Ironman Mod disabled (turned off) for Ironman Mod Savefile

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Emperor Marcus

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I fond this by accident. During my byzantium Ironman mode campaign I tried to reload the auto-save (battle was going poorly but was very very close better rolls could have landed me a victory instead of defeat), instead of loading up a cloud save game i mistakenly loaded up my regular save games. Realzing my mistake i then loaded my ironman mode file to find out ironman mode was disabled in the save file. Considering i loaded late into the year i didnt realize this until after the yearly auto-save kicked in and overwritten my game basically erasing all hopes to continue that campaign in ironman mode.

Now excuse me while I mope and start up a brand new ironman mode Byzantium campaign.
 

Emperor Marcus

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Restarting the game does that have any effect. Also if you look at the savegame, does it have the ironman icon next to it (the iron gauntlet)?

restarting the game? and no there is no iron man gauntlet there.

I just repeated it with a brand new ironman mode ottoman game. got into the Ottoman game by loading it up, then immediantly after loaded a non-ironman mode game. Looking at the cloud ironman mode ottoman game and there is no Guantlet on the side of it. Seems i was wrong about it needing the yearly auto-save to overwrite. All it just needs you to load a non-ironman mode game while in a ironman mode game to turn ironman mode off in the ironman mode auto-save file.
 

IcratoX

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Hmm that's interesting.

Could you post the logs of the game please?

  • Go to '..\My Documents\Paradox Interactive\Europa Universalis IV\'.
  • Open settings.txt, copy and paste the entire text between [NOPARSE]
    Code:
    [/NOPARSE]
    tags.
  • Go to '..\Documents\Paradox Interactive\Europa Universalis IV\logs\'.
  • Open errors.log, copy and paste the entire text between [NOPARSE]
    Code:
    [/NOPARSE]
    tags.
  • Open system.log, copy and paste the entire text between [NOPARSE]
    Code:
    [/NOPARSE]
    tags.
  • Open setup.log, search for the line with "checksum", copy and paste this entire line into your next reply.

You can copy the line below and paste the text between the yellow tags.
Code:
[COLOR="#FFD700"][NOPARSE][CODE][/NOPARSE][/COLOR]paste text here...[COLOR="#FFD700"][NOPARSE]
[/NOPARSE][/COLOR][/CODE]
 

Emperor Marcus

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I dunno if this will be helpful. Overwrite the old byzantium save with my new campaign and been a day or two but here it is. I hope it is.

Code:
{
	size=
	{
		x=1440
		y=900
	}

	min_gui=
	{
		x=1280
		y=720
	}

	refreshRate=60
	fullScreen=yes
	shadows=no
	shadowSize=2048
	multi_sampling=4
	anisotropic_filtering=0
	gamma=50.000000
}
sound_fx_volume=100.000000
music_volume=100.000000
scroll_speed=50.000000
camera_rotation_speed=50.000000
zoom_speed=50.000000
mouse_speed=50.000000
master_volume=100.000000
ambient_volume=50.000000
combat_sound_random=6
mapRenderingOptions=
{
	draw_terrain=yes
	draw_water=yes
	draw_borders=yes
	draw_trees=yes
	draw_rivers=yes
	draw_postfx=yes
	draw_sky=yes
	draw_bloom=yes
	draw_tooltips=yes
	draw_hires_terrain=no
	draw_citysprawl=yes
	draw_shadows=yes
	draw_reflections=yes
	draw_ambient_objects=yes
	moving_units=yes
}
camera_speed=50.000000
camera_tilt=100.000000
centered_zoom_in=yes
lastplayer="Player"
lasthost=""
debug_saves=0
autosave="YEARLY"
autosave_tocloud=yes
difficulty="LUCK_NONE"
outliner=
{
	2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 19 20 }
outliner_open=yes
messagelist_open=yes
windowmovetime=0.200000
hints=yes
disabled_hints=
{
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 }
custom_mapmodes=
{
0 1 4 3 2 5 }

