Was that two months in the sense that you had enough spare C-Bills to pay twice, or only once and then go bankrupt next? Because if it was the former then you could have straightened it out I think. Any pilots that only took one wound would heal up in 20-ish days by default (if they were down 2 health then yeah that wouldn't be viable either), and you probably could repair up a pair of mechs in a month or so, to have a full lance. Do that while travelling to a one or even half star planet, and spend time on lower-end contracts for a while to build back up.
Also one thing that I imagine people might forget (I sometimes do) to take advantage of - mech parts and unused full chassi are a great source of emergency income. That Spider you avoid using like a plague? That's ~200k C-Bills right there. From what I looked before partial mech completions are 30-40k on early light chassi. Ask yourself, are you going to use those Locusts that are slowly building up? If not, sell them. Hell, after some time playing you probably build up dozens of small lasers, machineguns, SRM2s, various ammo bins and jump jets. Even if you use those, you'll probably have more than you need soon enough. So sell, sell, sell...
(Sending that Jenner to be melted down into razors after I got myself a Firestarter was cathartic... and turned a disaster of a mission in a profitable one)