And I have read carefully all of your comments and I have debunked Alex's ones sentence by sentence. It is full of contradictions.
I think it's the other way around, but think whatever if that makes you feel better.
And once again, not the same region. Mines were cleared on the northern side, not in the straits themselves. And some forts were silenced.
What's your point about the northern side? You can't cross a strait with ships on land. They have to go in the strait. And all the defenses in the strait was intact, even after a whole day of fighting they couldn't silence them. Quite the opposite, the battlesips were kicked out of the strait.
That's the reason for the whole Gallipoli land campaign, so they could move on against Istanbul. Because they couldn't cross without taking the forts from land(which also failed eventually, but that's an other matter)
We have an opinion from someone who actually has some real experience.
An experience in what?
Game design? Balancing the gameplay?
Also, if you read his whole post @DazKaz who you quoted says the same thing what we say: Crossing the Rock with a hostile fleet was impossible without taking the fortress first.
So what's an easier way to make something impossible:
1. deny passage.
2. create a whole new and complex system for such a minor part of the game. (which also has the same effect on the game as the first option)
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