Paradox has only developed one game in all this time -EU all the rest are just slight tweeks on that UI/Ruleset. I'm not sure how Warlcok would work there.
Have you played any of the 4 core titles theyve made?
Paradox has only developed one game in all this time -EU all the rest are just slight tweeks on that UI/Ruleset. I'm not sure how Warlcok would work there.
You've never played Crusader KingsParadox has only developed one game in all this time -EU all the rest are just slight tweeks on that UI/Ruleset. I'm not sure how Warlcok would work there.
It's the same ENGINE, yes. But they are totally different games... How many games are there with the Source or the Unreal engines for example? Do you only buy one of them each because the rest play all the same anyways?
No because while games may use the same engine usually the games are very different or even different genre. Victoria, Ck, EU,ect ect is the same game but the information you have access to is just displayed differently or withheld. They did the same thing with Crusader kings to make Sendoku.
At least with EA sports NHL 90,91,92,93, etc etc are honest in that are updating the graphics and team rosters (though they cant get away with that anymore since games are online) With Paradox they are just selling you the same product with some of the game rules tweeked..its like the Warlock DLC - the game was originally produced with all the content and all they did is sell you access to what you already own. I personally dont like that way of doing business but Paradox has based its existence on it.
If it looks like a duck..and quacks like a duck..heh. Regardless I dont think paradox has the skill set for a warlock-like game. Thats why they are hiring outside. The paradox developers seems to be more data types while games like warlock require more arcade 2d/3d skills. I'm not sure what the professional term for that it ..but not all doctors are dentists.I think maybe youre sensing a similarity between look and feel. But thats just the basic engine being used for all of them..
Well, from my own perspective, regardless of how easy it would be to adapt Paradox's engine to emulate Warlock, I think that games like Hearts of Iron or Europa Universalis are in some respects closer to what I'd like a grand-strategy game set in Ardania to be (i.e, sort of a quasi-disney-esque version of A Game of Thrones.) Y'know, with squabbling noble houses vying for influence under a weak central monarchy, individualised ruler personalities and lines of descent, economic verisimilitude and historical detail, social and religious tech trees, etc. etc. etc.I believe your definition of "tweaked" may not be what the dictionary defines it as. I certainly dont see the differences between those four basic games, as tweaking. Sure the base game engine may be the same, but there is enough customization between each game to be different...
So, a ratwoman harlot? xDMore of a Lab rat than a town Harlot IMHO. A whole slew of "experimental" games were set in Ardania, by experimental, I mean things outside Paradox's usual expertise.
I am pretty tolerant on this policy, because they will probably come up with something good eventually.