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unmerged(85682)

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For those of you who have been following the Rome development from the early stages, can anyone clue me in on what is any different from the EUIII game other than the superficial? I have this fear that this game will just replicate EUIII with a Roman face, which while I love that era, I doubt will get me much interested in the game.
 

Rommel22

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So far it is looking good, you have to remember it is still in Alpha stage, so it is still being developed and only 1 Dev diary has been posted.
 

unmerged(22461)

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Don't confuse the graphics with the game. They are only using EU3 as a base in the way that EU2 was used as a base for HoI 1&2, CK, and Victoria. Each of these games is radically different from EU2, I've seen no reason to make me believe that Paradox will put less effort into making Rome fundamentally different from EU3 than they put into making the above mentioned games different from EU2.
 

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From the screenshots, it seems to have EU-style stability, money and manpower. These traits may, however, work very differently from how they did in EU3. In short, we have very little knowledge of how the gameplay will be.
 

Veldmaarschalk

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F. Cornelius said:
For those of you who have been following the Rome development from the early stages, can anyone clue me in on what is any different from the EUIII game other than the superficial? I have this fear that this game will just replicate EUIII with a Roman face, which while I love that era, I doubt will get me much interested in the game.

Well one major difference will be that it is much more character-driven a la CK.

See also this thread
 

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F. Cornelius said:
For those of you who have been following the Rome development from the early stages, can anyone clue me in on what is any different from the EUIII game other than the superficial? I have this fear that this game will just replicate EUIII with a Roman face, which while I love that era, I doubt will get me much interested in the game.

same fear here.
the character system can be a nice addition IF they are worth for something more than naming the "grey emminence" from time to time.
 

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Writing Wraith said:
Don't confuse the graphics with the game. They are only using EU3 as a base in the way that EU2 was used as a base for HoI 1&2, CK, and Victoria. Each of these games is radically different from EU2, I've seen no reason to make me believe that Paradox will put less effort into making Rome fundamentally different from EU3 than they put into making the above mentioned games different from EU2.

They (HOI, icky-vicky, etc.)really weren't THAT radically different. -- that being said because of some of the inert flaws in EU3 (even so EU3 is still a great game) -- they are going to need to put at least twice as much effort into making this game good as they did Vicky, HOI, CK etc.
 

alvaro

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just remembered that johan commented that some pop-thing were going to be introduced in the game. that can make Rome have big differences and make game playing a bit more political.
 

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Strager said:
They (HOI, icky-vicky, etc.)really weren't THAT radically different. -- that being said because of some of the inert flaws in EU3 (even so EU3 is still a great game) -- they are going to need to put at least twice as much effort into making this game good as they did Vicky, HOI, CK etc.
I would say that 'radically' is a subjective term, but going on the great differences between the games, I'm pretty confident Rome wouldn't be EU with new skins and different numbering systems for the years.

In fact, each of those games had their own unique traits to it (for e.g. Vicky with its POP system that allows immigration and affects so many things, industrial daisy chains and ideologies playing a part) that I'm hoping the trend continues with Rome.

cheers
 

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KAding said:
Except that this is called "Europa Universalis: Rome". Which does suggest that it will be more similar to EU3 than Vic/Hoi were to EU2?

Or it could be that they're trying to build brand recognition on that. We'll just have to wait and see...

According to the Johan Quote Repository thread though, it seems that at the very least, there'll be population discernment - slaves, freemen and citizens. That hopefully adds a whole new angle.

cheerss
 

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minority said:
Or it could be that they're trying to build brand recognition on that. We'll just have to wait and see...

This is my belief (and hope) as well.

minority said:
According to the Johan Quote Repository thread though, it seems that at the very least, there'll be population discernment - slaves, freemen and citizens. That hopefully adds a whole new angle.

Provided it goes beyond the CK model in this area.
 

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Gothmog said:
Provided it goes beyond the CK model in this area.

well, I would hardly call CK system pop management. the CK system is just controlling revolts, money and manpower. Hopefully when Johan mentioned "POP" is something similar to POPs :confused: :p
 

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Supposed a completely different trading system. Long story short, no COTs.
 

unmerged(22461)

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Strager said:
They (HOI, icky-vicky, etc.)really weren't THAT radically different. -- that being said because of some of the inert flaws in EU3 (even so EU3 is still a great game) -- they are going to need to put at least twice as much effort into making this game good as they did Vicky, HOI, CK etc.

