This is an invitation to a maraton EU game to be played during the weekend of July 14th to 16th. There will be only EU and sleep.
EXACT DATE AND TIME
Intended time schedule (CEST - Central European Summer Time)
Day 1: Friday 14th: 10.00 - Saturday 01.00 - 15 hours
Day 2: Saturday 15th 10.00 - Sunday 01.00 - 15 hours
Day 3: Sunday 16th 10.00 - 23.00 - 13 hours
This makes 43 hours of play. With few rehosts and BN speed in average we should be able to play a little short of 30 years in 4 hours. That would mean around 300 years of play in total. Which means a 1490 or 1520 scenario is the most appropriate.
If we cannot find players enough for such an early starting time on Friday we will instead start in Friday evening. We cannot start on Thursday evening since I have my regular ToS game at that time slot. In case the session for that Thursday evening is postponed we could start this maraton game on Thursday evening instead of on Friday.
FOOD
Players are recommended to eat at the computer. We do not intend to have any food breaks. You have to solve it.
BEHAVIOUR
This is a game for nice gamers. This means that you must be nice to your fellow gamers but at the same time do your best for your nation. We will all play to win by using every possible mechanism as long as it is not forbidden. Thus you may lie and betray these fellow gamers. You may crush them into the dust in war. You may portray them as war maniacs, war mongers, gangbangers or whatever as long as you do it with style and without portraying them as cheaters, i.e. someone who with intent breaks the rules.
If you do not understand where to draw the line you have no place in this game.
CONNECTION
You must have a good connection. This is imperative. Players with sucky connections are not wellcome. If it later on turns out that you have some kind of special problem with the host of the game, although your connection in general works fine, and we have no other alternative host that works well for us, then you will be mercilessly thrown out of the game. Time is to valueable to be wasted on you. To establish facts we will try and have a test start a few days before the offical start.
RULES
BASIC RULES
1. Be nice and reliable
2. Play to be as succesful as you can
3. Do whatever you want as long as it is not forbidden
DETAILED RULES
1. There's a forced peace rule to prevent eternal wars:
If you have been at war for 3 years or more with another nation
- and that nations sends you a stab hitting peace offer
- and you are at stab -3
- and the peace offer is based upon a war score of -99 for you,
then you must accept the stab hit peace offer.
Note: it is recommended that you pause the game and inform your opponent that you are about to force him to a peace this way, then he can check the current WS.
2. Vassalship between humans.
If you are vassalised by another human
a) you must stay as a vassal at least 20 years (the vassaliser may cancel the vasssalship any time he wants)
b) you cannot enter any other alliance than that of your master
c) you must accept a proposal of TA/MA from your Master
d) you cannot start a war or join a war without consent from your Master
e) apart from that you may do anything you want
3. If you give an opponent MA in a peace treaty you are not allowed to revoke it until 20 years have passed
4. The loan mechanism may not be abused. You may use the loans as a money transfer (then the loan must be for one month and for 1% interest) between two nations when state gifts would take too long time or cost to many diplomats; or you may use loans as a temporary aid for someone e.g. in need to pay back loans (in this case the loan can not be for more than a year and not for more than 5% interest).
5. You are not allowed to
a) Attack an enemy fleet with pirates, as well as comparatively very small fleets to inhibit loading/landing
b) Release one or more vassals during wartime, to hinder an enemy
c) Force-burn a manufactory, i.e. repeated move and halt orders to an army in a province with a manufactory
d) Declare a 'fake' war on a country with the agreed aim of increasing the stability of the nation you declare war on
e) Exploit simultanity, i.e. using the game engine to break a deal that would occur simultaneously in the real word. This includes (but is not limited to) the 'sale' of something in game.
f) Trade maps with the AI.
g) Sign a peace deal with the AI that bankrupts it in the same day (a rarely used bug)
h) Use lag to your advantage. This includes (but is not limited to): Sending lag colonists, building lag fortresses, sending lag missionaries, using lag diplomats. (The exceptions are using lag diplomats to send cash and for the host to take advantage of the lag of the players).
i) And of course not to make obvious cheats like editing the save (unless the GM publicly said so)
PENALTIES
When someone breaks any of the basic rules or knowingly breaks another rule, then a disciplinary penalty may be issued. The most severe is disqualification. In other cases no penalty will be handed out, we will merely, by the use of edits, decided upon by the GMs, try to restore equity making sure no one (including the AI) innocent is harmed - the latter means that in practice in normal cases the one breaking the rule will end up losing from the error.
