I know already that if you keep interest groups happy they pay more towards the investment pool. However would it be possible to implement a system where interest groups may give temporary, lump sum support to state if state is trying to enact laws or policies they like, or the declare wars they want? Basically simulating both open and backdoor lobbying. Especially for contested laws or policies.
For example capitalist interest group may give you a one time investment pool addition for trying to pass a law they like against interests of masses, or offer to pay such to pass a law they would like. Simultaneously it could be possible for them to add money to investment pool to for example declare war on one country or another to either get market access or establish colonies for goods that are high demand in the industries.
I think adding direct financial incentive, particularly short term incentive for policies or diplomacy one wouldn't normally follow could add a lot of flavor and interactivity the game. So not only the player (thus the state) would be trying to incentivize their pops but also the other way around where pops could incentivize the player. It would create the "positive reinforcement" counter-part to the rebellions "negative reinforcement". A player might agree to pass a law or declare a war they normally wouldn't to get some lump sum funds to invest in infrastructure, factories or army or to placate another state or to suppress another interest group etc.
This could also lead to interesting scenarios where one might get entrapped into wars or laws they wouldn't have normally approved that could create political crises and what not. Overall just throwing the balance off with every decision going towards long term efficiency gain. Especially with industrialists trying to achieve vertical monopoly.
For example capitalist interest group may give you a one time investment pool addition for trying to pass a law they like against interests of masses, or offer to pay such to pass a law they would like. Simultaneously it could be possible for them to add money to investment pool to for example declare war on one country or another to either get market access or establish colonies for goods that are high demand in the industries.
I think adding direct financial incentive, particularly short term incentive for policies or diplomacy one wouldn't normally follow could add a lot of flavor and interactivity the game. So not only the player (thus the state) would be trying to incentivize their pops but also the other way around where pops could incentivize the player. It would create the "positive reinforcement" counter-part to the rebellions "negative reinforcement". A player might agree to pass a law or declare a war they normally wouldn't to get some lump sum funds to invest in infrastructure, factories or army or to placate another state or to suppress another interest group etc.
This could also lead to interesting scenarios where one might get entrapped into wars or laws they wouldn't have normally approved that could create political crises and what not. Overall just throwing the balance off with every decision going towards long term efficiency gain. Especially with industrialists trying to achieve vertical monopoly.
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