well, I did (and still do) appreciate thisStrager said:I loved the HOI2 tech system, although it was a little over encumbered and until Armageddon it was all nation-specific (certain tech teams for certain nations)
some examples ?A game that would be radically different while remaining still an EU style game would be almost a complete remake of every major system. NOTHING execpt for the engine itself should be brought over. Every concept should be re-designed.
strange that I juste made another game yesterdayEU2 (...) and lost its appeal VERY quickly.
EU3 has its own flaws. Despite being atrociously buggy (even after all the patching),
any proposition ?EU3s 2 other major flaw was shared by most Paradox games in some form (including EU2) - The first is Badboy/Reputation/Stability -- While there NEEDS to be a mechanic to keep people from going on conquoring sprees all the time, the system currently employed is so horribly portrayed that it alone almost caused me not to purchase NAx (seeing as they did nothing to fix it).
well, I'm busy enough during wartimes, thanks, now maybe the management during peacetime is a bit dull in HoI/DD, but you'd recognize that WW2 was not precisely a peace time. Now for EU, you have some colonization to do and also keeping the merchants in the CoT and watching any opportunity to win the next war against your neighbours or prevent them to win their wars (yes I like paying the ennemies of my ennemyThe other major flaw in the series is the lack of anything substantial to do during peacetime (and just barely more during wartime). - CK didn't suffer from this as much, nor did Vicky, but EU2, EU3, and Hoi2 all suffered from it enough to make up for that..
isn't there enough ? It already has been discussed ad nauseam but, you, who is complaining to have nothing to do during peacetime, would surely enjoy building all these buildings !There needs to be MANY more buildings to build
there are interests to be gained ?All your money should go to your bank, and the concept of interest should be dropped
at last a propositionduring war time you should be able to assign your units to formations, and (like in HoI2) order your units to "dig in" when defending.
So, to apply to Rome, should we consider the roman ability to build wood fortifications during campaigns. What of the other cultures ? It seems to me a bit specific to the roman army...