• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

riadach

Field Marshal
80 Badges
Jun 4, 2012
4.233
4.303
  • Battle for Bosporus
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Stellaris: Nemesis
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Stellaris: Necroids
  • Crusader Kings II: Jade Dragon
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
I have to admit, I am sort of concerned at the way the developers have decided to depict Ireland for the 867 start-date. In all the screenshots given so far, there seems to be no indication that there will be a king tier title, or even a duke title held when the game starts.

Firstly, this troubles me because with the new Viking coastal CB, Ireland is ripe for the taking. Only three Irish counties lack a coast, and as it stands, Viking invaders will only have to contend with independent count realms in order to swipe these away. For those who think this was a historically accurate reflection of actual events, it was not. Viking territorial control was minimal, and from 840 to 900 it never went beyond holding outposts or longphoirt (such as Dublin) from which they could raid, trade and pirate. Even after 900, their largest territorial possession was Dublin, which would only have made up half of the province you see in game. That province should not be under viking control in 867, as all they would have held was the city/fortress itself. That province was coterminous with Brega which was an important part of the kingdom of Meath, whose ruler was technically a contender for the high-kingship in 867.

The reason why Viking expansion was so limited (and virtually no viking outposts survived in the North for example), is because in their battles with Irishmen, they lost the majority. Howard Clarke claims that in the 20+ or so battles listed between Vikings and Irishmen during the period, the Irish won 15. There was no great Viking conquest like there was in England. It may have been a mere question of manpower, the Irish managing to recruit more men than viking raiders relying on mercenaries over seas, but this is because there were complex hierarchical kingships in Ireland that could command the manpower of numerous different "count-level" titles. Thus, Maelseachnaill mac Maíle Runaidh could summon Connacht, Munster, Leinster and Meath to battle (and thus was the first to realise the Irish high-kingship). His successor, Aed Findliath (who would have been considered high-king in 867) could command Connacht, Meath and the Ulster in his campaigns against Viking and Irish competitors.

For these reasons, I really don't think there is justification for placing Irish rulers in charge of their local county only. It will not serve balance as they shall be swallowed up by Viking rulers, and it shall not serve historical accuracy. If they don't want to give anyone a high-kingship, fine, but historical provincinal kings should still be given command of their province, even if the other constituent county/counties is/are independent.
 

Talq

Field Marshal
51 Badges
Sep 7, 2009
4.795
1.007
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines Deluxe Edition
  • Warlock 2: The Exiled
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Age of Wonders: Planetfall Deluxe edition
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Rights of Man
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders III
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • BATTLETECH: Flashpoint
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Age of Wonders: Planetfall
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
King title = de-jure claims on all of Ireland. You want to take a guess what that can be used for? Is that historical?

Neither king or duke titles give you the ability to 'command' counts if they are independent. Only alliances do that. In that respect, there will be an issue as that requires either relations or marriages (and I'm guessing thats neither accurate nor would there be the information to create them)
 

riadach

Field Marshal
80 Badges
Jun 4, 2012
4.233
4.303
  • Battle for Bosporus
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Stellaris: Nemesis
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Stellaris: Necroids
  • Crusader Kings II: Jade Dragon
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
King title = de-jure claims on all of Ireland. You want to take a guess what that can be used for? Is that historical?

To a certain extent yes. Irish high-kings thought that all other kings should submit to them. Implementation was the rock on which they foundered. Various high-kings also had provincial kings subject to them.



Neither king or duke titles give you the ability to 'command' counts if they are independent.

I think you may have misunderstood what I wanted to stay. Either have this counts under the control of these dukes, or give them the means by which they can subject them quickly. That was my point.
 

unmerged(606777)

Colonel
29 Badges
Nov 28, 2012
926
4
  • For The Glory
  • Humble Paradox Bundle
  • Pillars of Eternity
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Majesty 2 Collection
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I do sympathise. If it's any consolation, when I do get the "count" Aed Findliath, I shall make an alliance with slavic pagans to crush the Norse and salt the earth.

Deal :D

It would be extremely cool of the devs would leave a possibily to repaganise Eire and Britain. If they just made some of the obscure noble families Celtic pagan.
 
Last edited:

Chyll

General
57 Badges
Aug 8, 2009
2.165
654
  • Europa Universalis IV: Res Publica
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Rome Gold
  • Leviathan: Warships
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • BATTLETECH
  • BATTLETECH: Season pass
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Cities: Skylines - Snowfall
  • 500k Club
  • Stellaris: Necroids
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Mass Transit
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
The Isles are showing a divided Ireland and a nearly united Scotland. Two completely different tacts to take in terms of setup for the period and the coming Norse. And neither quite perfect historically. Let's not assume Ireland (or Scotland) are final in these screenshots. Look how much the Francia/Lotharingia/HRE empires/kingdoms changed over the series of screenshots we have seen so far.

