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Apr 4, 2002
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how do you spend your investments?
Do you leave the initial distribution of monthly income over land, naval, stability, trade and infrastructure unchanged?

Do you throw everything into land tech?
If so, when do you switch?

How far do you get? Do you usually max out on all 5?
 

unmerged(13397)

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Jan 2, 2003
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Largely depending from the nation I'm playing really.

With Russia i.e. it's all land tech.
With Portugal or England you cannot have fleets running away at every battle, so some naval too.

To commercial and infrastructures enough to go on without remaining behind the others in land; with some more to infrastr. to reach lev. 5 soon and reduce inflation with governors.

If I have no conquistadors (like Helvetia) then it's really almost everything to land tech until I reach the level (11 logistics) that allows me to explore.

I don't keep fixed rates. If the game is quite succesful and I'm first in the world in land tech and I see next level will be incredibly costly to reach because I'm too much beyond times, then I slow land research a lot (wasted money!) and put more money somewhere else.

When stability is for any reason lower then +3 EVERYTHING goes to it until it's maximized again.

Only 5 games finished by now (in order: Por, Rus, Ven, Spa, Hel, currently Eng).
With Spa (and maybe Ven, not sure) all 5 levels maximized.
With Rus and Hel 4 on 5 (except naval of course!).
With Eng I'm currently at 34/31/9/9 in 1680 so chances are good! :) (for a red world coloration too!).
 

saskganesh

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Dec 10, 2002
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i change according to the game/country situation, but usually do this for starters:
1) never run a deficit
2) try to live with 15% annual inflation; if it means running a deficit, i adjust
2b) this means i am often fiddling with the money bar. good to do during those fallow streches when you are just waiting...
3) land tech is the most important, for if you always lose on land, you will lose territory. so i default the land tech to be about half way across the bar. i like being competitve in land tech if not the leader. i hardly ever go all out, which may not be the most efficient as i liked a bit of balance with the other categories.
4) usually i try to make the same level of investments in naval, trade and infrastructure. however, when i get close (within 10 years) of level 5 trade and infrastructure, really watershed advances IMHO, i emphasise those at the cost of everything else. trade first if i have to pick. getting an unhappiness among artisans event at the wrong time is the worst thing.
5) by this time i will be saving and building up for manufacturies, which with their bonuses, make significant contributions to research over time. AND they also help your income and pop growth, so good to have.

sometimes playing minor, esp muslim, countries, i am unable to reach INFRA 5 . lots of unhappy artisans.
 

unmerged(11105)

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Sep 24, 2002
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I normally have one slider (almost) maxed, all others at zero. Cash to Treasury I have at min or at 0d/month unless I need cash for (1) building manufactories, or (2) raising troops.

After each tech increase I check my sliders, and may switch all investment to another type of investment. Always stability if I am not at +3. Then land tech until I am close or equal to my neighbours, then naval tech (if I am playing a naval power), then perhaps back to land, then infrastucture etc.

I find it very important when taking the big jumps to level 5 in trade or infr. that you max the slider as long as you can, you need to minimise damage if hit by the random event "lose half investments ...".

I also agree that it is important in land tech is not to lag just short of any "watershed" advances, eg the level where larger fortesses can be built. Often I will max on land tech for a couple of decades to jump from level 9 straight through to 12, to enable a comparitive advantage in defense.
 

unmerged(11105)

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Sep 24, 2002
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Originally posted by sherlock
...with some more to infrastr. to reach lev. 5 soon and reduce inflation with governors....

Because I try to keep Treasury slider at min or zero, unless I am building cash for manufactories or raising troops for war, I normally reach level 5 infr. with inflation of 5-8%. So governors are useful, but I could live without them.
 

unmerged(11600)

bring the game home!
Nov 8, 2002
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Originally posted by CitizenPaul
how do you spend your investments?
Do you leave the initial distribution of monthly income over land, naval, stability, trade and infrastructure unchanged?

Do you throw everything into land tech?
If so, when do you switch?

How far do you get? Do you usually max out on all 5?

In my current game, I like to make sure Stability caps in December, just before the annual tax. For the others, early on I made sure Land got high enough to be using cannon, but then concentrated on Trade and Infrastructure until I had all the specials. Then I concentrated on Land and Naval until I was #1 in the world, and then back to Trade and Infra until maxed, then back until everything was maxed. That was in the late 1600's, at which point I was pocketing about 1000 per month, and set my goal to a factory in every province. Any time Stability wasn't maxed, that became my main priority, so I think I might have taken war taxes once all game.