Code:
[pdx_entity.cpp:1232]: Trying to create duplicate entity "TUR_CAVALRY_1"
[pdx_entity.cpp:1232]: Trying to create duplicate entity "PER_CAVALRY_1"
[pdx_entity.cpp:1232]: Trying to create duplicate entity "TUR_CAVALRY_2"
[pdx_entity.cpp:1232]: Trying to create duplicate entity "PER_CAVALRY_2"
[pdx_entity.cpp:1232]: Trying to create duplicate entity "TUR_CAVALRY_3"
[pdx_entity.cpp:1232]: Trying to create duplicate entity "PER_CAVALRY_3"
[pdx_entity.cpp:1232]: Trying to create duplicate entity "TUR_CAVALRY_4"
[pdx_entity.cpp:1232]: Trying to create duplicate entity "PER_CAVALRY_4"
[pdx_entity.cpp:1189]: Duplicate of ENG_INFANTRY_1 added to entity system
[pdx_entity.cpp:1189]: Duplicate of SCO_INFANTRY_1 added to entity system
[pdx_entity.cpp:1189]: Duplicate of FRA_INFANTRY_1 added to entity system
[sound.cpp:255]: Sound menu_click not found.
[sound.cpp:255]: Sound menu_click not found.
[sound.cpp:255]: Sound select_ideagroup not found.
[sound.cpp:255]: Sound select_ideagroup not found.
[sound.cpp:255]: Sound battle_background not found.
[sound.cpp:255]: Sound battle_background not found.
[sound.cpp:255]: Sound battle_background not found.
[sound.cpp:255]: Sound select_ideagroup not found.

Code:
[systemsettings.cpp:198]: System memory:   3200MB
[systemsettings.cpp:200]: CPU speed:       2000MHz
[systemsettings.cpp:207]: Number of processors: 4
[systemsettings.cpp:219]: CPU type: x86
[systemsettings.cpp:264]: OS: Windows 8     Build: 9200
[gfx_settings.cpp:25]: Loading settings for adapter 0, fullscreen=1, multisample=15
[gfx_settings.cpp:53]: Graphic Adapters: 
[gfx_settings.cpp:58]: 	0: NVIDIA GeForce GT 240
[gfx_settings.cpp:72]: Using Adapter [0] to check for multi-sampling support:
[gfx_settings.cpp:83]: 	2 samples supported.
[gfx_settings.cpp:83]: 	4 samples supported.
[gfx_settings.cpp:83]: 	8 samples supported.
[gfx_settings.cpp:98]: Using Adapter [0]:
[gfx_settings.cpp:104]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[gfx_settings.cpp:144]: Graphics device: NVIDIA GeForce GT 240
[gfx_settings.cpp:145]: Graphics driver: nvd3dum.dll
[gfx_settings.cpp:146]: Driver version: 2018
[gfx_settings.cpp:161]: 


Dumping all gfx info:
DeviceIdentifier:	{D7B71E3E-4FE3-11CF-8C74-4F321FC2C435}
VendorId:	4318
DeviceId:	3235
SubSysId:	306319582
Revision:	162
DriverVersion.HighPart:	589842
DriverVersion.LowPart:	853986


