Is a plant class of species a good idea?

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MUGANI? HAK HAK HAK!
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I don't think phenotypes affect the gameplay at all, so yes. A plant class is a good idea, because variety is nice, and psychotic plants who are a little too eager to get their blood and bone fertilizer might be fun.
 
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Reno Lam

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I don't think phenotypes affect the gameplay at all, so yes. A plant class is a good idea, because variety is nice, and psychotic plants who are a little too eager to get their blood and bone fertilizer might be fun.
I think sharing the same phenotype has a minute relation bonus from xenophobic species, but its effect is unlikely to be huge from the look of it.

Plants would be a nice option, but only if they get access to a unique 'despotic hedgemony' government
Not to mention the true Banana Republic. Accept no substitutes.
 
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Alleykat

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That's probably why we don't have plants or robots on release. Sad but true, and already 2 DLCs I will buy.
Yeah... me too.

Although I do have some hope for the Plant type being available with the base game, as it already appeared in the race creation on the stream. But, there's a good chance that will be sold as a separate DLC at/soon after launch.
 

Soranya

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Plants and Fungi are nothing alike - not even close
Only similarity is that both usualy dont move around much :p

Although I do have some hope for the Plant type being available with the base game, as it already appeared in the race creation on the stream. But, there's a good chance that will be sold as a separate DLC at/soon after launch.

Hey the Art Team needs something to do while the programmers are killing Bugs.
 
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steven1mac

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Fungi
th


Plant

th
 
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hagen_hase

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Plants and Fungi are nothing alike - not even close
Only similarity is that both usualy dont move around much :p



Hey the Art Team needs something to do while the programmers are killing Bugs.

slime molds move more than me on sundays...
 
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The_Meme_Man

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In order to have plants, they have to perform photosynthesis, otherwise they would look too bizarre and unrecognizable as plants and consequently just be shoehorned with the fungi. When we think of plants, we think leaves, green, flowers and shit. Then there has to be a reason for something that "produces" its own energy to be intelligent and have appendages to pick up things and craft tools.

They'd pretty much have to resemble the hunter plants, requiring some pretty crappy soil requiring that the plant be able to move, or perhaps till its own soil (and here is where we get the evolutionary requirement of branches that can move and manipulate terrain quickly). It would also need to gain its intelligence from a necessary mentally-challenging activity, like hunting. More of a reason for the plant to be like a venus fly trap or pitcher plant, though being an active hunter rather than using scents and colours to attract flies, and they would probably have to be capable of consuming really anything. It doesn't have to be meat either, since you can have a planet where the soil is so bad yet other conditions are so good that plants end up taking the "consumer" animal role rather than there being actual animals on the planet.

This is my justification to how a plant can be intelligent if it has evolutionary requirements similar to that of humans (and pretty much all the alien life in this game is inspired by human evolution). We also know that wandering forests are a thing, so animal-like plants are at least "scientifically factual" in the Stellaris universe. Really, besides this justification, it is pretty much overthinking the matter, and plants would really just be green fungi, since we only care about the portrait as aliens don't get actual mechanics associated with them.
 
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Let's be clear, these are species classifications that aren't scientific - they're ultimately just here to provide us with additional flavor, and given how little we know about xenobiology any of the phenotypes are basically equally likely at this point.

So, why not add a plant type - or more specifically and broadly, a "photosynthetic" phenotype? It'd be a great excuse for a new set of ship and station models, perhaps ones with a more organic theme to them.
 

The_Meme_Man

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Let's be clear, these are species classifications that aren't scientific - they're ultimately just here to provide us with additional flavor, and given how little we know about xenobiology any of the phenotypes are basically equally likely at this point.

So, why not add a plant type - or more specifically and broadly, a "photosynthetic" phenotype? It'd be a great excuse for a new set of ship and station models, perhaps ones with a more organic theme to them.
The crew physically power their ships. Photosynthetic should be a trait, one ANY species can have, not just plants.
 
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You don't have to be a plant for that. The guns in many 40k ships are operated entirely by hundreds of slaves physically hauling on them using systems that predate the industrial revolution.
You know what I mean...
 
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Chuckles the Werewolf

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OI, YEAH! WE BOYZ WOULD LIKE SOME LEAFY GITZ TA FIGHT! *SNORT*

(But in all honesty, yes. Any more races that Paradox adds are awesome in my book. I wouldn't mind seeing synthetic or purely aquatic races, either. Or maybe more mammalian races. Other than the little foxes, there don't seem to be any canine races, for example.)
 

Exemplar Voss

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We already have Fungi, and if done well, I can see some major differences between the two classes, however we already have species in Fungi that look like they could belong with Plants. Aren't there some other classes that should probably be there before we get into plants? Like amphibians and such.
No, not really. There really isn't any particular reason for another class of critter to be 'first.' Species is really just an aesthetic choice at this stage.
If there is a phenotype bonus for relationships, it hasn't shown up at all (I mean it isn't a displayed modifier in the relationship between empires, or I've been totally blind)
At least not in the Blorg stream, along the lines of 'is also a fungoid: +5' or 'is not a mammal: -5'
I guess it could be hidden, but that would be a silly [and somewhat obnoxious] design choice.

Do we know PLANT was not a Placeholder?
It looks like a bit more than a placeholder. They have a full Name List already in the first Blorg Video. Wiz even clicks on it.
 
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Aries666

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Plants would be pretty cool but I would want them incorporated at the same time as an overhaul that changed the basic mechanics of how each classification plays because the way a plant society works should be totally different to the way a human society works. However, I can see a technical problem with this, having an AI that can play all classes just as well.
 

Cruxador

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You know what I mean...
Not really.

Plants would be pretty cool but I would want them incorporated at the same time as an overhaul that changed the basic mechanics of how each classification plays because the way a plant society works should be totally different to the way a human society works.
The same could be said for all phenotypes.