EDITS
The basic approach is that there will be no edits after we have started the game. Since we do not have normal breaks there will simply be no time for edits. I as well as anyone else wants to sleep when the game has fininshed for the day.
BASIC SCENARIO
As the Watk3.1 map and scenario is not as bugfree as we want we will play with the standard map. We cannot afford to have a break in the middle of the day because the AI sent ships into the Arctic Ocean or some TP in South America declares independence and then gets burned and we have a CTD which it may take hours to fix.
NATIONS
Nations will be distributed by auction. The one bidding the highest amount of starting inflation for a nation gets it.
We will pick nations from top to below on this list, i.e. if we have 8 players we pick the first 8 nations etc. At least 7 players are required.
1-7. Austria, England, France, Ottos, Russia/Muscowy (edited up to 5 starting provinces), Spain/Castille, Sweden
8. Venice
9. Brandenburg (edited up to 5 starting provinces)
10. Poland
11. Denmark
12. Mameluks (with a slept Beys event)
13. Mughals/Timurids
Note: there is no Portugal.
Note: I intend to host and I do not think I can have more than 13 players.
AUCTION
Everyone will make one auction bid for each nation. You may not make exactly the same auction bid for two different nations. An auction bid consists of two things
a) starting inflation (0% or higher)
b) an amount of ducats which will be taken from your starting treasury (n.b. only used as a tiebreaker in case two players make the same inflation bid for a nation).
We will in fact do exactly as in Test of Skill - see post 6 http://www.europa-universalis.com/forum/showthread.php?t=245247&page=1
LEADERS
All historical leaders will be deleted before start. But before we start new leaders will be edited into the starting save. You will all get the same leaders. Every 5th year you will get a new one. The leaders for 1505, 1535, 1565 and 1595 will be explorers. The leaders for 1520, 1550, 1580 and 1610 will be conquistadors. For the rest every 4th leader will be an admiral and the rest will be generals. Note: everyone will get their leaders at the exact same time.
Normal leaders will have a life span of 20 years while explorers and conquistadors will live only for 7 years.
All leaders will have 333-stats.
TECH GROUP
All nations will belong to the latin tech group from start. If you later on change tech group because of an event you have to live with it.
EVENTS AND MONARCHS
Normal event files and monarchs.
DP SLIDERS
All sliders for human nations will be set at 5 from start. Everyone will be allowed to make 3 free DP slider choices before start.
STARTING MONEY/INFLATION/TECHS
Everyone will start with 1000d in the treasury.
Everyone will start with 0% inflation (with the auction prize added).
Everyone will start at the same tech levels. Which levels this is will be decided later on when we know the starting year.
TIME SCHEDULE
We will try and have the crew set not later than on Saturday, i.e. the 9th of July. Then we will have the acution during Sunday. On Monday I will present the results of the auction and you will PM me your DP slider moves. Tuesday is a reserve day. On Wednesday we will have a test run in the evening. Then we will start playing on Friday or Thursday, to be decided later on during the week.
When I decide on the crew I will not take players in order of their posting or in order of their skill. My first criterion is that those I know are nice and reliable are chosen. Newcomers who I do not know will be allowed only if they have a recommendation by someone known to me and whom I trust or if we are desperately short of players.
INTEREST
Show your interest by making a post in this thread. Feel free to suggest alterations of my suggested layout of the game or the time schedule. Do not feel free to make any suggestion of a change in the rules for behaviour or connection.