-Pat
 

unmerged(11863)

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Nov 22, 2002
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Usually, I get all land and all trade before anything else. These seem to be the most important in any situation. Stability I take for granted is at +3. If I'm playing Spain I do more naval tech than land tech... especially since the Spanish army has very strong basevalues anyways.

Regards
 

Velociryx

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Aug 28, 2001
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back from the dead....:)

My computer died on me, and so, my Lorraine game died with it, but I've got EU reloaded on my 'puter, and have begun that particular crusade anew (this time, with the goal of never taking ANY bank loans!)

As to the economy and sliders....I *constantly* fiddle with the sliders to reach specific in-game goals:

As has been mentioned...ANY time stability takes a hit, that becomes the overriding priority. Instability makes *everything* worse, and if it's not +3, then your money is being wasted trying to funnel it to other areas.

With regards to the techs, I focus on one area at a time (setting everything else to zero), till I reach a specific goal, and in general, my first goal is Trade 4 (allows embargos, and gives my merchants staying power early....this allows me to do a "december-rush" blitzing six merchants into a different CoT each year, which invariably nets me 2-3 that "stick," and, because I have a higher than normal trade level, they have longevity, too. Hitting a different CoT in this manner to get a presence in the market gives me a HUGE economic boost (especially important cos I love playing the minors, and often trade is 6-8x (or more!) larger than any other segment of my economy)

With a secure trade position in hand, I start working on Infrastructure techs to get to Infrastructure five. Military and Land get nada, but then, they're cheaper to research, so I don't fall TOO far behind, cos as those techs proliferate, I get a bigger "neighbor" bonus to research (and, I make sure to secure strong allies to do most of my heavy fighting for me, early on).

Once Infrastructure five is in hand, I'll generally run a period of rampant land tech spending....again, it's cheap, I'm behind, so I get good neighbor bonuses, and that, combined with my strong economy sees me shoot up to parity in terms of the military very quickly (target - level 11 for exploration with all armies...again, I like playing the minors, so we don't get many explorers).

In times of war, economic expansion (building manufactories), or rapid colonization, I'll max out cash, and not research anything (sometimes running 3-5 years at a stretch in this "mode"--longer if I'm saving for a honkin' bunch of manufactories This, of course, gives me inflation, but since I make Inf. 5 a high priority, I've already got tools to deal with it, and WHEN I build manufactories, I build them everywhere at once. I generally decide on which provinces I control get what manufactories, figure up how much gold I need to make that happen--manufactories in all provinces I control--and tackle them one at a time--ie, build the fine arts academy first, then all my refineries, then naval thingys, then weapon smithys)....this has the benefit of: a) getting all of "that round" of manufactories on the cheap, b) adding to my research pool for a specific tech area, and c) growing my economy more

Each year, as my inflation rate increases to 1%, I appoint a new mayor, which further increases my economy size, and keeps inflation nailed down.

Inflation kills, btw, because it affects tech and manufactory costs, and so even a 1% inflation rate can really make stuff expensive for you (especially as you start plowing money into higher level infrastructure and trade techs....a 1% increase in their cost can mean several hundred additional ducats), so I keep a chokehold on inflation at all times....hammering it to zero.

The economy hums like a dream....:)

-=Vel=-
 

Velociryx

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Aug 28, 2001
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Hiya Sas! GREAT to be back! I've made up my mind NOT to post the new Lorraine AAR til I get it all done (that way, if something bad happens and I lose my compter/game file, I don't wind up with a story I cannot finish!.....and btw, the new Lorraine AAR is called "The Lands of Lorraine - Fool's Gambit" and hopefully highlights a few new spiffy tricks I've been learning along the way.

I'm also taking time to create lots of screenies along the way, so that when I start making the story available, it'll come with relevant screenies (a thing I totally neglected with my first effort!)

In general, I'm keeping the same structure of the story (Hansen Verge, the Illuminatus will appear in the new story, but the tone will be very different this time around, and a good deal slower....I'm finding the game to be MUCH more challenging by starting with a one province minor and not allowing myself the cushion of bankruptcy or any loans! Made that first conquest a real tricky event, let me tell you! (which is, btw, where the title "Fool's Gambit" came from).

:)

-=Vel=-