My first inward perfection game: is this normal?
It's 2272 and the only military ships I have are the 3 corvettes I started the game with.
This leads to everybody being "Overwhelming" in fleet power, which leads to either "Domineering" attitude or "Protective" attitude, depending on how friendly you can get with your neighbours.
The first neighbour I met was the "Domineering" one: luckily the first and only war he declared on me was animosity CB, which I happily surrendered to for getting a 10 year truce. In that time I met two other neighbours and found them to be "Protective" after a little diplomacy / trade deals / commercial deals / research deals: they now are guaranteeing my independence! - But as soon as I'm building ships or even upgrading them, I risk that they no longer are "Overwhelming" in fleetpower, but only "Superior", which will make them stop guaranteeing my independence pretty much instantly... - and here is the conundrum: when to build a fleet if at all?!?
As I wasn't able to field a big enough fleet of my own anyway up til now and probably for at least another 30 years - the bad guy was an advanced start with a crippled Titan from day one - I was happy with that arrangement. Also I found my factions happier / demanding peace anyway.
And I noticed there is a steam achievement for 200 years of peace - with the endgame crisis not counting as war...
So now I'm tempted to never build a fleet, in order not to lose the "guaranteed indpendence" status / "protective" attitude with my friends, which would surely encourage the bad guy to declare war on me.
Luckily I spawned away from the Star Tribes, so I don't expect to need a fleet soon, even if the Khan-event fired (- does it always?). -But on the other hand I need to have a "Plan B", to be able to build a fleet quickly for the end-game-crisis, which is still probably around 150 years away.
As I'm busy saving minerals and influence for my arcology project, I'm currently "OK" with the whole situation. (As a side note: "Inward Perfection" is really low on influence, as it does not allow me rivals, and my factions are not as happy as they would be in my usual xenophile / egalitarian playthroughs - I just need to rush through with the tradition trees, so I can get those "unity" edicts going: there is one that gives lots of influence - but pretty much only at the very end.)
For now just I wonder how stable my situation is?
I'm building strong bastions / starfortresses at the borders and am preparing to setup some nice shipyard capacity and expect the Ecumenopolis to deliver the alloys when it's up and running in about two or three decades.
Still without those additional 500 upkeep free naval capicity I usually have in my federation playthroughs, I have a hard time imagining how I will fare at the end: In theory I could try changing government form that would set me free from the limitations ("No federation") of inward perfection, but I could never be able to get rid of that civic, even if it became "inactive" - even if it worked like that in the first place. EDIT: I just noticed that I don't have the Diplomatic Tradition tree that is required for building federations anyway. Oops. (That whole tree is exchanged!).
For the time being I could either ask one of the friendlies to become their vassal, or become the vassal of the unfriendly one who every now and then (every year?) is demanding me to become his vassal, but then after getting his CB (- after I decline) never follows through with a war: he's probably taking into account that I'm being guaranteed by two other powers. - But becoming a vassal means that I pay minerals and energy I don't have spare, and I'm running the risk of getting "integrated" and thus losing the game outright.
Also as vassal I would certainly get into wars, which means no steam achievement, and unhappy factions.
So I'm not doing that. So much I know.
Edit / P.S.:
What is the endgame like in "Inward Perfection" playthroughs anyway? - Just bunker yourself in and watch the galaxy burn?!?
It's 2272 and the only military ships I have are the 3 corvettes I started the game with.
This leads to everybody being "Overwhelming" in fleet power, which leads to either "Domineering" attitude or "Protective" attitude, depending on how friendly you can get with your neighbours.
The first neighbour I met was the "Domineering" one: luckily the first and only war he declared on me was animosity CB, which I happily surrendered to for getting a 10 year truce. In that time I met two other neighbours and found them to be "Protective" after a little diplomacy / trade deals / commercial deals / research deals: they now are guaranteeing my independence! - But as soon as I'm building ships or even upgrading them, I risk that they no longer are "Overwhelming" in fleetpower, but only "Superior", which will make them stop guaranteeing my independence pretty much instantly... - and here is the conundrum: when to build a fleet if at all?!?
As I wasn't able to field a big enough fleet of my own anyway up til now and probably for at least another 30 years - the bad guy was an advanced start with a crippled Titan from day one - I was happy with that arrangement. Also I found my factions happier / demanding peace anyway.
And I noticed there is a steam achievement for 200 years of peace - with the endgame crisis not counting as war...
So now I'm tempted to never build a fleet, in order not to lose the "guaranteed indpendence" status / "protective" attitude with my friends, which would surely encourage the bad guy to declare war on me.
Luckily I spawned away from the Star Tribes, so I don't expect to need a fleet soon, even if the Khan-event fired (- does it always?). -But on the other hand I need to have a "Plan B", to be able to build a fleet quickly for the end-game-crisis, which is still probably around 150 years away.
As I'm busy saving minerals and influence for my arcology project, I'm currently "OK" with the whole situation. (As a side note: "Inward Perfection" is really low on influence, as it does not allow me rivals, and my factions are not as happy as they would be in my usual xenophile / egalitarian playthroughs - I just need to rush through with the tradition trees, so I can get those "unity" edicts going: there is one that gives lots of influence - but pretty much only at the very end.)
For now just I wonder how stable my situation is?
I'm building strong bastions / starfortresses at the borders and am preparing to setup some nice shipyard capacity and expect the Ecumenopolis to deliver the alloys when it's up and running in about two or three decades.
Still without those additional 500 upkeep free naval capicity I usually have in my federation playthroughs, I have a hard time imagining how I will fare at the end: In theory I could try changing government form that would set me free from the limitations ("No federation") of inward perfection, but I could never be able to get rid of that civic, even if it became "inactive" - even if it worked like that in the first place. EDIT: I just noticed that I don't have the Diplomatic Tradition tree that is required for building federations anyway. Oops. (That whole tree is exchanged!).
For the time being I could either ask one of the friendlies to become their vassal, or become the vassal of the unfriendly one who every now and then (every year?) is demanding me to become his vassal, but then after getting his CB (- after I decline) never follows through with a war: he's probably taking into account that I'm being guaranteed by two other powers. - But becoming a vassal means that I pay minerals and energy I don't have spare, and I'm running the risk of getting "integrated" and thus losing the game outright.
Also as vassal I would certainly get into wars, which means no steam achievement, and unhappy factions.
So I'm not doing that. So much I know.
Edit / P.S.:
What is the endgame like in "Inward Perfection" playthroughs anyway? - Just bunker yourself in and watch the galaxy burn?!?
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