is 10 width inf divisions still viable?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

uberjedi

Colonel
65 Badges
Oct 21, 2007
1.003
439
  • Crusader Kings II
  • Arsenal of Democracy
  • Supreme Ruler: Cold War
  • Supreme Ruler 2020
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Conclave
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Victoria 2
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Europa Universalis IV: Common Sense
  • Prison Architect
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: La Resistance
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Battle for Bosporus
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Cities: Skylines
  • Europa Universalis IV: Pre-order
With the new chain of command system, you run out of good generals pretty quick as the Soviets if you use small division templates.
Are 10 width obsolete now?
 

Pyro157

Major
22 Badges
Jan 23, 2017
686
3
  • Stellaris: Distant Stars
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Necroids
  • Battle for Bosporus
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Stellaris
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
With Offensive Doctrine no longer giving field marshals that -10 width bonuses, at this point I'd say that the template is only good for garrisons and paratroopers now.
 

Gyrvendal

Lt. General
97 Badges
Oct 2, 2012
1.522
1.887
  • Crusader Kings II: Monks and Mystics
  • King Arthur II
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Charlemagne
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Heir to the Throne
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Victoria 2
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Way of Life
10 width is better than ever, due to the nerf to soft attack and buffs to mass assault. Also stacking entrenchment bonuses from generals is now a thing and planning bonus has been nerfed so defense with 10 width +CAS is pretty much unbreakable unless you can win in the air.
 

Zwirbaum

(Formerly known as Zwireq)
105 Badges
Jun 2, 2011
4.451
2.251
35
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron III
  • Heir to the Throne
  • Magicka
  • Sengoku
  • Victoria: Revolutions
  • Rome Gold
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis III Complete
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Teleglitch: Die More Edition
  • Victoria 2
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Colonel
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Surviving Mars
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Holy Fury
  • Steel Division: Normandy 44
  • Europa Universalis IV
  • PDXCON 2018 "The Emperor"
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: No Step Back
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis III Complete
  • Shadowrun Returns
  • Shadowrun: Dragonfall
Infantry with no engineers and 'just' Mass Assault entrenchment buff +stacking entrenchment boni gives now:

5 Base + 5 MA + 15 (General + FM) = 25. 25 = 50%. With defensive doctrine it rises to 65% entrenchment.

Engineers can provide extra +13% (in this case) / +18.2% / +23.4% / +28.6% boni. Welcome to dig-in-land ^^
 

Pyro157

Major
22 Badges
Jan 23, 2017
686
3
  • Stellaris: Distant Stars
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Necroids
  • Battle for Bosporus
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Stellaris
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
Thanks for the updates from those who have used 10 width. I take back my previous statement.

I actually liked to run 12 width divisions in previous China playthroughs, rather than 7/2 as I do now. Maybe I'll do that again.
 

Kipsta

Major
15 Badges
Apr 28, 2012
517
1.122
  • Europa Universalis III Complete
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Mount & Blade: Warband
  • Hearts of Iron IV Sign-up
  • Steel Division: Normand 44 Sign-up
  • Imperator: Rome Sign Up
  • Victoria 3 Sign Up
You could use them to exploit the fact that org is the same for 1 or 20 battalions, and using rotation of forces, indefinetely stall an attacker, while doing the killing with CAS.
I don't get this. Wouldn't a 40-width tank division instantly kill these and cause huge losses? If I were to put in two more SP-AA battalions, they would even cause production damage on the attacking CAS which would offset the disproportional cost of losses by strength %.
 

dave1233

Lt. General
80 Badges
Jan 18, 2015
1.260
61
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Way of Life
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: No Step Back
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
I don't get this. Wouldn't a 40-width tank division instantly kill these and cause huge losses? If I were to put in two more SP-AA battalions, they would even cause production damage on the attacking CAS which would offset the disproportional cost of losses by strength %.
They don't kill them quickly enough if the 10 width spam player has the mass assault reinforce rate. Every time you knock a division out of the battle another will reinforce and generally they reinforce quicker than you can knock them out of the battle at the moment
 

myzael

Cichociemny
96 Badges
Feb 3, 2013
9.648
1.664
  • PDXCon 2017 Awards Winner
They don't kill them quickly enough if the 10 width spam player has the mass assault reinforce rate. Every time you knock a division out of the battle another will reinforce and generally they reinforce quicker than you can knock them out of the battle at the moment
Yeah, but if you build your divisions specifically to counter low width spam, aren't you going to grind down all manpower of the defending side?
 

