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Solo?

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I defeated France in 15 days in my latest IC game. Play historically, wait for the event driven declarations of war. Do not plan an offensive during winter. Do concentrate your armour and mobile infantry. You know, like in reality.

For the 5 bucks I spent on it, I think IC is well worth the money. There are still some balancing and AI issues, but I'm willing to wait as I can appreciate that the revenue from IC is not the developers main source of income. I hope the DH & IC teams continue to work together.
 

tuore

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I already mentioned them in on the first posts I made in this thread... Basically the main flaw is the lack of any significant hardcoded improvement to the game. When there were AoD dev diaries, every time they were speaking about a new feature. What do we have here? (bold comments mine)

Why should we make hardcoded improvements? I see it as a much better way to take previously hardcoded things out of hardcoded and make them directly moddable. Also, you haven't seen what Martin is doing with the engine.
So what if there's no hardcoded content? I would imagine it to be a hundred times better if modders can edit things too.

And those comments of yours. You pretty much ignore 4 new dev diaries about the new commands that can be used in modding that weren't unlocked or even existed earlier. What is this "hardcoded content" you would like to see?
 

Amallric

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Why should we make hardcoded improvements?

Because WE can do softcoded improvements ourselves.

I see it as a much better way to take previously hardcoded things out of hardcoded and make them directly moddable.

That's not what I mean by hardcoded improvements. I speak about things that change the gameplay as a whole, like a new supply system, or a new production system. Some things can't be left for modders unless you're giving the source code to them.

Also, you haven't seen what Martin is doing with the engine.

yes, yes, I've already heard that plenty of times, let's see after the release shall we?

And those comments of yours. You pretty much ignore 4 new dev diaries about the new commands that can be used in modding that weren't unlocked or even existed earlier. What is this "hardcoded content" you would like to see?

New commands are fine but those are not strictly speaking improvements. It's just that the previously hardcoded value has been exported. But the value stays the same, the mechanic stays the same.
 

Amallric

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How can you softcode something that is hardcoded?

I never claimed such a thing.


Please Amallric, even if you dont want to buy the game because it not worth it, please dont disgust other players from wanting it.

Wheter I'm gonna buy the game or not is irrelevant. I'm merely telling what I consider being the truth. This whole argument started when some people claimed that DH will bring more changes in the game mechanics than AoD did. This is, in my opinion, false.
 

Chromos

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How can you softcode something that is hardcoded?


Please Amallric, even if you dont want to buy the game because it not worth it, please dont disgust other players from wanting it.

I never claimed such a thing.



Wheter I'm gonna buy the game or not is irrelevant. I'm merely telling what I consider being the truth. This whole argument started when some people claimed that DH will bring more changes in the game mechanics than AoD did. This is, in my opinion, false.

Guys,
I think that Amallric is somehow sceptical because he sees new stuff more in such thinks like he already mentioned.
An onpinion like: "Hell you have the code, make a new supply system, let me build Divisions like wyK1NG described in his wishlist for HOI3 or something, All I can see until now is "just" previous hardcoded stuff that we can change now via modding...." Go make something really "NEW"..."

And the others think: "Whoa, finally we can change all the thing we ever wanted via modding, how cool is that, they also doing it more in an evolutionary way instead of a revolution. I'll be able to play all my favourite mods but much better refined! Yeah! Go! Make it happen!"

So just two different points of view. One just more exited then the other.. :cool:

Also we should not forget, they will save some good thinks for the finish.. And if you look on the team behind, well than you could see what you can expect.
I don't know MartinBG's former work, but have seen f.e. Fernandos.. No much more to say to stay tuned.. No?

I can just imagine what effort has already been done to polish the old engine in this way the AoD and DH team has done. And I've still hope that they will go further and will change more of the game in the near future (Divisional System->choose the Batalions, Map, overall look and feel, Supply, Trade, existing ressources, Diplomatic influence and Spying, Research! all of it! ) and even more and more.... :D

Keep on the good work. And be thankful to have customers who stay politely doubtful. It help sometimes to not fly to high..

You will make it guys!

Kind regards,
Chromos
 

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Thank you chromos for your kind words :)

One more thing to say: As stated previous times, there will be new content added even AFTER the release...

so not everything is set in stone
 

vadermath

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Oh, I think it's safe to say Amallric will indeed be buying the game; if he wasn't intending on buying it, he wouldn't spend so much time arguing about it. As far as I'm concerned, I am more than cautiously optimistic. I've played WiF for quite a while, and I loved it; this game can only be better.
 

Easy1

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Meh, who cares about Iron Cross by now anyways. Darkest Hour will be better in every aspect
 

Amun Nefer

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Meh, who cares about Iron Cross by now anyways. Darkest Hour will be better in every aspect

I'm interested to see what the combination of the two is. It looks like the IC team is improving their failsauce to something tasty, maybe by the time DH comes out it will be an interesting addition?
 

Gytis

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Amallric is right on some things. There are no news about how/and if combat will be different? How Air/Naval/Submarine combat and it's usefulness will be handled? How different will the technology tree be? Are there new units not just for WW1, but also for WW2 era? What about the battle scenarios (any new for WW2 or some for WW1)? The improved modability is nice, but most players know little about modding and want a completed product of the shelf. Hope those questions will be answered nearing the release, as those answers would increase interest about the coming game.

About Iron Cross - it's an expansion, not an alternative to Darkest Hour (or Arsenal of Democrasy, or original HoI2), so might be worth checking, if it will be further patched and improved until DH release.