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perafilozof

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I am asking because the agriculture raw food production buildings like farms and fields see to not be able to satisfy even a few food producing industry buildings.

They all(food processing industry buildings) end up importing agricultural products from the outside.

Also, what exactly is the industry chain when it comes to agriculture industry? What is imported, what is produced who uses those goods?
 

DCT1080

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I kind of imagine that the agri industry imports seeds, farming implements, feed for animals, fuel and oil for machinery and so on and probably goes on to produce food for commercial as well as some of the seeds, grain etc that it doesn't need for itself and exports them. Pure speculation, of course!
 

IVIaarten

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Guess it also depends on the amount of 'fertile land' resources you built your farming district on.

Here's a picture of the industry chain:

bKW39.png
 

JerkyJerry

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ALL industry is broken, incomplete, not working logically

Test this:
Build an industrial zone (yellow)
Provide it with power, water, police, fire
Do not connect it to the rest of your city. Make it an island within your city with no roads into or out of
Watch cims get to work (how?)
Watch your shops/businesses receive goods (how?)

In 'theory' we all know how industry works (IRL) or should work (in a city builder) however it is simply not the case.

Or you can do what I do
Place a cargo train terminal
Do not zone any yellow
Watch city operate fine

I spent years IRL working in industry. I wish it did work here in this game. It just doesn't. At all. On any level.
We are going to have to wait for CO to fix/address/implement this before it becomes relevant. For now just build your city without it. It does absolutely nothing as it does not work.
 
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IVIaarten

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That is false actually. All buildings start with a basic supply of the goods they need. If new deliveries can't get to them they will run out of resources and go bankrupt with time.

If the commercial zones can't receive goods from your industry, they will just order them in from the outside connections.

You can build a city without industry (which happens IRL as well), but you'll make less tax money since you're having to import everything.

The worker reach thing is a gameplay compromise made by CO so you are not instantly screwed if you keep the game running while removing/replacing some roads. You can exploit that if you want.
 

perafilozof

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ALL industry is broken, incomplete, not working logically
....
For now just build your city without it. It does absolutely nothing as it does not work.
Yes, I am well aware that it might seem totally broken and some aspects are changed so much that they will fit the games mechanics but this agriculture is not working even in the way that the rest of the industry is working.

There are just far to many imports and almost no raw products coming out from the simplest, lowest chain level production buildings.
 

JerkyJerry

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That is false actually. All buildings start with a basic supply of the goods they need. If new deliveries can't get to them they will run out of resources and go bankrupt with time.
All one needs to do is place a cargo train terminal, just one and your buildings will never run out of goods.
You don't need yellow zoned areas. You don't need to extract oil or ore (well it only lasts a few minutes anyway before the ground runs dry) you don't need the pollution or education as industry simply does not work. Placing them, adding them, watching them, tracking them is a complete and total waste of time and effort. The numbers don't add up, the cims don't have to have a road, bus or train station to get to work nor do trucks have to pick up in a yellow zone and transport to a blue zone.

If one wants to have them for the look or feel or to pretend that yellow zones provide something well then that is a personal choice and fine. However all the charts (as nice as they are) and theories on how to do and what to do mean absolutely nothing to have a city operate and work properly.

I hope CO fixes this aspect of the game ASAP but as of right now, and I'm sad to say this.................
Industry in SimCity2013 works 1 million times better than it does in CS. At least in SC I had to a least have a road so that sims could get to work in CS that is just not the case.
 
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Sarius1997

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All one needs to do is place a cargo train terminal, just one and your buildings will never run out of goods.
You don't need yellow zoned areas. You don't need to extract oil or ore (well it only lasts a few minutes anyway before the ground runs dry) you don't need the pollution or education as industry simply does not work. Placing them, adding them, watching them, tracking them is a complete and total waste of time and effort. The numbers don't add up, the cims don't have to have a road, bus or train station to get to work nor do trucks have to pick up in a yellow zone and transport to a blue zone.

If one wants to have them for the look or feel or to pretend that yellow zones provide something well then that is a personal choice and fine. However all the charts (as nice as they are) and theories on how to do and what to do mean absolutely nothing to have a city operate and work properly.

I hope CO fixes this aspect of the game ASAP but as of right now, and I'm sad to say this.................
Industry in SimCity2013 works 1 million times better than it does in CS. At least in SC I had to a least have a road so that sims could get to work in CS that is just not the case.

Ofcourse they work. Otherwise why should my city be able to export goods and wood products?
And IVIaarten already provided an explanation towards your points. Also, a cargo terminal provides buildings with goods. They´re just importing stuff then.
 

Greyhamster

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All one needs to do is place a cargo train terminal, just one and your buildings will never run out of goods.
You don't need yellow zoned areas. You don't need to extract oil or ore (well it only lasts a few minutes anyway before the ground runs dry) you don't need the pollution or education as industry simply does not work. Placing them, adding them, watching them, tracking them is a complete and total waste of time and effort. The numbers don't add up, the cims don't have to have a road, bus or train station to get to work nor do trucks have to pick up in a yellow zone and transport to a blue zone.

Naturally. The cargo train terminal will allow shops to import goods. This does eat up their profit margins and costs you in taxes
 

JerkyJerry

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JerkyJerry

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This does eat up their profit margins and costs you in taxes
It costs far more to have an industrial area compared to just having one cargo train terminal.
When you have an industrial area you have to pay for roads, police, fire, education, water, power etc. Correct?
Taxes are nothing compared to that
Then factor in all that traffic that your yellow zoned areas add/provide

Trust me I wish it did work properly. It just does not work. You don't even have to have your zones connected with roads for cims to get to work to have them open, operate, ship, receive. How can anyone call that 'working?'
 
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perafilozof

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Trust me I wish it did work properly. It just does not work. You don't even have to have your zones connected with roads for cims to get to work to have them open, operate, ship, receive. How can anyone call that 'working?'

Your mistake is that your keep looking at it like the game is a 100% simulation of a real world city. The game is just a simulation with a collection of gameplay mechanics that togeder make an illusion of a city in the game.

Do you realise that simulations of just a single element of a medium size RL city: sewage or traffic or similar take top supercomputers weeks to compute?

If you don't want to accept the illusion and and play the game like it's meant to be played go ahead and keep finding ways to play it the wrong way and exploit it's mechanics.
 

JerkyJerry

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Exploit its mechanics?
As far as I can tell there are no mechanics to exploit when it comes to industry.
I wish industry had mechanics then maybe they would be able to fix industry! (And by mechanics I mean actual cims that are mechanics!) :p

Nobody wants this city builder to be the best ever produced (you may want it just as much as me but not more)
Nobody loves CO more than I do (you may love them as much but you can't love them more)
However, let's call it what it is. Incomplete, not working, no mechanics of any type.
If they put as much time into industry as they did 'chirper' this would be a moot point. (And no I don't think this is a dev shortcoming or issue. I'm sure that decision was made at a much higher level)
 
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