Is ai getting some kind of advantage in tactical combat at higher difficulties?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

PatrykJaron

Recruit
Feb 25, 2023
1
0
Hey guys,

At first, I played 2 games on normal difficulty mode and I noticed that armor/shields have dimishing returns. Basically, the more armor/shields you have, the less effective it becomes at reducing damage. Like, I remember that raising armor from 7 to 10 on my unit decrased repeating attack damage received only by 1, not 3. Its not like if you get combined 15 armor and shields, you'll get 15 damage reduction.

After 2 games I decided to start playing at higher ai difficulty level and then at turn 43 the time has come for first big fight at ai capital and... Guys, I rarely get pissed off because of the game, its completely not like me but after playing a few turns I just closed the battle. It felt so unfair thats completely insane. I was playing as void tech dvar vs amazon. It looked like my armor was MUCH worse at absorbing damage than enemy armor. My fully upgraded trenchers had 5 armor and 1 shields, they had 21/23 damage and when I attacked enemy unit with 5 armor I was doing 11 damage... that was like 11/13 damage reduction. My echo walker with 21 damage was attacking enemy psy fish with zero armor and 3 kinetic resistance for 11 damage. 10 damage reduction from just 3 resist? Its insane. Enemy huntresses didint even had 1 upgrade with damage, all was into armor/utility so they only had basic damage but still was hitting me for a lot through 5 armor and 1 shields. Im pretty sure it was like 7 damage per strike.

From the other hand, I remember very well fight against marauder army when my new hero had only 3 armor and enemy vanguard trooper was hitting him for 8 damage (reduced by 1 from 9 ). 3 armor = 1 damage reduction? o_O

I didn't ecountered something like this on normal difficulty. That was even too easy and thats why I decided to bump up difficulty. And while I enjoy some aspects of it, like ai is finally building higher tier units (at normal they had only t1 and basic secret tech units) and is using operations how it should this what I described looks really strange... Like ai was getting insane tactical combat boosts which makes the game unplayable. In Total War series for example, there was a battle difficulty option and higher levels were providing ai units with "invisible" combat boosts. Like if you tried to attack enemy ai unit on legendary difficulty with same unit, enemy unit would win easily because of this advantages.

I dont know what to think about this. I'll test it some more but if I'll have to choose to play too easy game on normal or too unfair on higher I'll probably just stop playimng at all and wait for AOW4.

Edit:
Outdated topic. I found out that armor gives much more resistance against single target attacks than against repeating ones. Topic can be deleted.
 
Last edited: