4 planes, 27 planes, whatever)
- Fly the replacements to the carrier
- Select the damaged wing and replacement wing, and Merge on the carrier. Training is in between the damaged and replacement training levels, depending on their relative sizes.

Method 2 is fussier, in that you have to count out exact replacement counts, not to mention doing this before the damaged wing picks up its automatic replacements. Method 1 is a bit simpler. It might also require ace reassignment (though honestly I rarely care about those).

Method 3 would be to create a bunch of little wings of the appropriate size rather than one big training wing, so they're all ready to fly out to the carrier when needed. That saves the effort of picking out replacements when a wing is damaged, but means you have many tiny wings on your training base. Also depends on fairly consistent wing sizes, while early carriers tend to be a motley collection of deck capacities. So, choose your least unfavorite bit of management.

A new pilot training feature would only need to automate the "pick out replacements and send them to the damaged wing" part. It might easily fit into the existing interface if it were coded to take replacement pilots from any air wing marked as Reserve (as opposed to taking them straight out of the manpower pool, thus having them completely untrained). Or you could add more interface to have a special training pool wing that didn't do anything but automatically run pilot exercise missions. I'd probably like the Reserve wing version, because pressing student pilots into actual service was a real thing that happened, and so would make a legitimate player choice -- field more pilots now in your desperate hour by sending the student wings to the front, or keep training them for a better force later?

As long as we're wishing, I'd like to be able to set carrier wings on carriers to "PIlot Exercises" even while the carrier is in port. Yes, real training would need at least a few hours at sea -- but not all the hours have to be at sea. You can pull the carriers out of their fleet to save fuel when you send the lone carriers out one sea province just to avoid the "can't do carrier missions in port" message, but that gets back to lots of annoying micromanagement. Or you can move the carrier wing to a land base; reasonable enough as a mechanical copy of the actual process, but it'd be easier just to let carrier planes fly "from the carrier" while in port. Can't stand that idea for the combat missions (carriers do need to be moving to get their planes some headwind), then allow it only for the Pilot Exercises mission.
 
Last edited:
  • 1
Reactions:

Harin

General
53 Badges
Jun 8, 2012
1.800
4.035
  • Crusader Kings II
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Victoria 2
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Pride of Nations
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler 2020
  • Sword of the Stars
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
The current interface lets you do something similar.

- You have a bunch of carriers with (let's say) wings of 20-50 planes of various types

Make your replacement pool:
- Make a big wing of carrier planes on your favorite land base
- Train them by flying Pilot Exercises (which of course costs accidents and fuel)

Some carrier wing takes a lot of losses and so loses experience with its untrained replacements, so:
Method 1:
- Use the "Reorganize Air Wing" button on your trained reserve wing; move out the 20-50 replacements you need for a new wing
- send that wing to the carrier
- return the damaged and now undertrained wing to your land base; select both it and the training wing, and click the Merge Air Wings button.

Method 2:
- Use the "Reorganize Air Wing" button on your reserve wing to pick out the number of replacements you need for the damaged wing
- Fly the replacements to the carrier
- Select the damaged wing and replacement wing, and Merge

Method 2 is fussier, in that you have to count out exact replacement counts, not to mention doing this before the damaged wing picks up its automatic replacements. Method 1 is a bit simpler. It might also require ace reassignment (though honestly I rarely care about those).

Method 3 would be to create a bunch of little wings of the appropriate size rather than one big training wing, so they're all ready to fly out to the carrier when needed. That saves the effort of picking out replacements when a wing is damaged, but means you have many tiny wings on your training base. Also depends on fairly consistent wing sizes, while early carriers tend to be a motley collection of deck capacities. So, choose your least unfavorite bit of management.

A new pilot training feature would only need to automate the "pick out replacements and send them to the damaged wing" part. It might easily fit into the existing interface if it were coded to take replacement pilots from any air wing marked as Reserve (as opposed to taking them straight out of the manpower pool, thus having them completely untrained). Or you could add more interface to have a special training pool wing that didn't do anything but automatically run pilot exercise missions. I'd probably like the Reserve wing version, because pressing student pilots into actual service was a real thing that happened, and so would make a legitimate player choice -- field more pilots now in your desperate hour, or keep training them for a better force later?

As long as we're wishing, I'd like to be able to set carrier wings on carriers to "PIlot Exercises" even while the carrier is in port. Yes, real training would need at least a few hours at sea -- but not all the hours have to be at sea. You can pull the carriers out of their fleet to save fuel when you send the lone carriers out one sea province just to avoid the "can't do carrier missions in port" message, but that gets back to lots of annoying micromanagement. Or you can move the carrier wing to a land base; reasonable enough as a mechanical copy of the actual process, but it'd be easier just to let carrier planes fly "from the carrier" while in port. Can't stand that idea for the combat missions (carriers do need to be moving to get their planes some headwind), then allow it only for the Pilot Exercises mission.

Very helpful and good suggestions for improvements to the current system.