[gfx_settings.cpp:181]: Instancing supported.
[gfx_settings.cpp:229]: Video memory amount: 1805MB
[gfx_settings.cpp:230]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:231]: MaxVertexBlendMatrices: 4
[gfx_settings.cpp:232]: MaxVertexBlendMatrixIndex: 8
[gfx_settings.cpp:233]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:234]: MaxTextureBlendStages: 8
[gfx_settings.cpp:235]: MaxTextureWidth: 8192
[gfx_settings.cpp:236]: MaxTextureHeight: 8192
[gfx_settings.cpp:237]: Support for Anisotropic filtering found.
[gfx_settings.cpp:240]: 	Max Anisotropic filtering: 16
[gfx_settings.cpp:241]: 	Anisotropic filtering set to: 0
[gfx_settings.cpp:245]: Vertex Shader version: 3.0
[gfx_settings.cpp:250]: Pixel Shader version: 3.0
[main.cpp:620]: EU4 Version Aug 12 2013 : 19:08:54
[main.cpp:681]: Text database created
[main.cpp:696]: Creating application...
[main.cpp:742]: Initializing application...
[eu4application.cpp:444]: Initializing application...
[eu4application.cpp:446]: Done initializing application
[eu4application.cpp:455]: Loading cursor...
[eu4application.cpp:537]: Done loading cursor
[eu4application.cpp:539]: Initializing sound...
[eu4application.cpp:565]: Done initializing sound
[eu4application.cpp:567]: Initializing graphics...
[graphicssettings.cpp:437]: Using multisampling: 4
[graphics.cpp:215]: Creating device with: HARDWARE_VERTEXPROCESSING
	Fullscreen=yes
	RefreshRate=60
	Resolution=1440x900
[graphicssettings.cpp:413]: Usable res: 640 480 60
[graphicssettings.cpp:413]: Usable res: 640 480 59
[graphicssettings.cpp:413]: Usable res: 720 480 56
[graphicssettings.cpp:413]: Usable res: 720 480 60
[graphicssettings.cpp:413]: Usable res: 720 576 56
[graphicssettings.cpp:413]: Usable res: 720 576 60
[graphicssettings.cpp:413]: Usable res: 800 600 56
[graphicssettings.cpp:413]: Usable res: 800 600 60
[graphicssettings.cpp:413]: Usable res: 1024 768 60
[graphicssettings.cpp:413]: Usable res: 1024 768 70
[graphicssettings.cpp:413]: Usable res: 1152 864 75
[graphicssettings.cpp:413]: Usable res: 1280 720 60
[graphicssettings.cpp:413]: Usable res: 1280 768 60
[graphicssettings.cpp:413]: Usable res: 1280 800 60
[graphicssettings.cpp:413]: Usable res: 1280 960 60
[graphicssettings.cpp:413]: Usable res: 1280 1024 60
[graphicssettings.cpp:413]: Usable res: 1360 768 60
[graphicssettings.cpp:413]: Usable res: 1366 768 60
[graphicssettings.cpp:413]: Usable res: 1600 900 60
[graphicssettings.cpp:413]: Usable res: 1600 1024 60
[graphicssettings.cpp:413]: Usable res: 1680 1050 60
[graphicssettings.cpp:413]: Usable res: 1920 1080 60
[graphicssettings.cpp:413]: Usable res: 1440 900 60
[graphics.cpp:256]: Done creating device.
[eu4application.cpp:602]: Done initializing graphics
[main.cpp:745]: Running application...
[graphics.cpp:1518]: Used video memory before alt tab: 0 KB
[graphics.cpp:1562]: Used video memory after alt tab: 0 KB
[graphics.cpp:1518]: Used video memory before alt tab: 0 KB
[graphics.cpp:1562]: Used video memory after alt tab: 0 KB

Checksum is EU4 v1.1.0 (17db)
 

IcratoX

Something
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Please try a full clean reinstall.

  • Important: Go to '..\Documents\Paradox Interactive\Europa Universalis IV\save games\' and copy all the save games you want to keep outside the folder.
  • Go to your Steam Games library, right click on "Europa Universalis IV" and select "Delete content".
  • Go to the steam installation folder at '..\Steam\SteamApps\common\', and check if the Europa Universalis IV folder is removed. If not, delete the entire folder.
  • Go to '..\My Documents\Paradox Interactive\' and remove the entire Europa Universalis IV folder.
  • Install the game, make sure you install the game outside the 'C:\Program Files\' or 'C:\Program Files (x86)\' folders, as it can cause issues with permissions.