On dover straits the other side was controlled by the Axis though, not a neutral power, which means you can't mine nor patrol the full length of it undisturbed, a very important difference.
Yet it is impossible to block it even before Axis take the other half of the Dover straits. Your argument is null here.
So let's just ignore the small historical fact that the British and allies sent thousands of warships and merchant ships through the blockaded and heavily mined Gibraltar straits unharmed during the span of the war, but the Axis didn't send a single one, shall we?
Why would we? Again your argument is null as those ships passed next to coast line where there were no mines. The same region where Italian and Germans subs went through. So we again go back to the importance of having a good coastal fort mechanics.
Actually raids from scuba divers sank more Capital warships then straights/coastal guns/minefields did historically in WW2. That's how good of a deterrent they were.
Actually not true - coastal artillery did way more damage. And ships actually got sunk, while frogmen could only disable the ship for a period of time.
And while we are at it what happened to being able to convert ships to another type, for example Cruisers into Carriers? Again had an actual bigger impact in change of balance of forces then coastal guns had.
No argument there - it should be in the game. It is in many mods. But we are talking about coastal artillery and minefields. This is not a general naval war talk. For that, a new thread is to be made. But yes, there are a ton of things wrong with naval warfare. The difference is, I am not accepting it. I fix it where I can, like in HOI3, and speak up about it.
Ofcourse they can. As soon as Spain joins the war & Axis Gibraltar is impossible to defend, so it quickly falls and Spain is now blockading the straight...
I think that my English is good enough for you to understand what I was saying. What is the logic of UK blocking the Gibraltar from its half while Spain cannot block it from its half. Say, you are in a war with Spain and not UK. Gibraltar is completely free for you to pass, because blocker province is only the European part of the straits. I actually do not understand what is your point here, what are you trying to defend.
And you actually contradict yourself, once again. In the start you speak about UK not being able to block the Dover straits as it does not control the both sides, yet here it is OK.
let me tell you most of them work 10-14 hour days and weekends without extra pay just to bring you these games as quickly as humanly possible.
This is actually very sad. For a development of a game that already has its engine, they do a slow job. There have been high quality games done with new engines within 2 years. I have no problem in the lack of skill, or lack of time for that matter - just do not mask it with made up excuses. Be fair and honest.
If you demand the game should be able to model thousands of torpedo ships of 50 ton, every minefield and coastal gun, just so you can try to force through one of the maybe 3-4 straits that exist globally on the HoI map with massive casualties
And once again you stubbornly go back to talking about straits exclusively while forgetting that coastal forts and minefields were used everywhere. Reductio ad absurdum is not gonna work here, but nice try. And I will repeat for the third time the thing other posters have said - RN did not send its big ships in the channel because of guns and mines. The fact that few ships were lost only proves that it is an effective way of defense as one would not dare to send a single ship against all that. So by your logic, the straits of Dover should be closed. Yet at the end of the war when it was all in, ships were indeed sent into the channel in order to clear the mines and overpower the coastal guns. So make up your mind.
Features like having units consume fuel when moving are probably being cut from the game, and you consider things like this (more) important???
Again, bringing off topic question into the discussion. We already had a talk about fuel and how idiotic new logistic system is. Or did you miss the week long rage on the forum while it was discussed? So what is the point of bringing that back in this discussion? I actually think that it way worse than this (this is at least fixable to some extent), but about fuel system I talk in threads about fuel and logistics, not here.
It's already mentioned this ability would also cripple the AI and new players alike as well, that don't want to lose their entire fleet but don't realize the threat of going through a strait.
And as a cherry on top, here we come. Instead of making a decent AI for once in all these years, again the developers cut corners. And about new players - even if they do not know the threat (again, it is not just straits, for 100th time), how many times do you think they will make the same mistake? You think very poorly about new players - they might indeed make a mistake once, but I doubt they will do it over and over. Just as they will not send bombers without escort over and over again. That is not a reason to erase a whole mechanic of the game.
In the end, not only is the game not fixing the mistakes of previous iterations of the game, they end up making new ones. Like mentioned fuel and logistics system. And on top of that, the game is hard coded enough that you cannot fix things like that. In HoI3 it was easier - you could erase blockade provinces for straits (I hope it could be done here as well) and create mines as a unit usable in only coastal provinces. This did not fix the problem completely and it did not add the reasonable coastal fort mechanics (impossible to do, among many other things without the source code manipulation) but it did help a lot.
On top of that, there are things in game, like V1 and V2 that had even less impact on the war (they had after the war, but during the war their combat usage was next to none) than minefileds and coastal artillery. So once again your "it was a minor thing" argument against them is void.
And if gaming community needs to start fixing mistakes from the day one, then I am free to say "sloppy work". You don't have to agree, but I have standards when it comes to programming.