The Vicky pops system is totally different from anything in EU2, as is the system for politics, technological advance and production (though there are similarities between Vicky's military production and HoI's). HoI 2 has very different system for the modeling of warfare, production and technological advance. CK's character driven system and feudal structure are totally unlike anything in EU2. How are you defining radically different while remaining within the same genre?

What do you see as flaws in the EU3 system? How do they compare with the differences between EU2 and the other EU2 based Paradox games?
 

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KAding said:
Except that this is called "Europa Universalis: Rome". Which does suggest that it will be more similar to EU3 than Vic/Hoi were to EU2?

good point. They also seem to build the game from the EUIII system, as in the 1st development diary they showed the NI system only slightly different from the EUIII one., that's why I called it boring.

Trade system, technology and character development are set to be totally different though.
 

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KAding said:
Except that this is called "Europa Universalis: Rome". Which does suggest that it will be more similar to EU3 than Vic/Hoi were to EU2?
There are millions of iterations of "Rome" out there from games to television to film. It is brand-distinguishing.
 

Veldmaarschalk

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4AD said:
I just hope that AI will not cheat at all in this game , i will not buy if AI uses any cheat , already put EU3 CD in the closet for that reason.


The AI never cheats it just follows different rules, and those are the only rules it knows. Only human players can cheat.

I doubt you will find any game that has the same set of rules for a human and for the AI, so you probably won't be playing much games.
 

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Writing Wraith said:
The Vicky pops system is totally different from anything in EU2, as is the system for politics, technological advance and production (though there are similarities between Vicky's military production and HoI's). HoI 2 has very different system for the modeling of warfare, production and technological advance. CK's character driven system and feudal structure are totally unlike anything in EU2. How are you defining radically different while remaining within the same genre?

What do you see as flaws in the EU3 system? How do they compare with the differences between EU2 and the other EU2 based Paradox games?


Yes there are minor differences between EU2 and its spin offs. The POP system in vicky is a great example. It was still a minor difference however and the core idea of the game is still the same. The furthest from EU2 was CK with its dynastic simulation, but even that was only a medium sized difference.

I loved the HOI2 tech system, although it was a little over encumbered and until Armageddon it was all nation-specific (certain tech teams for certain nations) which made the game less fun. And in all actuality the entire tech system really didn't ADD too much to the game in the long run - it didn't make it SUBSTANTIALLY different than EU2.

A game that would be radically different while remaining still an EU style game would be almost a complete remake of every major system. NOTHING execpt for the engine itself should be brought over. Every concept should be re-designed.

Obviously i'm not expecting Rome to do this - but to call it anything other than small and medium changes to the EU3 format would be a sham - at least from what we've been shown so far. Its good they decided to call it EU:Rome instead of something different. It allows them to label it as a stand-alone expansion and thus keep many of the existing systems in place.

There were some major flaws in both EU2 and EU3 -- EU2 was too historically accurate, was out of date (engine wise) even before it was released (which ended up being a mixed curse- it helped pick up some sales, while hurting its chances with the graphics babies), and lost its appeal VERY quickly.

EU3 has its own flaws. Despite being atrociously buggy (even after all the patching), it picked up a lot of points for allowing history to diverge in many ways. Its easier to mod, yes still requires some deep knowledge to do anything short of making new events. The game needed things like a map editor for modders that was offically designed.

EU3s 2 other major flaw was shared by most Paradox games in some form (including EU2) - The first is Badboy/Reputation/Stability -- While there NEEDS to be a mechanic to keep people from going on conquoring sprees all the time, the system currently employed is so horribly portrayed that it alone almost caused me not to purchase NAx (seeing as they did nothing to fix it).

The other major flaw in the series is the lack of anything substantial to do during peacetime (and just barely more during wartime). - CK didn't suffer from this as much, nor did Vicky, but EU2, EU3, and Hoi2 all suffered from it enough to make up for that..

There needs to be MANY more buildings to build - and they need to be cheap enough that your always shuffling through territories deciding where to spend your money. All your money should go to your bank, and the concept of interest should be dropped- while realistic its a huge detractor from the game- during war time you should be able to assign your units to formations, and (like in HoI2) order your units to "dig in" when defending.