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Jan 15, 2007
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This mod looks incredible! I love everything about it. I can't wait for the events to be translated, however!
 

ozman2

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IndoEsia45 and koenig12,
I've looked over the Marshall Plan and would like to use it in my own cold war mod. Do I have permission? I will of course give you credit!

Edit: Sorry about the typo in the original post.
 
Last edited:

unmerged(63461)

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@ Translators : somebody is translating the tech_names file. I know that you are currently translating event files so don't hesitate to post in order to give everybody what you planned to translate.
 

VampiRos

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Question:

Should i wait for the new files or can i start to translate into German with the files from alpha?

Tech_names also in German or just the events?
 

unmerged(63461)

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Question:

Should i wait for the new files or can i start to translate into German with the files from alpha?

Tech_names also in German or just the events?

I forgot to precise that my thread concerns only english translators.
BTW a bugfix v0.11 is under construction, so if you could wait about5 days I will send you the latest version.
 

The Great Duck

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Why?You seem to speak English pretty well...And most of the mods is made in English,and with this being started in French,would take even bigger effort for additional translations...
 

Razbojnik

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This looks so awsome !
Can't wait for a english release of this fine mod ^^
 
Jan 15, 2007
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I got a question for koenig12:

I've played through the Alpha and it looks great. I just have a question though. Is there alternative historical options to create WW3 or a event line that leads to war? I'm just curious because, I really like this mod, but I'd like to have the option to enter WW3 (otherwise else there is a lot of waiting). But so far it looks amazing. I'm just waiting on the translation (although I can tell what most of the event titles mean by my poor grasp of French :D)
 

VampiRos

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Why?You seem to speak English pretty well...And most of the mods is made in English,and with this being started in French,would take even bigger effort for additional translations...

My english is good enough to post in forums but no for a passable translation :rofl:

French - German that is more like me :rolleyes:
 

unmerged(63461)

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Dec 11, 2006
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I got a question for koenig12:

I've played through the Alpha and it looks great. I just have a question though. Is there alternative historical options to create WW3 or a event line that leads to war? I'm just curious because, I really like this mod, but I'd like to have the option to enter WW3 (otherwise else there is a lot of waiting). But so far it looks amazing. I'm just waiting on the translation (although I can tell what most of the event titles mean by my poor grasp of French :D)


There are some a-historical path which lead to a WW3 from great historical events (Berlin blocus, Korean war, Suez crisis...)
 

Samilou

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My english is good enough to post in forums but no for a passable translation :rofl:

French - German that is more like me :rolleyes:

it can't be much worse than most of the existing Babelfish stuff currently included that happens to be the only extremely serious issue (apart from the slow translating process) with this mod.3 And it will be better than having it in pure French, including the fact you'll exercise your English.
 
Jan 15, 2007
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There are some a-historical path which lead to a WW3 from great historical events (Berlin blocus, Korean war, Suez crisis...)

Ok, I assumed so. I just did a handsoff test once and I can't read French, so I wasn't sure! TY for the answer.
 

ozman2

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I regret to inform you of a couple of problems:
1) The patch included with the program does NOT resolve the display bug form exceeeding the 10-model limit. The model limit in vanilla can be overcome by skipping model 10 (dummy model) and going to model 11. The problem is that the program incorrectly displays the model zero icon of the next unit. This issue has not been resolved by the crack.
I suggest redoing the tech tree to stay within the 10 model limit and using a simpler crack for no time limit only. You can always make the Soviet and NATO units different through doctrines.
2) The Marshall Plan submitted by IndoEsia45 has a serious problem--the Marshall Plan did not become law until April 3, 1948, so any Marshall Plan effects in 1947 would be ahistorical.

Post edited for typo
 
Last edited:
Jan 15, 2007
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I have a bug report. Everytime I load a savegame the events

"Rationnement des produits des base" occurs for several countries and
"Commission des desarement" occurs for several country.

It occurs the day after I load any save file. It is obviously a bug.
 

unmerged(63461)

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@ Nomonhan : 1) I know this patch doesn't solve anything. Even on the contrary. It causes a CTD in 1952. So for the next version (on development) I will include a classic No Time Limit patc. Nevetheless, i won't have enough time to transform techtrees, but I really want to keep seperate reseach slots. So veery slot will activate the same model but will give different bonus.

2) I haven't got enough time to test, but if I remeber well Marshall plan only occurs in 1947 for Turkey (and this point is historical). Concerning major nations as UK, France the main effects will start in 1948. But I will check this path ;)

@ Tarsus540 : I have been in touch about this point and it is currently corrected and will be add in the next version.
 

ozman2

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koenig 12,
The USA did help Turkey and Greece before the Marshall Plan became law but that was not part of the plan. I know you have your coverage for Greece already. If you need Turkey coverage you can use events from my mod concerning the Soviet demand for access to the Turkish straits. My point about the Marshall plan is that it took 9 months between Marshall's speech and the completion of the legislative package to make it law and actually get the aid flowing. I'll concede an anticipatory goodwill effect beginning in 47 if you want to argue the point but no dollars can actually flow until 48.