Do carrier planes gain expectance in carrier missions? I have never seen them gain any experience even in large battles where they take no losses. I'd really like to be able to level up my naval bombers or at least keep them at trained.
Yeah, I have to keep other air wings of carrier planes and cycle them out due to losses. It's bothersome to manage.From my experience - no. I always send carrier air wings to training after big battles because they lose so much XP without gaining it. But at the same time their home carriers earn a lot of it, even the kills made by planes are recorded as the ones made by carrier.
The current interface lets you do something similar.It would be nice if the player could set up a pool of planes to train new pilots.
The current interface lets you do something similar.
- You have a bunch of carriers with (let's say) wings of 20-50 planes of various types
Make your replacement pool:
- Make a big wing of carrier planes on your favorite land base
- Train them by flying Pilot Exercises (which of course costs accidents and fuel)
Some carrier wing takes a lot of losses and so loses experience with its untrained replacements, so:
Method 1:
- Use the "Reorganize Air Wing" button on your trained reserve wing; move out the 20-50 replacements you need for a new wing
- send that wing to the carrier
- return the damaged and now undertrained wing to your land base; select both it and the training wing, and click the Merge Air Wings button.
Method 2:
- Use the "Reorganize Air Wing" button on your reserve wing to pick out the number of replacements you need for the damaged wing
- Fly the replacements to the carrier
- Select the damaged wing and replacement wing, and Merge
Method 2 is fussier, in that you have to count out exact replacement counts, not to mention doing this before the damaged wing picks up its automatic replacements. Method 1 is a bit simpler. It might also require ace reassignment (though honestly I rarely care about those).
Method 3 would be to create a bunch of little wings of the appropriate size rather than one big training wing, so they're all ready to fly out to the carrier when needed. That saves the effort of picking out replacements when a wing is damaged, but means you have many tiny wings on your training base. Also depends on fairly consistent wing sizes, while early carriers tend to be a motley collection of deck capacities. So, choose your least unfavorite bit of management.
A new pilot training feature would only need to automate the "pick out replacements and send them to the damaged wing" part. It might easily fit into the existing interface if it were coded to take replacement pilots from any air wing marked as Reserve (as opposed to taking them straight out of the manpower pool, thus having them completely untrained). Or you could add more interface to have a special training pool wing that didn't do anything but automatically run pilot exercise missions. I'd probably like the Reserve wing version, because pressing student pilots into actual service was a real thing that happened, and so would make a legitimate player choice -- field more pilots now in your desperate hour, or keep training them for a better force later?
As long as we're wishing, I'd like to be able to set carrier wings on carriers to "PIlot Exercises" even while the carrier is in port. Yes, real training would need at least a few hours at sea -- but not all the hours have to be at sea. You can pull the carriers out of their fleet to save fuel when you send the lone carriers out one sea province just to avoid the "can't do carrier missions in port" message, but that gets back to lots of annoying micromanagement. Or you can move the carrier wing to a land base; reasonable enough as a mechanical copy of the actual process, but it'd be easier just to let carrier planes fly "from the carrier" while in port. Can't stand that idea for the combat missions (carriers do need to be moving to get their planes some headwind), then allow it only for the Pilot Exercises mission.