Kipsta

Major
15 Badges
Apr 28, 2012
517
1.122
  • Europa Universalis III Complete
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Mount & Blade: Warband
  • Hearts of Iron IV Sign-up
  • Steel Division: Normand 44 Sign-up
  • Imperator: Rome Sign Up
  • Victoria 3 Sign Up
They don't kill them quickly enough if the 10 width spam player has the mass assault reinforce rate. Every time you knock a division out of the battle another will reinforce and generally they reinforce quicker than you can knock them out of the battle at the moment
What happens if I build divisions made mostly of SP-AA to masskill CAS?
 

dave1233

Lt. General
80 Badges
Jan 18, 2015
1.260
61
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Way of Life
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: No Step Back
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
Yeah, but if you build your divisions specifically to counter low width spam, aren't you going to grind down all manpower of the defending side?
It depends on quite a few factors.

In general low width spam is a more defensive/delaying measure. The countries you are gonna see using it are gonna be countries like France (it is going to die anyway so manpower is no issue and the longer they hold the better), Soviet Union (they have a whole lot of manpower and they need to delay until the USA gears up) and maybe the Raj for El alamein, where they would put say 30 10 widths in the chokepoint and just cycle endlessly. Also, if you don't have air cover/spaa cas is going to deal an immense amount of damage to you as it just takes so long to grind your way through, if its even possible.

What happens if I build divisions made mostly of SP-AA to masskill CAS?
It's a viable counter. The problem is that your opponent just takes their cas down and then your divisions have less soft attack because of all the spaa. The cas is in effect a bonus. If you can bomb with it then even better, but even without it your opponent will be hard pressed to ever take a province from you.
 

KalZakath

Dread Emperor of all Mallorea
27 Badges
Oct 14, 2005
763
272
  • Europa Universalis IV: Common Sense
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis III
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
Yeah, but if you build your divisions specifically to counter low width spam, aren't you going to grind down all manpower of the defending side?

Where the 10-width really shines are in the high-pop/low producing countries such as the Chinas - where manpower is almost irrelevant because there's so much of it and you're going to be fighting a defensive war. The bigger question, is can you produce enough of the bigger units that can counter the spam to be able to? Your opponent almost doesn't care about everyone having a gun - you can work the strategy by having divisions at low equipment.
 

myzael

Cichociemny
96 Badges
Feb 3, 2013
9.648
1.664
  • PDXCon 2017 Awards Winner
Where the 10-width really shines are in the high-pop/low producing countries such as the Chinas - where manpower is almost irrelevant because there's so much of it. The bigger question, is can you produce enough of the bigger units that can counter the spam to be able to? Your opponent almost doesn't care about everyone having a gun - you can work the strategy by having divisions at low equipment.
Okay, so it's basically sacrificing manpower and equipment to gain time. Which in itself isn't much of a problem, I suppose the issue is it's not being punishing enough for the defenders.
Also, if you don't have air cover/spaa cas is going to deal an immense amount of damage to you as it just takes so long to grind your way through, if its even possible.
But really, should you expect to favourably attack if the enemy controls the skies?
 

dave1233

Lt. General
80 Badges
Jan 18, 2015
1.260
61
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Way of Life
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: No Step Back
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
But really, should you expect to favourably attack if the enemy controls the skies?
The problem is that pure infantry spam is very cheap and stacking the soft attack to counter it like Heavy SP arty is expensive, so if you have equal industry the pure inf spammer will be able to outbuild you on planes
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.274
18.949
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Okay, so it's basically sacrificing manpower and equipment to gain time. Which in itself isn't much of a problem, I suppose the issue is it's not being punishing enough for the defenders.

But really, should you expect to favourably attack if the enemy controls the skies?

It is very punishing for defenders. W/O CAS the attacker takes almost no damage, so the viability is contingent on air superiority + CAS. CAS on the defender side allows consistent and strong damage ignoring armor. When attacker is applying -50% to defender with its own air superiority and disrupting CAS, sustained attacks can inflict > 1 million casualties in less than a year if the front is long enough. Even if manpower holds, few nations have the industry to sustain that.