With the new chain of command system, you run out of good generals pretty quick as the Soviets if you use small division templates.
Are 10 width obsolete now?
Are 10 width obsolete now?
You could use them to exploit the fact that org is the same for 1 or 20 battalions, and using rotation of forces, indefinetely stall an attacker, while doing the killing with CAS.Can someone explain to me why it was good in the first place?
You could use them to exploit the fact that org is the same for 1 or 20 battalions, and using rotation of forces, indefinetely stall an attacker, while doing the killing with CAS.
I don't get this. Wouldn't a 40-width tank division instantly kill these and cause huge losses? If I were to put in two more SP-AA battalions, they would even cause production damage on the attacking CAS which would offset the disproportional cost of losses by strength %.You could use them to exploit the fact that org is the same for 1 or 20 battalions, and using rotation of forces, indefinetely stall an attacker, while doing the killing with CAS.
They don't kill them quickly enough if the 10 width spam player has the mass assault reinforce rate. Every time you knock a division out of the battle another will reinforce and generally they reinforce quicker than you can knock them out of the battle at the momentI don't get this. Wouldn't a 40-width tank division instantly kill these and cause huge losses? If I were to put in two more SP-AA battalions, they would even cause production damage on the attacking CAS which would offset the disproportional cost of losses by strength %.
Yeah, but if you build your divisions specifically to counter low width spam, aren't you going to grind down all manpower of the defending side?They don't kill them quickly enough if the 10 width spam player has the mass assault reinforce rate. Every time you knock a division out of the battle another will reinforce and generally they reinforce quicker than you can knock them out of the battle at the moment
What happens if I build divisions made mostly of SP-AA to masskill CAS?They don't kill them quickly enough if the 10 width spam player has the mass assault reinforce rate. Every time you knock a division out of the battle another will reinforce and generally they reinforce quicker than you can knock them out of the battle at the moment
It depends on quite a few factors.Yeah, but if you build your divisions specifically to counter low width spam, aren't you going to grind down all manpower of the defending side?
It's a viable counter. The problem is that your opponent just takes their cas down and then your divisions have less soft attack because of all the spaa. The cas is in effect a bonus. If you can bomb with it then even better, but even without it your opponent will be hard pressed to ever take a province from you.What happens if I build divisions made mostly of SP-AA to masskill CAS?
Yeah, but if you build your divisions specifically to counter low width spam, aren't you going to grind down all manpower of the defending side?
Okay, so it's basically sacrificing manpower and equipment to gain time. Which in itself isn't much of a problem, I suppose the issue is it's not being punishing enough for the defenders.Where the 10-width really shines are in the high-pop/low producing countries such as the Chinas - where manpower is almost irrelevant because there's so much of it. The bigger question, is can you produce enough of the bigger units that can counter the spam to be able to? Your opponent almost doesn't care about everyone having a gun - you can work the strategy by having divisions at low equipment.
But really, should you expect to favourably attack if the enemy controls the skies?Also, if you don't have air cover/spaa cas is going to deal an immense amount of damage to you as it just takes so long to grind your way through, if its even possible.
The problem is that pure infantry spam is very cheap and stacking the soft attack to counter it like Heavy SP arty is expensive, so if you have equal industry the pure inf spammer will be able to outbuild you on planesBut really, should you expect to favourably attack if the enemy controls the skies?
Okay, so it's basically sacrificing manpower and equipment to gain time. Which in itself isn't much of a problem, I suppose the issue is it's not being punishing enough for the defenders.
But really, should you expect to favourably attack if the enemy controls the skies?