EXACT DATE AND TIME
Intended time schedule (CEST - Central European Summer Time)
Day 1: Friday 14th: 10.00 - Saturday 01.00 - 15 hours
Day 2: Saturday 15th 10.00 - Sunday 01.00 - 15 hours
Day 3: Sunday 16th 10.00 - 23.00 - 13 hours
This makes 43 hours of play. With few rehosts and BN speed in average we should be able to play a little short of 30 years in 4 hours. That would mean around 300 years of play in total. Which means a 1490 or 1520 scenario is the most appropriate.
If we cannot find players enough for such an early starting time on Friday we will instead start in Friday evening. We cannot start on Thursday evening since I have my regular ToS game at that time slot. In case the session for that Thursday evening is postponed we could start this maraton game on Thursday evening instead of on Friday.
FOOD
Players are recommended to eat at the computer. We do not intend to have any food breaks. You have to solve it.
BEHAVIOUR
This is a game for nice gamers. This means that you must be nice to your fellow gamers but at the same time do your best for your nation. We will all play to win by using every possible mechanism as long as it is not forbidden. Thus you may lie and betray these fellow gamers. You may crush them into the dust in war. You may portray them as war maniacs, war mongers, gangbangers or whatever as long as you do it with style and without portraying them as cheaters, i.e. someone who with intent breaks the rules.
If you do not understand where to draw the line you have no place in this game.
CONNECTION
You must have a good connection. This is imperative. Players with sucky connections are not wellcome. If it later on turns out that you have some kind of special problem with the host of the game, although your connection in general works fine, and we have no other alternative host that works well for us, then you will be mercilessly thrown out of the game. Time is to valueable to be wasted on you. To establish facts we will try and have a test start a few days before the offical start.
RULES
BASIC RULES
1. Be nice and reliable
2. Play to be as succesful as you can
3. Do whatever you want as long as it is not forbidden
DETAILED RULES
1. There's a forced peace rule to prevent eternal wars:
If you have been at war for 3 years or more with another nation
- and that nations sends you a stab hitting peace offer
- and you are at stab -3
- and the peace offer is based upon a war score of -99 for you,
then you must accept the stab hit peace offer.
Note: it is recommended that you pause the game and inform your opponent that you are about to force him to a peace this way, then he can check the current WS.
2. Vassalship between humans.
If you are vassalised by another human
a) you must stay as a vassal at least 20 years (the vassaliser may cancel the vasssalship any time he wants)
b) you cannot enter any other alliance than that of your master
c) you must accept a proposal of TA/MA from your Master
d) you cannot start a war or join a war without consent from your Master
e) apart from that you may do anything you want
3. If you give an opponent MA in a peace treaty you are not allowed to revoke it until 20 years have passed
4. The loan mechanism may not be abused. You may use the loans as a money transfer (then the loan must be for one month and for 1% interest) between two nations when state gifts would take too long time or cost to many diplomats; or you may use loans as a temporary aid for someone e.g. in need to pay back loans (in this case the loan can not be for more than a year and not for more than 5% interest).
5. You are not allowed to
a) Attack an enemy fleet with pirates, as well as comparatively very small fleets to inhibit loading/landing
b) Release one or more vassals during wartime, to hinder an enemy
c) Force-burn a manufactory, i.e. repeated move and halt orders to an army in a province with a manufactory
d) Declare a 'fake' war on a country with the agreed aim of increasing the stability of the nation you declare war on
e) Exploit simultanity, i.e. using the game engine to break a deal that would occur simultaneously in the real word. This includes (but is not limited to) the 'sale' of something in game.
f) Trade maps with the AI.
g) Sign a peace deal with the AI that bankrupts it in the same day (a rarely used bug)
h) Use lag to your advantage. This includes (but is not limited to): Sending lag colonists, building lag fortresses, sending lag missionaries, using lag diplomats. (The exceptions are using lag diplomats to send cash and for the host to take advantage of the lag of the players).
i) And of course not to make obvious cheats like editing the save (unless the GM publicly said so)
PENALTIES
When someone breaks any of the basic rules or knowingly breaks another rule, then a disciplinary penalty may be issued. The most severe is disqualification. In other cases no penalty will be handed out, we will merely, by the use of edits, decided upon by the GMs, try to restore equity making sure no one (including the AI) innocent is harmed - the latter means that in practice in normal cases the one breaking the rule will end up losing from the error.
