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DreadLindwyrm

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It does add to the gameplay. You are simply wrong. It might not add anything in particular for you, but it does add to the gameplay. I think TM put it quite nicely back on page 11:

It adds nothing that self control can't allow.
Preventing yourself from reloading has /exactly/ the same tensions as the game preventing you from doing so, assuming of course you can manage that amount of self control

Yes, there was a demand for GG. Saying people demand Ironman mode is ridiculous. It's a suggestion of a critical and community praised feature, that has at this point, very weird arguments floating in its disfavour from user in this thread.

If you're going to assume Ironman would leech substantial production resources and use that as a main argument, then we can't really suggest anything, since any suggestion could potentially leech substantial production resources...

Now that Johan has stated it would be easy, I withdraw that objection.
I'm still concerned that QA and testing spent on this would be better spent on QA and testing for the core game features, but that's a slightly different arguement - it becomes a matter of which features/options should get priority on testing.

...and this argument confuses me even more.
You are basically saying they should design the game Against people who cheat. How is that even possible? You'd have to rewrite the whole engine. People have done the same in Xcom, done the same for HC in Diablo. It's a feature meant for those who Wants to use it, and if you still wants to circumvent it by griefing yourself, alt+tab, copy save in mid session (which Divine Wind had the mechanics to spot, btw, so it's not alien technology for PI) or use a Trainer, w/e, that's not how you design the game.
As PI games default to keep several autosaves, savescumming is WAD, allowing you to pick the cake in a turd factory, and prevent that vicious war that backfired, or that Super Monarch that died in favour of his imbecile son. Ticking Ironman disables the cake, and let you think about how to duck away from the turds. If you still want to cheat and circumvent this system, then why tick Ironman?

It's a moot point. You can't make any feature with that kind of reasoning.

Errr. I'm not arguing they should design against people doing this, I'm just saying it's a possible way to circumvent the purpose of ironman mode.
To me the main purpose of multiple saves is to protect against corrupted games. The secondary option of reloading when you get "unfair" results is secondary, and one that I've only resorted to a couple of times, one of which was to /avoid/ a PU that broke my game.
The others were basically when I was trying out the game to start with, and wanted to see how some things worked.

I don´t see why, for instance, saving when large battles or significant events are triggered would be unpractical. The frequency is unlikely to cause harddrive failure, and it would cover almost all cases where the save-reload mechanic will have significant game impact.
Large battles or significant events for just the player, or for all 300 nations?
How do you define "significant" or "large" battles?

Do you really want the game to hang for even a few seconds everytime a large battle or major event triggers?
Please do note that curbing saving-reloading is not a binary proposition - it is a continuous variable, both when it comes to the scope (I.e. frequency) and impact (I.e. the effect on the game of said reloading). Almost any form of Ironman would move this variable in the "right" direction from the perspective of those of us who would enjoy said game mode. Hence, we don´t really care that the "Perfect Ironman (TM)" is impossible - we´ll settle for improvement if perfection is impossible.

And again, if you want to play Ironman, you already can - just refuse to reload, and when you eventually quit out, delete your autosaves.
Just do it manually, and with your own willpower.


Although, that might be a more practical option /if/ ironman were brought in. Let the game make the usual autosaves, but then on quitting, verify the main save is viable, and then have the game delete the autosaves. If the game does crash out then you could revive from the autosave.
It still wouldn't stop people crashing to avoid bad events, but it's a halfway house.

Its easy to add, and we already do a fair amount of this for achievements anyway.

Fair enough, it's obviously easier than I thought.
How much work would the extra QA and testing be?
Is this something that would be better having the time spent on "core" functions of the game?

this would be good, and wouldn't hurt those who're complaining as it has no impact on core gameplay elements.
Except potentially for time taken testing this being taken from other areas.
 

unmerged(63836)

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It adds nothing that self control can't allow.
Preventing yourself from reloading has /exactly/ the same tensions as the game preventing you from doing so, assuming of course you can manage that amount of self control

It's not the same and it would add to MY gaming experience. I'm sure that other posters who approved think the same. Now, who's better to judge our own preferences - ourselves or you?
 

Don_Quigleone

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It adds nothing that self control can't allow.
Preventing yourself from reloading has /exactly/ the same tensions as the game preventing you from doing so, assuming of course you can manage that amount of self control

Put it this way, Ironman mode increases tension the same way that walking a tightrope between two skyscrapers(on a calm day) increases tension as compared to walking a tightrope just a metre off the ground. Technically they're of the same difficulty, but with one failure implies much more ... severe consequences then the other.
 

apsycobear

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Put it this way, Ironman mode increases tension the same way that walking a tightrope between two skyscrapers(on a calm day) increases tension as compared to walking a tightrope just a metre off the ground. Technically they're of the same difficulty, but with one failure implies much more ... severe consequences then the other.