Historically, the region was heavily impacted by raiding, and seemingly lost lands in the Norse repeatedly. So, the represented in the screenshots leaves that available, appropriate.

OTOH, doesn't make it any less fun to get invaded and game over right away if you are a player.

The trick is going to be in balancing the raids (harassment and annoying) versus invasions (conquering). And the ability of local culture, and claims to push them back out a generation or two later.

For now, regardless of where it ends up, I plan to play a lot in that area. But I'm going into it with the thought of avoiding the coast initially, until I understand how it actually plays.
 
Last edited:

riadach

Field Marshal
80 Badges
Jun 4, 2012
4.233
4.303
  • Battle for Bosporus
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Stellaris: Nemesis
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Stellaris: Necroids
  • Crusader Kings II: Jade Dragon
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
The Isles are showing a divided Ireland and a nearly united Scotland. Two completely different tacts to take in terms of setup for the period and the coming Norse. And neither quite perfect historically. Let's not assume Ireland (or Scotland) are final in these screenshots. Look how much the Francia/Lotharingia/HRE empires/kingdoms changed over the series of screenshots we have seen so far.

I understand this, but quite a few screenshots from the Isles have appeared, as well as the livestream, and it seems to achieved some sort of equilibrium. No obvious tweaking has taken place.

Historically, the region was heavily impacted by raiding, and seemingly lost lands in the Norse repeatedly. So, the vulnerability seemingly represented in the screenshots leaves that available.

Ireland certainly suffered much from raiding and total war, but very little territory was actually conceded to the Norse, even in the second wave. I can't see an Ireland consisting of independent counties faring so well.

OTOH, doesn't make it any less fun to get invaded and game over right away if you are a player.

Maybe not, but Ireland becoming the new Abyssinia will irk quite a few.
 

Necal

Colonel
29 Badges
Nov 8, 2012
1.078
135
  • Europa Universalis IV: Common Sense
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Third Rome
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Mount & Blade: With Fire and Sword
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Europa Universalis III: Collection
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis IV: Art of War
Well, first off, I would like to point out that the concept of a high kingship is different from that of a kingship. Second, I agree. Third, this is why I suggested taking the EU3 mechanics for the HRE and adapting them to fit a generic high king system, or at the very least for any area where the concept of a high king historically existed.
 

Chyll

General
57 Badges
Aug 8, 2009
2.165
654
  • Europa Universalis IV: Res Publica
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Rome Gold
  • Leviathan: Warships
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • BATTLETECH
  • BATTLETECH: Season pass
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Cities: Skylines - Snowfall
  • 500k Club
  • Stellaris: Necroids
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Mass Transit
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
I understand this, but quite a few screenshots from the Isles have appeared, as well as the livestream, and it seems to achieved some sort of equilibrium. No obvious tweaking has taken place.

Oh, agreed. I'm very unhappy that Scotland is the way it is and I wish the screenshots would have shown something different by now, too. I just keep reminding myself there is lots of time, and no idea when these were actually taken (older build versus current).

Ireland certainly suffered much from raiding and total war, but very little territory was actually conceded to the Norse, even in the second wave. I can't see an Ireland consisting of independent counties faring so well.

Right, it will be game balance issue of how likely an invasion that takes land is to occur (for a single county or a larger holding maybe impacting likelihood to the benefit of a divided Ireland?), versus raiding - annoying and frequent I would imagine (but not conquering) and probably pretty historical.

Maybe not, but Ireland becoming the new Abyssinia will irk quite a few.

Too true.
 

riadach

Field Marshal
80 Badges
Jun 4, 2012
4.233
4.303
  • Battle for Bosporus
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Stellaris: Nemesis
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Stellaris: Necroids
  • Crusader Kings II: Jade Dragon
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
Well, first off, I would like to point out that the concept of a high kingship is different from that of a kingship.

In the same respect that the concept of a provincial kingship was different to that of a duchy, and the concept of a local over-kingship was different to that of county. In game terms, a high-king, where recognised, expected to collect levies and tributes from his subordinates. Not entirely different then from the games' concept.

Third, this is why I suggested taking the EU3 mechanics for the HRE and adapting them to fit a generic high king system, or at the very least for any area where the concept of a high king historically existed.

