Ironmelt - for Crusader Kings II
Note: Because CK2 tends to write all savegames in text format (albeit compressed) this program might not be necessary anymore. If you get 'unsupported binary format' please check first if a savegame isn't a compressed text file.
Ironmelt is a program designed to decode binary savegame files generated by some Clausewitz Engine games (mainly for Ironman games) to save them in human-readable text format and be able to still load them in the game. The program currently supports converting binary savegames of Crusader Kings II, Europa Universalis IV and Hearts of Iron IV. Compressed files are supported.
So if you ever started an Ironman game but in the middle of your play wanted to change something in your savegame, even at the cost of the game to lose its Ironman status, this tool should be for you.
The program currently requires the newest .NET Framework version to be installed to run.
Decoding routines are in major part based on the work of PreXident for his Java Save Game Replayer.
The art of decoding is a bit of hit-and-miss scenario and sometimes the savegame can be decoded in 99% only - it will be read by the game but you might lose some fraction of information, often inconsequential to the game. The decoder will report you about such missing pieces of information.
This might be needless to say, but even if the program doesn't report any problem and everything appears OK after reloading the savegame, there may be some unforeseen issues with the converted games. Please don't use converted savegames as a base for reporting bugs in the game itself.
Hope this helps!