Not necessarily, unless the mode deletes the save file if you're annexed it's essentially the same as refusing to save/reload. In both cases losing (annexation) would mean just loading the most recent save (in the case of ironman mode, the only save) and continuing, anything short of being outright annexed is just "deal with it and move on".
 

Don_Quigleone

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Not necessarily, unless the mode deletes the save file if you're annexed it's essentially the same as refusing to save/reload. In both cases losing (annexation) would mean just loading the most recent save (in the case of ironman mode, the only save) and continuing, anything short of being outright annexed is just "deal with it and move on".
Yes, but that autosave is likely so recent that you would not be able to prevent yourself from being annexed.

Likewise if you make a bad decision (say declaring war on someone who's much stronger then you expected), you pretty much have to live with it, as you won't be able to load a save from before the war, so you'll have to live with whatever losses the war gives you.
 

DarkieBabZ

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Put it this way, Ironman mode increases tension the same way that walking a tightrope between two skyscrapers(on a calm day) increases tension as compared to walking a tightrope just a metre off the ground. Technically they're of the same difficulty, but with one failure implies much more ... severe consequences then the other.

I don't really see the reason to debate about if its to hard to implement (Johan stated its easy) and thus I accept that many in the community want the feature..
However, there is no consequence at all for this mode, if you want to cheat its just as easy in Ironmanmode (just look at Xcom as the prime example) tbh. The chance that this would be used
for bragging rather than helping those of you that argued like (thrashing) is rather small I think..

So your example is pretty useless, unless you really believe that 80% of people conquested the world with Ryu-Kyu in Eu3 and got that achievement from just being good first playthorugh. Thats what alot of people do
they have some kind of feeling that they can win paradox games for a reason.... it took my long time to introduce the concept of "just play and set your own goal you can win" to some of my virgin paradox friends in CK2
 

k-59

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Great to know Johan.

Now, for the hysterical people out there against the OPTION, let´s explain what feature and option means.

Suppose a new car model will receive a new engine, that will consume twice the gas. That´s a feature. People have the right to complain, not everyone wants to spend too much on fuel for performance. It´s comprehensible.

Suppose a new car model will have a new color apart from say, red. It can now come in green too. That´s an option. People with the red car might not like the new color. However, will they still be able to have their red car? YES. Will it change anything in their red cars? NO.
Except that's not what Ironman is.
Ironman is if the car had a radio, and like most radios it had an on-off switch.
Then a bunch of people said "I keep turning the radio on by accident, and it always comes on with a horrible Taylor Swift song. Please make so it there is no possible way to turn the radio on."
Then some other people said "well I can take or leave Taylor Swift, but if I don't want to listen to the radio in my car I just don't turn it on."
So the first people say "But when I reach for the heater, my arm hits the radio button."
And other people ask "Can't you be more careful when you reach for the heater, if the radio is such a big problem for you?"
But the first people get angry and say "NO, you just don't understand how I use the heater."
At which point the car company steps in and makes a second button that when engaged makes it impossible for the radio to be turned on.
In the end, the other people are kinda confused by all this and still think it is silly, but aren't going to argue more.

So, I really dunno what the issue is. IMO some people just want to show a holier-than-thou attitude, I don´t save-reload yadda yada yadda. .
So to be clear.
OK: Saying there must be a Ironman mode, so person A can enjoy a reload free game.
Not OK: Saying that person A enjoys a reload free game.

For reference, I have no problem with reloading and don't even really have a problem with Ironman. I just can't stand the illogical and hypocrisy that is the pro-Ironman arguments.
 

Wallain

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It adds nothing that self control can't allow.
Preventing yourself from reloading has /exactly/ the same tensions as the game preventing you from doing so, assuming of course you can manage that amount of self control
And most mechanics don't add anything that imagination can't allow either. Fact of the matter is that this kind of game mode adds a lot to some players and that means it adds something. A lot or a little is all up for debate, but stating it adds nothing is plain wrong. And might I stress that while you could in theory prevent yourself from reloading then you will always know that you can, it lessens the experience. Knowing you cannot reload makes it much more intense and makes you properly worry about your decisions throughout the game.
 

DarkieBabZ

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And most mechanics don't add anything that imagination can't allow either. Fact of the matter is that this kind of game mode adds a lot to some players and that means it adds something. A lot or a little is all up for debate, but stating it adds nothing is plain wrong. And might I stress that while you could in theory prevent yourself from reloading then you will always know that you can, it lessens the experience. Knowing you cannot reload makes it much more intense and makes you properly worry about your decisions throughout the game.