EDITS
The basic approach is that there will be no edits after we have started the game. Since we do not have normal breaks there will simply be no time for edits. I as well as anyone else wants to sleep when the game has fininshed for the day.
BASIC SCENARIO
As the Watk3.1 map and scenario is not as bugfree as we want we will play with the standard map. We cannot afford to have a break in the middle of the day because the AI sent ships into the Arctic Ocean or some TP in South America declares independence and then gets burned and we have a CTD which it may take hours to fix.
NATIONS
Nations will be distributed by auction. The one bidding the highest amount of starting inflation for a nation gets it.
We will pick nations from top to below on this list, i.e. if we have 8 players we pick the first 8 nations etc. At least 7 players are required.
1-7. Austria, England, France, Ottos, Russia/Muscowy (edited up to 5 starting provinces), Spain/Castille, Sweden
8. Venice
9. Brandenburg (edited up to 5 starting provinces)
10. Poland
11. Denmark
12. Mameluks (with a slept Beys event)
13. Mughals/Timurids
Note: there is no Portugal.
Note: I intend to host and I do not think I can have more than 13 players.
AUCTION
Everyone will make one auction bid for each nation. You may not make exactly the same auction bid for two different nations. An auction bid consists of two things
a) starting inflation (0% or higher)
b) an amount of ducats which will be taken from your starting treasury (n.b. only used as a tiebreaker in case two players make the same inflation bid for a nation).
We will in fact do exactly as in Test of Skill - see post 6 http://www.europa-universalis.com/forum/showthread.php?t=245247&page=1
LEADERS
All historical leaders will be deleted before start. But before we start new leaders will be edited into the starting save. You will all get the same leaders. Every 5th year you will get a new one. The leaders for 1505, 1535, 1565 and 1595 will be explorers. The leaders for 1520, 1550, 1580 and 1610 will be conquistadors. For the rest every 4th leader will be an admiral and the rest will be generals. Note: everyone will get their leaders at the exact same time.
Normal leaders will have a life span of 20 years while explorers and conquistadors will live only for 7 years.
All leaders will have 333-stats.
TECH GROUP
All nations will belong to the latin tech group from start. If you later on change tech group because of an event you have to live with it.
EVENTS AND MONARCHS
Normal event files and monarchs.
DP SLIDERS
All sliders for human nations will be set at 5 from start. Everyone will be allowed to make 3 free DP slider choices before start.
STARTING MONEY/INFLATION/TECHS
Everyone will start with 1000d in the treasury.
Everyone will start with 0% inflation (with the auction prize added).
Everyone will start at the same tech levels. Which levels this is will be decided later on when we know the starting year.
TIME SCHEDULE
We will try and have the crew set not later than on Saturday, i.e. the 9th of July. Then we will have the acution during Sunday. On Monday I will present the results of the auction and you will PM me your DP slider moves. Tuesday is a reserve day. On Wednesday we will have a test run in the evening. Then we will start playing on Friday or Thursday, to be decided later on during the week.
When I decide on the crew I will not take players in order of their posting or in order of their skill. My first criterion is that those I know are nice and reliable are chosen. Newcomers who I do not know will be allowed only if they have a recommendation by someone known to me and whom I trust or if we are desperately short of players.
INTEREST
Show your interest by making a post in this thread. Feel free to suggest alterations of my suggested layout of the game or the time schedule. Do not feel free to make any suggestion of a change in the rules for behaviour or connection.
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