This is my first post on this forum, and I have been forced to utilize it to seek answers because the game is not playable without a great deal of clarification concerning "how to use" the world trade, population, RGO/Factory development, and Budget interfaces. This information is NOT provided for in either the rule-book or the read-me file which comes with the game as purchased.
My position is that it is irresponsible for a company to market a game which is not immediately playable once purchased, but instead requires extra online reseach time and effort simply to start effective play.
I LIKE strategy games, and such games are, perforce, more complicated than the first-person shooter types more popular with kids these days. However, since complexity is inherent in strategy games it is incumbent upon the marketers to insure that clear and concise instructions are provided which cover such complexities.
If the manuals are too "costly" to print and produce, (an excuse I have heard time and again regarding Hearts of Iron and Europa Universalis II), then the creators should include a TUTORIAL which walks players through each interface. A tutorial would utilize a small nation, preferably with at least one coastal province and port, one developed colony, and sufficient home provinces to demonstrate RGO and factory development and population recognition and usage.
At the present time I am confused about the following interfaces:
(1) Budget: No matter what action I take based upon previous experiences with Hearts of Iron and Europa, I cannot get a balanced budget.
(2) RGO: How do I determine when and where expansion of Resources is needed or advisable?
(3) Factory Expansion: How do I determine when and where expansion of factories is needed or advisable?
(4) Population Types and Usage: There is a lot of population information, but nowhere in either the manual or the read-me does it tell me (a) how I know what numbers apply to my RGO or Factory needs, (b) how to identify the ratio of workers to RGO/Factory usage already established at the start of the game, or (c) how/why I should or should not attempt to modify it.
(5) World Trade: I think I understand the basics of world trade, at least so far as to tell my system what levels to seel or buy at...but I do not understand how this affects my internal tax and RGO/Factory development, or how I can affect them through using it.
The BOTTOM LINE: I have no idea how to identify population usages in order to develop RGO/Factory growth or reduction and I don't know how to balance my budget properly so that income and outflow do not wreck my economy and deplete my military forces.
Before someone tells me to go to the "FAQ" section I already have, and already looked at all the "helpful" discussions referred to which havent been much help to me so far at all.
I have an AIM sn of raverkid00 and if anyone who thinks they can help me would like to say hi, please feel free to do so.
My position is that it is irresponsible for a company to market a game which is not immediately playable once purchased, but instead requires extra online reseach time and effort simply to start effective play.
I LIKE strategy games, and such games are, perforce, more complicated than the first-person shooter types more popular with kids these days. However, since complexity is inherent in strategy games it is incumbent upon the marketers to insure that clear and concise instructions are provided which cover such complexities.
If the manuals are too "costly" to print and produce, (an excuse I have heard time and again regarding Hearts of Iron and Europa Universalis II), then the creators should include a TUTORIAL which walks players through each interface. A tutorial would utilize a small nation, preferably with at least one coastal province and port, one developed colony, and sufficient home provinces to demonstrate RGO and factory development and population recognition and usage.
At the present time I am confused about the following interfaces:
(1) Budget: No matter what action I take based upon previous experiences with Hearts of Iron and Europa, I cannot get a balanced budget.
(2) RGO: How do I determine when and where expansion of Resources is needed or advisable?
(3) Factory Expansion: How do I determine when and where expansion of factories is needed or advisable?
(4) Population Types and Usage: There is a lot of population information, but nowhere in either the manual or the read-me does it tell me (a) how I know what numbers apply to my RGO or Factory needs, (b) how to identify the ratio of workers to RGO/Factory usage already established at the start of the game, or (c) how/why I should or should not attempt to modify it.
(5) World Trade: I think I understand the basics of world trade, at least so far as to tell my system what levels to seel or buy at...but I do not understand how this affects my internal tax and RGO/Factory development, or how I can affect them through using it.
The BOTTOM LINE: I have no idea how to identify population usages in order to develop RGO/Factory growth or reduction and I don't know how to balance my budget properly so that income and outflow do not wreck my economy and deplete my military forces.
Before someone tells me to go to the "FAQ" section I already have, and already looked at all the "helpful" discussions referred to which havent been much help to me so far at all.
I have an AIM sn of raverkid00 and if anyone who thinks they can help me would like to say hi, please feel free to do so.