I agree, even if I think Ironman Mode is a useless option for "EU4", if it adds to the expirience for some people and don't take away time/qa/test for none self control fixable content, then it should be included. "Johan already stated its easy to include so that debate should atleast be over"
I do however not agree, that it makes the game more intense or harder, its beyond easy to cheat with Ironman mode on and people do it alot (to brag I might add)

This has been the case with all games I know that had or even was Ironman mode.. take FTL IE. tons of people "even on steam" cheat like a mad to get their achievements or brag.. then its not really Ironman mode is it :D
 

GreatSlayer

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I do however not agree, that it makes the game more intense or harder, its beyond easy to cheat with Ironman mode on and people do it alot (to brag I might add)

This has been the case with all games I know that had or even was Ironman mode.. take FTL IE. tons of people "even on steam" cheat like a mad to get their achievements or brag.. then its not really Ironman mode is it :D
So?
It's another step of making it inconveniant to savescum. And you can't touch the save or use the console or use a trainer or it will block achievements anyhow. Just like it did in Divine Wind, I assume. Going all that mile of circumventing all checks to get some e-peen only that person would care about anyhow, then tbh, he'd almost deserve an achievement for doing just that. :D
 

DarkieBabZ

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So?
It's another step of making it inconveniant to savescum. And you can't touch the save or use the console or use a trainer or it will block achievements anyhow. Just like it did in Divine Wind, I assume. Going all that mile of circumventing all checks to get some e-peen only that person would care about anyhow, then tbh, he'd almost deserve an achievement for doing just that. :D

Actually you could go into your file and activate the achievement even and yes trainers worked fine and cheating too.. you still got the achievement trust me ^^ I got friends that likes to cheat.
So no it does not make it harder, nor more intense than playing without cheating/reloading in a normal game, its the exact same.

But the discussion is pointless. We already got the important question "its very easy to get in" and it seems like none self control content wont be affected! so I don't mind it..
But don't claim all the "Ironman is harder and more intense than normal" because its not :D its just for people that want confirmation that they accomplished something, I still don't see the point with the feature other than the temptation sway, since you don't win Paradox games.
 

GreatSlayer

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Actually you could go into your file and activate the achievement even and yes trainers worked fine and cheating too.. you still got the achievement trust me ^^ I got friends that likes to cheat.
So no it does not make it harder, nor more intense than playing without cheating/reloading in a normal game, its the exact same.
I give you the achievement "King of break-in". Enjoy! :D
PS. When I tested using a trainer two weeks ago, it disabled achievements for me. DS.

But the discussion is pointless. We already got the important question "its very easy to get in" and it seems like none self control content wont be affected! so I don't mind it..
Why is this considered the important question? If I'm to make a suggestion, why should I, as the suggester, even care about "dev time and resources"? I want a feature in, I suggest it, people can give their feedback and for the devs to consider it. The resources and time is for them to decide if its worth it or not, isn't it? All these people talking about how a suggestion would leech time from more "important stuff" seems to have some kind of misdirected solidarity with the company in an attempt to gain credibility of some sort.

You're not working for Paradox.
You won't be coding it.
You don't have authority to decide what's more important to dedicate resources on than the person making his/her suggestion.

You make a suggestion because you want the game to be better, and you think that specific suggestion would do just that. If we're going to set ourselves into the mind of the devs all the time, then suggesting anything feels redundant. If you're that worried about how dev-time is spent and located, just trust them to do all development and decisions without any feedback.
But don't claim all the "Ironman is harder and more intense than normal" because its not :D its just for people that want confirmation that they accomplished something, I still don't see the point with the feature other than the temptation sway, since you don't win Paradox games.
Well I've personally never said that. I've only said it makes picking the jewel among recent saves more inconvenient, thus promoting a will to play the game as intended. Oh, Xcom, how I have cursed thy name, all those times thee murdered my colonel with a FU-spawn. But Ironman made me take it as a man/woman and go about my business to accept the situation and redesign my tactics and strategy, just like I do in PI MultiPlayer games. And I should have the privilege to ragequit and take the bull by its horns later, without being tempted to use a more convenient save! :mad:
 

DarkieBabZ

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I give you the achievement "King of break-in". Enjoy! :D
PS. When I tested using a trainer two weeks ago, it disabled achievements for me. DS.

There are tons of ways to cheat, ofc some of them might not work! also cheater "tease tease"

Why is this considered the important question? If I'm to make a suggestion, why should I, as the suggester, even care about "dev time and resources"? I want a feature in, I suggest it, people can give their feedback and for the devs to consider it. The resources and time is for them to decide if its worth it or not, isn't it? All these people talking about how a suggestion would leech time from more "important stuff" seems to have some kind of misdirected solidarity with the company in an attempt to gain credibility of some sort.