Could you elaborate on this system?
 

grumphie

Field Marshal
102 Badges
Apr 23, 2012
3.414
881
  • Stellaris: Galaxy Edition
  • Impire
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sengoku
  • Europa Universalis IV: Rights of Man
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Heir to the Throne
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Magicka 2 - Signup Campaign
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Horse Lords
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Hearts of Iron III Collection
  • Divine Wind
  • A Game of Dwarves
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Stellaris: Nemesis
  • Europa Universalis III Complete
giving it the EU3 HRE system basicaly means the irish elect a high king, who then protects the member states when they get attacked(or thats the idea).

that wont help at all. two counts get wiped just as easy as one count against a large viking force. what would be better is adding a hly-war esque call to arms for same cultured and religion rulers ina area when vikings are invading. sudddenly, the vikings face a MUCH larger force.

considering we get rebels with a cause and adventurers next patch though, im persoanlly more for vikings maybe conquering those ands(if they can), but with rebels trying to install an proper irish count again, the old ruler raising the irish against them ect. but the point stands: we dont want abyssinian like survivability for the irish/independent counts. we want, where appropriate, independent rulers to survive and fracture, and other rulers to blob together in realms or be conquered,
 

riadach

Field Marshal
80 Badges
Jun 4, 2012
4.233
4.303
  • Battle for Bosporus
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Stellaris: Nemesis
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Stellaris: Necroids
  • Crusader Kings II: Jade Dragon
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
giving it the EU3 HRE system basicaly means the irish elect a high king, who then protects the member states when they get attacked(or thats the idea).

that wont help at all. two counts get wiped just as easy as one count against a large viking force. what would be better is adding a hly-war esque call to arms for same cultured and religion rulers ina area when vikings are invading. sudddenly, the vikings face a MUCH larger force.

It wouldn't really match. High-Kings historically weren't elected. They achieved their recognition and gains by force of arms.

considering we get rebels with a cause and adventurers next patch though, im persoanlly more for vikings maybe conquering those ands(if they can), but with rebels trying to install an proper irish count again, the old ruler raising the irish against them ect. but the point stands: we dont want abyssinian like survivability for the irish/independent counts. we want, where appropriate, independent rulers to survive and fracture, and other rulers to blob together in realms or be conquered,

I wouldn't mind the mechanic currently used against holy wars and invasions whereby neighbouring counts of similar religions/cultures can offer to help defend their neighbour who is under attack.
 
Last edited:

Ephafn

Custom User Title
48 Badges
Sep 10, 2009
335
220
  • Crusader Kings II: Charlemagne
  • Magicka 2
  • Europa Universalis IV: Pre-order
  • Victoria 2: A House Divided
  • Sengoku
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Magicka
  • Leviathan: Warships
  • Knights of Pen and Paper +1 Edition
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Apocalypse
  • Prison Architect
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall - Revelations
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
I wouldn't mind the mechanic currently used against holy wars and invasions whereby neighbouring counts of similar religions/cultures can offer to help defend their neighbour who is under attack.
That mechanic is already in the game. Other rulers of your culture will join your wars if you are attacked by another culture. For example, in my current game the French King (of Italian culture) always get the Pope as an ally whenever his vassals (Occitan and Frank) revolt.
 

riadach

Field Marshal
80 Badges
Jun 4, 2012
4.233
4.303
  • Battle for Bosporus
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Stellaris: Nemesis
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Stellaris: Necroids
  • Crusader Kings II: Jade Dragon
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
That mechanic is already in the game. Other rulers of your culture will join your wars if you are attacked by another culture. For example, in my current game the French King (of Italian culture) always get the Pope as an ally whenever his vassals (Occitan and Frank) revolt.

Even without marriage? I thought that was only for invasions. Not sure I've ever seen it with Ireland.
 

Ephafn

Custom User Title
48 Badges
Sep 10, 2009
335
220
  • Crusader Kings II: Charlemagne
  • Magicka 2
  • Europa Universalis IV: Pre-order
  • Victoria 2: A House Divided
  • Sengoku
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Magicka
  • Leviathan: Warships
  • Knights of Pen and Paper +1 Edition
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Apocalypse
  • Prison Architect
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall - Revelations
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
Yes, no marriage is needed. Another situation that I've seen a few times is same-culture mercenary bands joining a war, which I've seen happen once with an Irish mercenary band. So the Irish should be able to band together to fight off the marauding Vikings.
 

riadach

Field Marshal
80 Badges
Jun 4, 2012
4.233
4.303
  • Battle for Bosporus
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Stellaris: Nemesis
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Stellaris: Necroids
  • Crusader Kings II: Jade Dragon
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
Yes, no marriage is needed. Another situation that I've seen a few times is same-culture mercenary bands joining a war, which I've seen happen once with an Irish mercenary band. So the Irish should be able to band together to fight off the marauding Vikings.

One can only hope.
 

Actsub

Sergeant
28 Badges
Dec 31, 2010
89
67
  • Cities in Motion
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler 2020
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Penumbra - Black Plague
  • Magicka
  • Heir to the Throne
  • Hearts of Iron Anthology
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Stellaris Sign-up
That mechanic is already in the game. Other rulers of your culture will join your wars if you are attacked by another culture. For example, in my current game the French King (of Italian culture) always get the Pope as an ally whenever his vassals (Occitan and Frank) revolt.

I've never seen this mechanic when fighting other cultures and surrounded by my own culture, only the holy war and crusade/jihad mechanic. Are you playing vanilla?