You're not working for Paradox.
You won't be coding it.
You don't have authority to decide what's more important to dedicate resources on than the person making his/her suggestion.

You make a suggestion because you want the game to be better, and you think that specific suggestion would do just that. If we're going to set ourselves into the mind of the devs all the time, then suggesting anything feels redundant. If you're that worried about how dev-time is spent and located, just trust them to do all development and decisions without any feedback.

I never said people should not just suggest, I said why I would oppose the this feature/option and when I could support it (since its easy to implement and don't exclude other potential suggestions "I" support it.. its all a matter of opinions and we all make arguments to why X and Y content should be before P etc.

Well I've personally never said that. I've only said it makes picking the jewel among recent saves more inconvenient, thus promoting a will to play the game as intended. Oh, Xcom, how I have cursed thy name, all those times thee murdered my colonel with a FU-spawn. But Ironman made me take it as a man/woman and go about my business to accept the situation and redesign my tactics and strategy. And I should have the privilege to ragequit and take the bull by its horns later! :mad:

I know you didnt say that m8 :D but alot did.. you hinted it would make it more intense. my whole argument in this thread is that the feature/option is there to prevent people that can't control themselves from cheating, thus making it less important than say (more flavour for Poland etc.) Personal I've always loved abit of fail in my games, it adds to the expirience, life is unfair at times. I tend to look at the bright side and remember the good exploit of my op soldiers that just died in Xcom.. a matter of taste and playstyle, some would reload or get angry by the loss... this is just different mentality..

But why do I even write that :D you know first hand from some of our MP games that some people can't do without trying to, Exploit AI, Cheat, leave if you get a bad situation, whereas some of us look at the bright side..

Answers in violet, because its your favourite colour "you told me on steam so no denying it"
 

DarkieBabZ

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I didn't know I had you on steam. :blink:
But I do love my violet...

I got tons of you Swedes on my Steam, I am certain you were there aswell.. we played alot of CK2 together, most players added me for talk etc.

That being said, 3 or 4 of you have Slayer in your name :D dn0 why, it seems to be the thing to name yourself in Sweden.. "Tease"
 

GreatSlayer

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I got tons of you Swedes on my Steam, I am certain you were there aswell.. we played alot of CK2 together, most players added me for talk etc.

That being said, 3 or 4 of you have Slayer in your name :D dn0 why, it seems to be the thing to name yourself in Sweden.. "Tease"

Nope. No Darkie on steam, and on steam I am 5102Back.

GreatSlayer is a really cool nick I registered when I was 14 and full of weird hormones.
 

DarkieBabZ

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Nope. No Darkie on steam, and on steam I am 5102Back.

GreatSlayer is a really cool nick I registered when I was 14 and full of weird hormones.

Ohh well, there was a good chance, but fear not! eventual you will add me when I host EU4 games!! I still blame it on all the Swedish Slayer names...
Btw. I am certain all of us made our nicks when we were young :D some are even as stupid as me! thus combining your own nick with your GF's nick. (there were tons of other Darkie's emerging all of a sudden)

Also, we should properly end the debate now :D and focus on some of the suggestions that didnt get an answer yet ^^
 

Don_Quigleone

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You have to separate cheating that stays within the game engine, and cheating that goes beyond the game engine.

Many more players will cheat "within" the game compared to those who cheat "outside" the game. The more "outside the game" it is, the less likely people are to do it.

So, many people save scum, as it's very easy to do, and the game almost endorses it due to how it hands out autosaves. Less again will use the cheat console, as it's within the game and easy to do, however it requires some outside knowledge. Less again will edit their saves (as it requires exiting the game, and it's fairly laborious to do anything). Only a very small number of players will use trainers.

Given that the vast majority of players will never go beyond the game engine, programming "anti-cheating" mechanisms into the engine can improve gameplay, and the game should be designed with that in mind. Save Scumming and the save console are harmful to game balance, so rather then implicitly endorsing those behaviours by, for instance, allowing multiple autosaves (the multiple autosaves make savescumming way easier then it should be, if you can't escape a bad decision by going back 1 years, you can go back 3!), they should program in limiters people can use, like Ironman, and an option to disable the cheat console (which should probably be enabled by default). By having these in engine limitations they can produce a superior game experience for those who use them.

Ironman doesn't absolutely prevent save related cheating, but it raises the barrier high enough that most people will never bother, and so they can appreciate the game as it's meant to be.
 
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